[GRASS-dev] Re: name of nviz_cmd module
Hamish
hamish_b at yahoo.com
Sun Aug 21 18:26:24 EDT 2011
Hamish:
> >> perhaps
> >>
> >> d.nviz -> d.nviz.script
> >> nviz_cmd -> d.nviz.image
Michael wrote:
> I'd go with d.nviz.image because the
> result of the command is an image, not a script.
I meant d.nviz.script for a (wxPy) replacement of the existing
d.nviz module, which currently creates a tcl/tk script to run in
tcl/tk NVIZ to automatically set up the keyframe animation to
follow a certain camera track, from input coords (eg exported
vector map) or by interactively clicking the display monitor
(grass 6.x only).
a d.nviz.script could call d.nviz.image many times, once for
each timestep.
Hamish
---
GRASS6> d.nviz --help
[...]
Description:
Creates fly-through script to run in NVIZ.
Flags:
-i Interactively select route
-f Full render -- Save images
-c Fly at constant elevation (ht)
-k Include command in the script to output a KeyFrame file
-o Render images off-screen
-e Enable vector and sites drawing
Parameters:
input Name of input raster map
output Name of output script
name Prefix of output images (default = NVIZ)
route Route coordinates (east,north)
dist Camera layback distance (in map units)
ht Camera height above terrain
frames Number of frames
start Start frame number (default=0)
More information about the grass-dev
mailing list