[GRASS-dev] instructions for programming of a g.gui.* module

Moritz Lennert mlennert at club.worldonline.be
Mon Oct 17 10:02:51 PDT 2016



Le 17 octobre 2016 18:10:59 GMT+02:00, "Anna Petrášová" <kratochanna at gmail.com> a écrit :
>On Mon, Oct 17, 2016 at 11:59 AM, Moritz Lennert
><mlennert at club.worldonline.be> wrote:
>> Hi,
>>
>> A computer science student of our university will probably start
>working on
>> an active learning framework for image classification in GRASS. This
>means
>> (in brief) selecting some pixels/objects and assigning them to a
>class,
>> using them to train a machine learning classifier and then
>identifying those
>> unclassified pixels/objects that would best improve the
>classification if
>> the user assigned them a class.
>>
>> There will, therefore, be some interaction between the user and the
>GUI and
>> I was wondering if there is some howto explaining how to approach the
>coding
>> of a g.gui.* module. I know there is the GUI part of the programmers
>manual
>> [1], but this is "just" a list of functions and classes, but no
>> introduction.
>>
>> Any pointers ?
>
>I believe the only thing there is is this example of GUI application:
>https://trac.osgeo.org/grass/browser/grass/trunk/doc/gui/wxpython/example
>
>but I am pretty sure it needs to be updated, because it's couple years
>old.

Thanks, Anna ! 

Moritz


>
>Anna
>
>>
>> Thanks !
>>
>> Moritz
>>
>>
>>
>> [1] https://grass.osgeo.org/programming6/wxpythonlib.html
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