[GRASS-dev] Interest in GSoC 2016
Ondra.Lobo at seznam.cz
Ondra.Lobo at seznam.cz
Fri Mar 25 12:01:04 PDT 2016
Hi,
firstly, thanks for your interest.
On Fri, Mar 25, 2016 at 3:12 AM, massimo di stefano <massimodisasha na gmail.
com> wrote:"
can you please explain us your approach to develop a Qt based map canvas?
While the development of a window for each module is pretty straightforward
(the use of g.parser and a template.ui should make this task relatively
easy)
I was wondering if you considered the adoption of modern OpenGL based
rendering system.
"
On Fri, Mar 25, 2016 at 3:33 AM, Anna Petrášová
<kratochanna na gmail.com> wrote:
> I thought this project would be about using the
>current rendering system and focusing on rewriting to qt plus
>refactoring of the current code because that alone is a lot of work
>if you are not familiar with the current codebase. Better rendering
>could be added later on. But I think Ondrej is open to suggestions.
Exactly as Anna said. My primary object is rewriting to qt. It means that it
depends on the time and my works, primarily I want to develop something most
similar to current project, just in Qt. Now I'm just personally exploring
your ideas (vispy and datashader) and if everything goes well, I can try it.
But it's just additional goal (but very attractive).
Best, Ondřej
"
"
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