[GRASS-dev] [GRASS GIS] #776: wxvdigit not functional with 3D
vector maps
GRASS GIS
trac at osgeo.org
Tue Oct 6 06:43:39 EDT 2009
#776: wxvdigit not functional with 3D vector maps
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Reporter: harrikoo | Owner: grass-dev at lists.osgeo.org
Type: defect | Status: new
Priority: normal | Milestone: 6.4.0
Component: wxGUI | Version: 6.4.0 RCs
Keywords: wxvdigit, vector | Platform: Linux
Cpu: x86-32 |
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I just (20091006) updated from releasebranch_6_4, and found out, that
wxvdigit is not fully functional. Description:
If the vector map is 2D, there are no problems.
If the vector map is 3D (as shown by v.info), wxvdigit is not able to draw
really anything. Two symptoms:
1. Add a line, with 4 vertices. When ending the line, UI reports:
"Incorrect number of points (8)". The incorrect number seems always be
double the amount of vertices in the line.
2. Add a line, with 4 vertices. Instead of the line, wxdigit adds at least
8 lines, that start from all or some of the 4 vertices and continue
towards north-west ad infinitum.
Note, that I'm not thinking that the lines should have height or
z-coordinates. I'm just trying to draw simple 2D objects to a vector map,
which is originally 3D, with the expectation, that the new objects should
reside at z-level 0 (zero).
So it seems, that the wxvdigit module is not able to work with 3D vector
map. Note too, that the old v.digit module works perfectly and does not
have these problems.
Best,
Harri K.
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Ticket URL: <http://trac.osgeo.org/grass/ticket/776>
GRASS GIS <http://grass.osgeo.org>
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