[GRASS-dev] d.legend uses a static buffer for `map='
Ivan Shmakov
ivan at theory.asu.ru
Mon Jan 7 04:27:56 EST 2008
As of a recent SVN HEAD, `d.legend' uses a static buffer to
store the value of the `map' option. It's therefore impossible
to pass raster names more than 63 bytes long to `d.legend'.
Since I don't see why a static buffer may be necessary here, I
suggest the following (yet untested) patch.
diff --git a/display/d.legend/main.c b/display/d.legend/main.c
index d827d04..324012d 100644
--- a/display/d.legend/main.c
+++ b/display/d.legend/main.c
@@ -39,7 +39,7 @@ int main( int argc, char **argv )
{
char *mapset ;
char buff[512];
- char map_name[64] ;
+ const char *map_name;
char window_name[64] ;
int black ;
int cats_num ;
@@ -188,7 +188,7 @@ int main( int argc, char **argv )
if (G_parser(argc, argv))
exit(EXIT_FAILURE);
- strcpy(map_name, opt1->answer) ;
+ map_name = opt1->answer;
hide_catstr = hidestr->answer; /* note hide_catstr gets changed and re-read below */
hide_catnum = hidenum->answer;
PS. I've seen a number of other uses of static buffers scattered across
the code, leading to both potential limits and crashes, which
I'm on the way to investigate.
More information about the grass-dev
mailing list