[GRASSLIST:1513] Re: d.mon usage
Willis, Ian (Ento, Canberra)
Ian.Willis at ento.csiro.au
Sun Feb 25 17:33:31 EST 2001
Why not create a virtual screen area that is larger that the physical
dimensions of the screen. If you have enough memory in you video card you
should be able to display enormous images, much bigger that 2000*3000.
What platform are you using? It used to be trivial to setup under linux
-----Original Message-----
From: cbsled at ncia.net [mailto:cbsled at ncia.net]
Sent: Sunday, 25 February 2001 12:03 PM
To: GRASSLIST at baylor.edu
Subject: [GRASSLIST:1508] Re: d.mon usage
On 02/24/01, at 11:12 AM, "Eric G. Miller" <egm2 at jps.net> said:
>I argued a while back that we should consider ditching the whole
>monitor/module separation for display since it was designed to overcome the
>widely varying display architectures way back when. Since X is pretty much
>the standard for unix boxen, we could move to having an interface with a
much
>higher level of functionality. Actually, upon a little research, I think
Tk
>could be used for some windowing system independence (NVIZ already does,
>though isn't the best UI). Anyway, I think a lot could be done in this
area.
The limitation that I have encountered with the present system is the size
of rendered images. Both a standard GRASS monitor and an NVIZ window are
effectively limited to the size of the physical display. NVIZ produces
beautiful 3D images, but even though I might have a raster region size of
2000 x 3000 pixels, for example, I cannot produce a rendered image anywhere
near that size, simply because it will not fit on my screen.
Barring a major architectural change, if there existed a way to save
rendered images directly as files, then for me that would be an acceptable
solution.
--
-----------------------------------------------------------
Carl Brown cbsled at ncia.net
-----------------------------------------------------------
We are convinced by things that show internal
complexity, that show the traces of an interesting
evolution. Those signs tell us that we might be
rewarded if we accord it our trust. An important
aspect of design is the degree to which the object
involves you in its own completion.
-- Brian Eno, rock musician and avant-garde artist
on design
More information about the grass-user
mailing list