[GRASS-dev] relation between GRASS modules and GUI wizards

Helmut Kudrnovsky hellik at web.de
Thu Dec 3 01:02:32 PST 2015


>I propose that we decide once and for all that calling a module by name,
>be it in the terminal window, or in the GUI console or via the menu,
>launches the actual module GUI.

>If we want to propose specific wizards
>to ease the use of these modules, these should be called as such, and
>not via the module name.

>_That_ causes confusion for many people in my
>experience.

> And wizards should not be complete replacements of the GUI
>modules, but offer specific simplifications or added value (such as the
>looping through import calls when importing a directory of files).

>IMHO, wizards should always offer a path to the original modules behind
>them, in the form of buttons, or at least information.  

sounds reasonable for me. +1

>- Import wizard for raster maps (with a button to launch the module GUI)
>- Import common formats (r.in.gdal)
>- Import common formats with reprojection (r.in.import) 

in terms of the specifications mentioned above, sounds good. +1
 





-----
best regards
Helmut
--
View this message in context: http://osgeo-org.1560.x6.nabble.com/relation-between-GRASS-modules-and-GUI-wizards-tp5239780p5239797.html
Sent from the Grass - Dev mailing list archive at Nabble.com.


More information about the grass-dev mailing list