[GRASS5] NVIZ bug fixes
peter.loewe at gmx.de
peter.loewe at gmx.de
Wed Oct 12 01:49:54 EDT 2005
Hello list, hello Bob:
Thanks for doing such a great job making NVIZ better !
>I have applied a couple of bug fixes to nviz and the ogsf library. The
>bug fixes address the problems reported in bugs #3646 and #3686 which
>deal with the movement between the new flythrough mode and the old "eye"
>/ "center" mode.
This works nicely.
>With respect to bug #3686 the user can now set the "from" position
>without the scene swinging around. As an an added help, the user can
>click the stop button in the middle of an animation and the "eye" widget
>(if open) will set the position puck to the animation position. This
>should be helpful for fine tuning key frames. This has been added to
>both the animation and the key frame animation panels.
This is really good to have.
>Please test and see if this fixes the reported bugs.
I noticed some odd behaviour regarding labels in (keyframe) animations: When
the rendering is done off-screen, the labels are not included. Also,
offscreen-rendering is not really usable: Rendering starts like its supposed
to, but after switching away and back to the Desktop where GRASS/NVIZ is
running, NVIZ proceeds with on-screen rendering. Worse, the generated PPMs
become partial screenshots of the currently active Desktop (windows, shells,
games, whatever).
Peter
--
Dr. Peter Löwe
Diplom-Geograph
<loewe at geomancers.net>
<peter.loewe at gmx.de>
10 GB Mailbox, 100 FreeSMS/Monat http://www.gmx.net/de/go/topmail
+++ GMX - die erste Adresse für Mail, Message, More +++
More information about the grass-dev
mailing list