[GRASS5] Q. How do you find the islands for a given area?

elzoghbi elzoghbi at sedapnet.org.eg
Sun Feb 25 15:43:57 EST 2001


please d'nt send any message after that
-----Original Message-----
From: Eric G. Miller <egm2 at jps.net>
To: grass5 <grass5 at geog.uni-hannover.de>
Date: Thu, 25 ÝÈÑÇíÑ, 2001 09:35 ã 01:00:00 +0000 (GMT)
Subject: Re: [GRASS5] Q. How do you find the islands for a given area?


>On Sun, Feb 25, 2001 at 09:25:25AM -0800, Rich Shepard wrote:
>> On Sun, 25 Feb 2001, Eric G. Miller wrote:
>>
>> > The biggest killer is the search for the closest tie point between the
>> > outer polygon and it's inner islands.
>>
>> Eric,
>>
>>   Do you know which objects are islands in which bounding polygons? If
so,
>> my suggestion of a short time ago can probably be modified to comparing
the
>> minimum x values or maximum x values of the two polygons. Then look at
the y
>> values.
>
>Yes, v.support would have already identified the 1st generation interior
>islands for each boundary area.  One thing I did that help enormously
>was to remove duplicate points.  I'm working in converted screen
>positions, so it's often likely that what would
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>s.  Many of
>these algorithms are implemented in the vector library already.  It's
>just sometimes hard to follow the code.
>
>--
>Eric G. Miller <egm2 at jps.net>
>
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