[GRASS-dev] [GRASS GIS] #2381: lighting/shading for vector objects backward in nviz
GRASS GIS
trac at osgeo.org
Fri Jul 25 12:07:33 PDT 2014
#2381: lighting/shading for vector objects backward in nviz
-------------------------+--------------------------------------------------
Reporter: cmbarton | Owner: grass-dev@…
Type: defect | Status: new
Priority: normal | Milestone: 7.1.0
Component: Tcl/Tk NVIZ | Version: svn-trunk
Keywords: | Platform: Unspecified
Cpu: Unspecified |
-------------------------+--------------------------------------------------
I just tried to display a map with an overlay of vector points and they
all looked black, regardless of the color I chose. Turns out that when the
view is from the SE and the light is also from the SE (both defaults), the
vector spheres are in shadow. If I switch the light to the NW, the face of
the spheres are lit--but of course the shadows on the surface are going
the other way. This reversal also applies to light height. When the light
is low, a sphere is lit from the top; when the light is high, there is
very oblique lighting--again reversed from the surface. So there is a
flipped variable somewhere.
I've attached a screenshot of a surface and points with a view from the SE
and lighting from the SE. The shadows on the surface are to the NW
(correct), but the spheres in completely in shadow (incorrect).
--
Ticket URL: <http://trac.osgeo.org/grass/ticket/2381>
GRASS GIS <http://grass.osgeo.org>
More information about the grass-dev
mailing list