[GRASS-user] Creating 3D Vector file (v.in.ascii) for eventual
use in NVIZ
Dylan Beaudette
dylan.beaudette at gmail.com
Fri Sep 22 16:58:57 EDT 2006
Nice presentations Jachym!
Unfortunately v.drape may need a couple bug fixes (!) , as I wrote it sometime
ago, and have not gone back in and inserted checks for features within
region / within extent of elevation surface , etc.
Cheers,
Dylan
On Friday 22 September 2006 13:12, Jachym Cepicky wrote:
> hallo,
>
> i made some presentations about how to create 3D vectors quick&dirty
> way.
>
> see
> http://fossgis.de/wiki/index.php/GRASS-GIS_-_Vektoren_in_der_dritten_Dimens
>ion (german)
>
> or presentation to 3D beginners workshop on foss4g2006
>
> http://www.foss4g2006.org/getFile.py/access?contribId=45&sessionId=59&resId
>=1&materialId=slides&confId=1
>
> see also v.extrude && v.drape modules, how they are made
>
> jachym
>
> On Fri, Sep 22, 2006 at 01:45:32PM -0600, Craig Aumann wrote:
> > Hi!
> >
> > I'm mucking about with NVIZ and want to put some simple rectangles on a
> > 3D image to represent buildings. A number of questions:
> >
> > 1) I presume that 3D rectangles can be created using v.in.ascii.
> > However, its not obvious to me from the v.in.ascii man page how a 3D
> > rectangle should be specified. Could someone please enlighten me here
> > or point me to the specification?
> >
> > 2) I have also been trying to find actual worked examples with code for
> > 3D NVIZ examples like those given at:
> >
> > http://grass.ibiblio.org/grass61/screenshots/vector.php
> >
> > My thoughts were to simply read in a couple of 3D vector files, then
> > v.transform them and patch them to create my "developments".
> >
> > Other suggestions on how best to do this are also appreciated.
> >
> > Craig
> >
> > --
> > CW-405 Biological Sciences Blding
> > University of Alberta
> > Edmonton AB
> > T6G 2E9
> > Phone: 780-492-1289
> > Fax: 780-492-9234
> >
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--
Dylan Beaudette
Soils and Biogeochemistry Graduate Group
University of California at Davis
530.754.7341
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