[GRASS-user] Re: [GRASS-dev] 3D DXF output: howto?
Benjamin Ducke
benjamin.ducke at ufg.uni-kiel.de
Thu Nov 16 05:48:05 EST 2006
OK, v.drape worked for me, though I find it a little annoying
that I have to first convert the elevation attribute to a
raster, than use that to grab 3D coordinates off it.
I was hoping there might be a more elegant way to just copy
the elevation attribute into the Z coordinate and create
and thus convert a 3D points map to 3D directly.
I can confirm that 3D dxf export works fine, at least for points.
Thanks a lot for the hint,
Benjamin
Markus Neteler wrote:
> Hi Benjamin,
>
> (I have taken out grass-dev to avoid too much cross-posting)
>
> Benjamin Ducke wrote on 11/16/2006 09:37 AM:
>
>>Hi everyone,
>>
>>I am currently trying to get some 3D points out of GRASS and into a
>>3D modeller (blender.org) fur further processing.
>>
>>Two questions arise:
>>
>>1. My GRASS vector points are 2D + elevation attribute. Is it possible
>>to map the elevation attribute to a Z coordinate and create a 3D map?
>
>
> v.drape will do that for you.
>
>
>>2. Is it possible to output 3D vector points as 3D DXF?
>
> v.out.dxf seems to set 3D dxf vertices. Doesn't it work?
>
> Markus
>
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--
Benjamin Ducke, M.A.
Archäoinformatik
(Archaeoinformation Science)
Institut für Ur- und Frühgeschichte
(Inst. of Prehistoric and Historic Archaeology)
Christian-Albrechts-Universität zu Kiel
Johanna-Mestorf-Straße 2-6
D 24098 Kiel
Germany
Tel.: ++49 (0)431 880-3378 / -3379
Fax : ++49 (0)431 880-7300
www.uni-kiel.de/ufg
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