[GRASS-dev] r.cost (was: v.dissolve and r.cost problems)

Paolo Cavallini cavallini at faunalia.it
Wed Apr 1 15:47:48 EDT 2009


Paolo Cavallini ha scritto:
> Markus Metz ha scritto:
>> Could it be that the binary tree implementation in r.cost is not
>> balanced? If yes, the search tree may degenerate on smooth surfaces
>> towards a linked list, search time going from O(log n) to O(n). BTW,
>> there are now three different generic balanced binary search tree
>> implementations in the vector libs, plus sorted heaps. Just an idea.
> 
> Tested on two different machines, (ubuntu+debian) 3 diff surfaces,
> always the same result. It seems something more structural.
> :(
> But, is r.cost working for somebody else?

Further info: with very simple maps, everitying goes obviously fast, but
it gets mangled after printing:

Finding cost path

Does this help?
All the best.
-- 
Paolo Cavallini: http://faunalia.it/pc


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