Using grass for dynamic information, vector attributes
W. Fredrick Limp
fred at kirk.uark.edu
Tue Sep 22 16:49:40 EDT 1992
In a recent GRASS-U message Peter Olin asks...>
> Grass users,
>
> forgive me if this is a frequently asked question.
>
stuff deleted ----
>
> I have looked at Grass for a while now, and to me it seems as
> if the high level programs are best suited for displaying
> statical data in a batch-like manner. The modular design for
> graphics drivers seems to make all drawing somewhat slow. The
> vector drawing seems pretty basic with small possibilities for
> changing appearance of the vectors. Updating parts of the map
> seems difficult.
Since this will be of interest to many I have posted to the list.
I am assuming Kurt Buhler is busy and won't respond so this is for
he and the X team at CERL...
A new "direct to x" graphics system is under development at CERL and
will be part of a new (??) version of GRASS. It addresses many (all?)
of the problems associated with the virtual device/fifo system used
up to this time. Interactive annotation, drop and drag etc etc..
I'm not sure if Kurt would welcome questions at this time (4.1 release and
all) but I am assuming that he (or someone) will be posting details
at the proper time. Hang in there GRASS fans -- it just keeps getting
better... oh yea ask about interactive 3-d in ordinary x too...
>
--
W. Fredrick Limp, Director FAX: (501) 575-3846
CAST, Center for Advanced Spatial Technologies TEL: (501) 575-6159
12 Ozark Hall, University of Arkansas
Fayetteville AR 72701 fred at kirk.uark.edu
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