[GRASS-dev] Porting d.* to native Win32

Jachym Cepicky jachym.cepicky at gmail.com
Mon Mar 10 02:06:49 EDT 2008


imho the best way would be, to connect new WX monitors, so they work via
command line interface. Some proposal interface was there (see p.mon &
friends in wxgui source) - using temporary files for the communication

benjamin.ducke at ufg.uni-kiel.de píše v Ne 09. 03. 2008 v 12:32 +0100:
> Dear all,
> I would like to look into supporting d.mon and friends under native Win.
> As far as I understand, we need two things:
> 1. A native Windows graphics device, so we won't need an X Server
> for the graphics output.
> 2. A BSD style sockets interface, so the d.* commands can communicate
> with the graphics device.
> Now, as far as I understand, point (1) has been taken care of via the W11
> driver which is already in the current GRASS code base (?)
> That would leave the sockets problem.
> I am not 100% sure about this, but it seems all we need is to adapt the
> code for native win, so that the Windows sockets interface will be used for
> that platform?
> Its specifications seem to indicate that WinSocks can handle BSD style
> sockets as well: http://tangentsoft.net/wskfaq/general.html.
> Or do we need a more complex compatibility layer, such as provided by
> the Mozilla cross platform SDK:
> http://www.xulplanet.com/tutorials/mozsdk/sockets.php ???
> If anyone could cut out the work that needs to be done more precisely
> for me, I would like to give it a try ...
> Best,
> Benjamin
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Jachym Cepicky
e-mail: jachym.cepicky gmail com
URL: http://les-ejk.cz
GPG: http://www.les-ejk.cz/pgp/jachym_cepicky-gpg.pub
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