[GRASS5] nviz development

Helena hmitaso at unity.ncsu.edu
Thu Oct 3 19:05:27 EDT 2002


Gordon,

Bob Covill has just done ton of new improvements to nviz including key
frame animations,
e.g.
1. Update for the keyframe animation panel that correctly saves and
> loads an animation to file. Currently the keyframe positons are not
> saved. This change will allow users to save and reload animations.
 
> 2. Update keyframe library to allow center of view to change and be
> saved in DIR[XYZ] portion of the keyframe mask. This allows animations
> to move through a terrain as opposed to around a fixed point.

> 3. Added a new routine Nprintkey that will print out the keyframe mask
> in a format compatible for editing in the keyframe animation panel. 

and a lot more.........

Gordon, would you be interested to test it? If yes, Bob, Markus, should
I put the 
updates on our web site or even better, should it go on grass web site
(maybe into outgoing
as a code that needs testing)? We have it installed but I could not get
around
to it as we are also trying to test the v.surf.rst in grass51 (Jaro got
it running finally).  
 Keith wrote:
> 
> What's the current status with development in nviz?
> 
> I would really like the keyframe animation save and load buttons to work
> and am thinking of trying to hack the code to enable them.
> 
> However, I've never done any Tcl programming so I'm afraid it might be a
> big ask.
> 
> Is there any current development in nviz?
> 
> Can anyone give me any pointers to information on the nviz internals
> (other than the source code)?
> 
> Has anyone done/doing some of the work already?
> 
> Regards
> Gordon
> 
> --
> 
> Gordon Keith
> Programmer/Data Analyst
> Marine Acoustics
> CSIRO Marine Research
> http://www.marine.csiro.au
> 
> "There is no reason anyone would want a computer in their home."
> - Ken Olson, President & Founder, Digital Equipment Corporation
> 
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