[GRASS-SVN] r69423 - in grass/trunk/raster: . r.compress
svn_grass at osgeo.org
svn_grass at osgeo.org
Fri Sep 9 13:37:44 PDT 2016
Author: neteler
Date: 2016-09-09 13:37:44 -0700 (Fri, 09 Sep 2016)
New Revision: 69423
Modified:
grass/trunk/raster/r.compress/r.compress.html
grass/trunk/raster/rasterintro.html
Log:
rasterintro.html + r.compress manual: further compression description cleanup
Modified: grass/trunk/raster/r.compress/r.compress.html
===================================================================
--- grass/trunk/raster/r.compress/r.compress.html 2016-09-09 20:19:17 UTC (rev 69422)
+++ grass/trunk/raster/r.compress/r.compress.html 2016-09-09 20:37:44 UTC (rev 69423)
@@ -89,11 +89,12 @@
<h3>COMPRESSION ALGORITHM DETAILS</h3>
<!-- keep in sync with raster/rasterintro.html -->
-All types of raster maps are by default ZLIB compressed, i.e. the default
-ZLIB's deflate algorithm. The compression method can be set to RLE, ZLIB,
-LZ4, or BZIP2 with the environment variable <tt>GRASS_COMPRESSOR</tt>.
+All GRASS GIS raster map types are by default ZLIB compressed, i.e. using
+ZLIB's deflate algorithm. Through the environment variable
+<tt>GRASS_COMPRESSOR</tt> the compression method can be set to RLE, ZLIB,
+LZ4, or BZIP2.
<p>
-Optionally integer (CELL type) raster maps can be compressed with RLE if
+Integer (CELL type) raster maps can be compressed with RLE if
the environment variable <tt>GRASS_INT_ZLIB</tt> exists and is set to value
0. However, this is not recommended.
<p>
@@ -107,7 +108,8 @@
<dt><strong>RLE</strong></dt>
<dd><b>DEPRECATED</b> Run-Length Encoding, poor compression ratio but
fast. It is kept for backwards compatibility to read raster maps
-created with GRASS 6. It is only used for raster maps of type CELL.
+created with GRASS 6. It is only used for raster maps of type CELL.
+FCELL and DCELL maps are never and have never been compressed with RLE.
</dd>
<dt><strong>ZLIB</strong></dt>
<dd>ZLIB's deflate is the default compression method for all raster
@@ -115,7 +117,7 @@
best compromise betweeen speed and compression ratio, also when
compared to other available compression methods. Valid levels are in
the range [1, 9] and can be set with the environment variable
-GRASS_ZLIB_LEVEL.</dd>
+<tt>GRASS_ZLIB_LEVEL</tt>.</dd>
<dt><strong>LZ4</strong></dt>
<dd>LZ4 is a very fast compression method, about as fast as no
compression. Decompression is also very fast. The compression ratio is
Modified: grass/trunk/raster/rasterintro.html
===================================================================
--- grass/trunk/raster/rasterintro.html 2016-09-09 20:19:17 UTC (rev 69422)
+++ grass/trunk/raster/rasterintro.html 2016-09-09 20:37:44 UTC (rev 69423)
@@ -279,47 +279,47 @@
<h3>Raster compression</h3>
<!-- keep in sync with raster/r.compress/r.compress.html -->
-GRASS raster maps are by default ZLIB compressed. If the environment
-variable <tt>GRASS_INT_ZLIB</tt> exists and has the value 0, newly
-generated compressed integer (CELL type) raster maps will be compressed
-using RLE compression instead of ZLIB.
+
+All GRASS GIS raster map types are by default ZLIB compressed, i.e. using
+ZLIB's deflate algorithm. Through the environment variable
+<tt>GRASS_COMPRESSOR</tt> the compression method can be set to RLE, ZLIB,
+LZ4, or BZIP2.
<p>
+Integer (CELL type) raster maps can be compressed with RLE if
+the environment variable <tt>GRASS_INT_ZLIB</tt> exists and is set to value
+0. However, this is not recommended.
+<p>
Floating point (FCELL, DCELL) raster maps never use RLE compression;
they are either compressed with ZLIB, LZ4, BZIP2 or are uncompressed.
-<p>
-The compression method for raster maps is by default ZLIB's deflate
-algorithm. The compression method can be set with the environment
-variable GRASS_COMPRESSOR which can be set to RLE, ZLIB, LZ4, or BZIP2.
<dl>
<dt><strong>RLE</strong></dt>
<dd><b>DEPRECATED</b> Run-Length Encoding, poor compression ratio but
-fast. Kept for backwards compatibility to read raster maps created with
-GRASS 6. Only used for raster maps of type CELL. FCELL and DCELL maps
-are never and have never been compressed with RLE.</dd>
+fast. It is kept for backwards compatibility to read raster maps
+created with GRASS 6. It is only used for raster maps of type CELL.
+FCELL and DCELL maps are never and have never been compressed with RLE.
+</dd>
<dt><strong>ZLIB</strong></dt>
<dd>ZLIB's deflate is the default compression method for all raster
-maps. GRASS 7 uses by default 1 as ZLIB compression level which is the
+maps. GRASS GIS 7 uses by default 1 as ZLIB compression level which is the
best compromise betweeen speed and compression ratio, also when
compared to other available compression methods. Valid levels are in
the range [1, 9] and can be set with the environment variable
-GRASS_ZLIB_LEVEL.</dd>
+<tt>GRASS_ZLIB_LEVEL</tt>.</dd>
<dt><strong>LZ4</strong></dt>
<dd>LZ4 is a very fast compression method, about as fast as no
-compression. The compression ration is generally higher than for RLE.
-Decompression is also very fast. LZ4 is recommended if disk space is
-not a limiting factor, but some sving on disk space is welcomed without
-increasing processing speed. The compression ratio of LZ4 is generally
-better than for RLE but worse than for ZLIB.</dd>
+compression. Decompression is also very fast. The compression ratio is
+generally higher than for RLE but worse than for ZLIB. LZ4 is
+recommended if disk space is not a limiting factor.</dd>
<dt><strong>BZIP2</strong></dt>
-<dd>BZIP2 can provide compression ratios much higher than for the other
+<dd>BZIP2 can provide compression ratios much higher than the other
methods, but only for large raster maps (> 10000 columns). For large
raster maps, disk space consumption can be reduced by 30 - 50% when
using BZIP2 instead of ZLIB's deflate. BZIP2 is the slowest compression
and decompression method. However, if reading from / writing to a
storage device is the limiting factor, BZIP2 compression can speed up
raster map processing. Be aware that for smaller raster maps, BZIP2
-compression ratio can be worse than for other compression methods.</dd>
+compression ratio can be worse than other compression methods.</dd>
</dl>
<p>
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