[GRASS5] D_color
Jachym Cepicky
jachym.cepicky at centrum.cz
Tue May 17 08:00:05 EDT 2005
How to draw text to GRASS monitor?
I try this with
R_color(black);
R_set_window(t, b, l, r) ;
D_get_screen_window(&t, &b, &l, &r) ;
R_text_size(txsiz, txsiz);
R_move_abs(x0,y0);
strcpy(buff, "hallo world\n");
R_text(buff);
D_add_to_list(G_recreate_command());
but nothing is showen :-(
Thanks
Jachym
On Mon, May 16, 2005 at 05:01:55PM +0200, Jachym Cepicky wrote:
> Hallo developers,
> according to d.vect.thematic, I try to modify d.legend slightly, so it is
> useable for vector maps too.
>
> Now I created structure
>
> struct vector_color { /* color of vector files */
> char *vcat;
> int red;
> int blue;
> int green;
> } vcolors[100];
>
> which is able to save color values in R:G:B and category value for 100
> categories in the vector file.
>
> d.legend uses
>
> int D_color(int color)
>
> but how to set the (int color) value for it from R:G:B colors?
>
> I don't know, if I can make d.legend work with vector files, but I try it :-)
>
> Jachym
--
Jachym Cepicky
e-mail: jachym.cepicky at centrum.cz
URL: http://les-ejk.cz
GPG: http://www.fle.czu.cz/~jachym/gnupg_public_key/
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