comparing r.cost and r.terracost [was: [GRASS-dev] Re: grass-dev Digest, Vol 43, Issue 8]

Laura Toma ltoma at bowdoin.edu
Mon Nov 16 11:29:14 EST 2009


Hi Markus,

Processing a grid of 312 M cells takes about  8 x 312M = 2GB of RAM,   
so on a machine with 8GB of RAM it will not  use virtual memory at  
all, irrespective of how you tweak it.

With 8GB of RAM, the correct comparison is between r.cost and  
r.terracost with numtiles=1   (do you have timings for this case?).

In other words,  if you tweak r.cost, you also need to tweak  
r.terracost,  which means you run with numtiles=1 for as long as data  
fits in real memory.

If you want any real numbers on how r.cost behaves with low memory you  
need to reboot the machine with 1GB  or better 512MB of RAM.   There  
is no way around it.   Just try it, it is easy to do.  I run  
experiments like this all the time.


-Laura


On Nov 14, 2009, at 6:51 AM, Markus Metz wrote:

> Hi Laura,
>
> Laura Toma wrote:
>>
>> my experience is that , if you want to see how an application would
>> behave with 500 MB of RAM, you have to physically reboot the machine
>> with 500 MB of RAM (it's very easy to do this on a Mac, and  
>> relatively
>> easy on Linux. on windows, i don't know).
>>
>> if the machine has more than 500MB RAM, even if you restrict the
>> application to use less, the system gives it all it can. in your
>> setup, it is almost as if r.cost would run fully in memory, because
>> even it it places the segments on disk, the system file cache fits  
>> all
>> segments in memory. the same is true for terracost, its streams fit  
>> in
>> memory. but using tiles has a big CPU overhead, which is why it is
>> slower.
> I haven't rebooted my Linux box with less RAM, but I set up a test
> region with about 312 million cells (details below), I think we can
> agree that this is for current standards a pretty large region, maybe
> not in the future. Your argument still holds true that r.cost may have
> some advantage because its temp files are much smaller than the temp
> files of r.terracost and therefore a larger proportion can be cached  
> by
> the system (beyond the control of the module). I could however see a  
> lot
> of disk IO on both modules.
>
> For 312 million cells, r.cost needed 51 min, r.terracost needed 24 h  
> 22
> min, both got 2GB memory.
>
> Now that sounds like really bad news for r.terracost. But this is not
> the whole truth. First, I had to tweak r.cost a little bit in order to
> be so fast, still have to come up with a solution to do that  
> tweaking in
> the module. Second, r.cost may suffer more from memory reduction, not
> physical RAM reduction, than r.terracost. Reducing the percent_memory
> option already slows the module down considerably. But that is also  
> true
> for r.terracost, there the bottleneck seems to be INTERTILE DIJKSTRA
> which took well over 12 hours with heavy disk IO and full memory
> consumption. Third, r.cost performs better with less start points
> keeping region settings constant. I'm not sure if this applies as well
> to r.terracost.
>
> In summary, I think that on even larger regions, say >1 billion cells,
> and many small separate start points (>100 000), r.terracost should
> outperform r.cost, but I would not bet on it ;-) For what I guess is
> current everyday use (< 100 million cells), r.cost in grass7 might  
> most
> of the time outperform r.terracost with numtiles>1, sometimes
> considerably as in my tests. Speed performance of r.cost is variable  
> and
> dependent on the combination of region size, number and distribution  
> of
> start points, and the amount of memory it is allowed to use. There may
> still be some scope for improvement in r.cost, I just did a quick job
> there, no in-depth code analysis (yet). The extraordinarily large temp
> files of r.terracost (total 64GB, largest single file was about  
> 56GB, no
> typo) could be a handicap when processing such large regions. Finally,
> the results of the tests I did are valid for my test system only, they
> will be different on other systems.
>
>>
>> when i did some preliminary testing, i rebooted the machine with  
>> 512MB
>> RAM, and ran r.cost on grids of 50M-100M cells. it was slow,
>> completely IO bound, and took several hours or more. or if you use  
>> 1GB
>> of RAM, you may need to go to larger grids.
> Please test r.cost in grass7 yourself, and maybe share your test
> commands, then others can run the tests too and compare.
>
> Here is my test region:
>
> The 312 million cells test region was created in the North Carolina
> sample dataset with
> g.region rast=elev_state_500m at PERMANENT res=40
> Then I created a cost layer with
> r.mapcalc "cost = 1"
> You wanted many start points, so I generated 10000 start points with
> v.random output=start_points_10000 n=10000
> and converted this vector to raster with
> v.to.rast start_points_10000 use=val val=1 out=start_points_10000 --o
>
> The test command for r.cost was
> time r.cost input=cost start_rast=start_points_10000
> output=dist_random_10000 percent_memory=40 --o
> This setting was equivalent to 2 GB of memory.
> time:
> real 51m18.172s
> user 34m4.067s
> sys 0m45.100s
>
> For r.terracost, I used as temp dir again a directory on a separate  
> hard
> drive, faster than the one that r.cost used, so let's say
> tmpdir="/path/to/some/fast/dir"
> and the test command for r.terracost was
> time r.terracost in=cost start_rast=start_points_10000
> out=dist_random_10000_terracost STEAM_DIR=$tmpdir VTMPDIR=$tmpdir
> memory=2000 numtiles=20788 --o
> numtiles=20788 I got with r.terracost -i
> time:
> real 1453m37.022s
> user 513m56.549s
> sys 43m38.519s
>
> Sorry for that long post!
>
> Markus M
>



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