[GRASS-dev] GRASS GIS nightly builds
Markus Metz
markus.metz.giswork at gmail.com
Tue Feb 26 01:46:58 PST 2013
On Mon, Feb 25, 2013 at 2:49 AM, Newcomb, Doug <doug_newcomb at fws.gov> wrote:
>
> I've been playing with generating surfaces at home on an 8 core AMD vishera
> system 3.5 ghz Ubuntu 12.04 system with G7 using this point layer:
Your point layer extents:
> |
> | N: 694901.76 S: 482704.72
> | E: 580721.99 W: 492486.01
> | B: 1083.51 T: 5558.44
> I get the following 20ft resolution surface using v.usrf.bspline
bspline surface:
> |
> | N: 693610 S: 482260 Res: 19.99905375
> | E: 580722 W: 492486 Res: 19.99909338
> |
> | Range of data: min = 92.2649807704968 max = 5558.35850509857
Note the range of data, compare to the original points and the rst surface.
>
> As you can see , the surface generation ran in 805 minutes. I'm currently
> rerunning the analysis with maxit = 100 to see how long it takes with the
> iterations lowered.
It will make no difference because you used the cholesky solver. The
module could be faster if you recompile GRASS without openmp, or use a
system with at least 16 cores. v.surf.bspline would be much faster if
you increase the spline steps to 60 or 80.
>
> Now with v.surf.rst, I generated the following grid:
rst surface:
> |
> | N: 693610 S: 482260 Res: 19.99905375
> | E: 580722 W: 492486 Res: 19.99909338
> |
> | Range of data: min = -1.409014e+28 max = 7.890661e+27
Note the range of data. Looks like serious overshoots. You could try
different values for tension and smoothing for a smaller subregion in
order to get a range of data that is closer to the original data.
>
> As you can see, it took only 458 minutes to generate the same resolution
> surface from the same input points. On the 8 core system, it is using 650%
> of the cpu to process the data, bouncing up and down 30% or so as it
> processes.
>
> v.surf.bspline, on the other hand parses the data up into zones and uses
> 100% cpu up to the time it writes the individual zone out. When it writes
> the zone out, it spikes up to 750% cpu. For this vector set and grid
> extent, it generated 920 zones.
See above, recompile GRASS --without-openmp to get more speed.
>
> V.surf.rst seems to use much more memory than v.surf.bspline
v.surf.bspline has a memory option (defualt 300MB). But giving
v.surf.bspline more memory will not make processing faster, most of
the time is spent in the solver.
Markus M
>
> I am of course, speaking as an end user who has not looked at the source
> code. ( I'm trying to back myself into learning C :-))
Very useful testing report!
Markus M
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