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Hi Vaclav,<br>
thanks for the ideas. I have already implemented an idea which I
find works very well and is based on an add on, which works well
with GRASS' existing addon structure. But it did require me to add a
few lines in the gui_core.query as well as the dbmgr.base python
files, which I guess is the downside of it. Here is the
implementation:<br>
<br>
g.gui.triggers is a little addon that manages a sqlite table
(__triggers__) in the current mapset, it records the vector name,
the command and the argument=column mapping and additional arguments
to be used. It can also be called with the arguments map= and cat=
to actually do the triggering of the command listed in the table for
the respective cat.<br>
<br>
To implement the dbmgr double-clicking, I add the following to
dbmgr.base to call g.gui.triggers if the addon exists and if the
vector is listed in the __triggers__ table.<br>
<br>
%%%% in header:<br>
try: import guitriggers<br>
except: guitriggers=None<br>
<br>
%%%% line 1063<br>
if guitriggers and
guitriggers.hasTrigger(**{a:self.dbMgrData['mapDBInfo'].layers[layer][a]
for a in ['table','database']}):<br>
win.Bind(wx.EVT_LEFT_DCLICK, self.OnDataTrigger)<br>
win.Bind(wx.EVT_COMMAND_LEFT_DCLICK, self.OnDataTrigger)<br>
elif UserSettings.Get(group = 'atm', key = 'leftDbClick',
subkey = 'selection') == 0:<br>
%%%%<br>
<br>
%%%% anywhere as method to the DbMgrBrowsePage class<br>
def OnDataTrigger(self,event):<br>
info = self.dbMgrData['mapDBInfo'].layers[self.selLayer]<br>
tlist =
self.FindWindowById(self.layerPage[self.selLayer]['data'])<br>
# get categories<br>
cats = map(int,tlist.GetSelectedItems())<br>
guitriggers.trigger(info['table'],cats,database=info['database'])<br>
return<br>
%%%%<br>
<br>
<br>
To implement the selection idea in the map display, I added a check
box to the query dialog (if the addon exists). If it is checked, the
command listed in the __triggers__ table is executed. I added the
following to the gui_core.query file:<br>
<br>
%%%% in header:<br>
try: import guitriggers<br>
except: guitriggers=None<br>
<br>
%%%% in QueryDialog.__init__ line 77<br>
if guitriggers:<br>
self.trigger = wx.CheckBox(self.panel, label=_("Enable
trigger"))<br>
self.trigger.SetValue(False)<br>
hbox = wx.BoxSizer(wx.HORIZONTAL)<br>
hbox.Add(item=self.trigger, proportion=0, flag=wx.EXPAND
| wx.RIGHT, border=5)<br>
self.mainSizer.Add(item=hbox, proportion=0,
flag=wx.EXPAND | wx.ALL, border=5)<br>
%%%%<br>
<br>
%%%% in QueryDialog.SetData, line 99<br>
if guitriggers and self.trigger.IsChecked():<br>
for m in data[1:]:<br>
info = m[m.keys()[0]] #unpack <br>
try:
guitriggers.trigger(info['Table'].split()[0],[info['Category']],<br>
database=info['Database'].split()[0])<br>
except: pass<br>
%%%%<br>
<br>
I have not found any major flaws with this approach, the only
downside being the few added lines in the existing code (which are
all pretty much copied from existing functionalities). The
'guitriggers' module is so far still imported as a python module,
but I guess it doesnt take much to check whether it's an installed
addon.<br>
<br>
Let me know if you want more details or would like me to upload the
addon to the GRASS addon repro.<br>
<br>
Regards,<br>
Michel<br>
<br>
<br>
<br>
<div class="moz-cite-prefix">On 08/19/2015 03:47 PM, Vaclav Petras
wrote:<br>
</div>
<blockquote
cite="mid:CABo5uVvj=UPZWKDCW-QdbBGBvNHiusJ6dJ80-uQH4ZfMXeHDXA@mail.gmail.com"
type="cite">
<div dir="ltr">Hi Michel,<br>
<div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Thu, Aug 13, 2015 at 10:32 AM,
Michel Wortmann <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:wortmann@pik-potsdam.de" target="_blank">wortmann@pik-potsdam.de</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">Dear
Devs,<br>
what would be the best and least invasive way of
receiving input from the grass GUI to use in python
scripts. The following functionalities are on my mind:<br>
<br>
- when double-clicking a line in the dbmgr, trigger a
script/function using the line's content as input<br>
- when selecting a feature in the map display, trigger a
script/function using the query results as input<br>
<br>
I guess changing the effect of a dbmgr line double-click
can only be changed by fiddling with the
gui/wxpython/dbmgr module files. Receiving the select
query results as input on the command line is in theory
possible with the 'Redirect to console' option in the
select pop-up, but how can I read the GUI console?<br>
<br>
In case someone had similar intentions and has some
clues, I would appreciate hearing about them.<br>
</blockquote>
<div><br>
</div>
<div>these are reasonable requests. I suppose this would
make your module more convenient for users to use.
Unfortunately, there is no easy way. Anyway, these are
the options:<br>
<br>
1. Create a new functionality similar to the button to
select coordinates. Module would specify option type as
feature ID and when the module's GUI is started from the
main GUI, the button is associated with Map Display.
User clicks the button. Clicks in Map Display. Some
query function is invoked and result goes to the input
field in module's GUI. There is already a "template" for
implementing this - the coordinates button.<br>
<br>
</div>
<div>2. Create a plugin system for wxGUI (thanks to Python
relatively simple) and writing a plugin. If somebody
wants to do that, please contact me, I can give you few
pointers.</div>
<div><br>
</div>
<div>3. Create a new feature in GUI Command Console to
start a module with current output in console as
standard input for the module. I'm not sure if this
would overcomplicate things or how this can be made
actually convenient for users, but it is en interesting
option.<br>
</div>
<div><br>
</div>
<div>4. For attribute data (dbmgr), "copy and paste" the
line's content can be enough. Same for query results.
For query, the copy is implemented but the format might
not be good for parsing. For dbmgr, the button to copy
should be easy to add. This seems convenient enough for
user.<br>
<br>
</div>
<div>I suggest to first check the option number 4. The
most general option is number 2 but when implemented, it
would require writing a module to do the processing and
then also a plugin for GUI to do the interaction. In
this light option number 1 seems as a good way.<br>
</div>
<br>
</div>
<div class="gmail_quote">Best,<br>
</div>
<div class="gmail_quote">Vaclav<br>
</div>
</div>
</div>
</div>
</blockquote>
<br>
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