[GRASS-dev] GRASS C function names
Soeren Gebbert
soerengebbert at gmx.de
Wed Aug 9 03:22:52 EDT 2006
Hello Glynn,
thank you for your suggestions.
On Monday 07 August 2006 21:45, Glynn Clements wrote:
>
> Soeren Gebbert wrote:
>
> > i have a question about the function naming guidline of GRASS.
> > I would like to add a guidline to the SUBMITTING file.
> >
> > But the problem is that we have two naming conventions
> > for library functions in GRASS.
> > The common convention is: G_fatal_error(), to place a "_" between the function description strings,
> > but within the G3D library a different convention was used: G3d_fatalError().
> >
> > Personally i like the function name convention of the G3D lib, because this
> > convention is used in other libraries i am programming with and i think its better readable.
> > So i named all the functions in my r3.* modules like the G3D lib standard.
> >
> > But i would like to see a uniform programming standard/API within GRASS, so what to do?
> >
> > Should the G3D library API be an exception and all the user defined function names should use
> > the common API (G_name_name), or should the module developer decide on his own what convention to use?
>
> All of the core libraries use underscores rather than mixed case. The
> only libraries which use mixed case are third-party add-ons which were
> developed separately then incorporated into GRASS later.
>
> FWIW, I strongly prefer underscores; it's also the official GNU naming
> convention.
Very good, a clear statement. :)
I will rename all functions i have created in my modules.
I will also add this as coding standard to the submission guidline.
>
> > Or should we/i rename all G3D function names to meet the common convention?
> > Well thats not impossible, but a huge amount of work (the testing and the docs).
>
> I don't consider renaming to be a priority. It might be worth doing if
> the library was undergoing a major overhaul, but otherwise there are
> better uses of developer time.
I will put the "renaming" to the todo list for grass7, because i plan
to extent/rewrite the documentation of this lib.
Best regards
Soeren
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