[GRASS-dev] GUI toolkits
Trevor Wiens
twiens at interbaun.com
Sat May 27 23:51:10 EDT 2006
On Sat, 27 May 2006 09:24:35 +0200
Paolo Cavallini <cavallini at faunalia.it> wrote:
> Mybe I'm missing a point here, but why not just help improving th already
> excellent qgis+grass?
> We're using it a lot in production, and apart from a few bugs and missing
> tools, we believe this is the best solution available, especially for the
> general GISser.
> pc
>
As you may recall this question was asked some time ago and the general
feeling was that a separate GRASS GUI was desirable. The main reasons
stated for that as I recall were:
1. QGIS and GRASS have different goals and target different audiences.
Thus abandoning a GRASS specific GUI reduces the ability of GRASS
developers to guide and develop the tools they want and need.
2. GRASS is primarily written in C so if we want to use a compiled
language, C would be the natural choice.
3. C++ would reduce the number of contributors. Establishing a nice
interpreted environment could increase the ease of development for
future modules.
Personally, I use QGIS as viewer of shapefiles or PostGIS files, but not
for anything else; I prefer GRASS.
T
--
Trevor Wiens
twiens at interbaun.com
The significant problems that we face cannot be solved at the same
level of thinking we were at when we created them.
(Albert Einstein)
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