[GRASS-dev] Re: [GRASS-user] ps.map dilemma
Glynn Clements
glynn at gclements.plus.com
Wed Jul 2 22:55:54 EDT 2008
Hamish wrote:
> > FWIW, I'm planning to remove ps.map from 7.x.
> >
> > Equivalent functionality will be available through d.*
> > commands.
>
> any reason other than redunancy?
Partly redundancy, mainly to ensure that people complain about any
deficiencies with the alternative.
> It is highly useful to some and currently outpaces d.* for quality.
Just about anything currently outpaces d.* for quality. That will
change once the graphics architecture is re-written.
> Duplicate functionality is only a reason if:
>
> a) it does a worse job for the task (debatable->personal choice), or
> b) it distracts the developer pool too much from working on new things.
> c) adds too much bulk
The main reasons are b) and:
d) it distracts the user pool from testing new things.
Essentially, if ps.map is left, it will "steal" both developers and
testers from d.*, which (AFAIK) is still the primary mechanism for
graphics.
[Unless you're planning on entirely replacing d.* with ps.map, in
which case ps.map is going to have to become a great deal simpler
(code-wise) and more flexible.]
--
Glynn Clements <glynn at gclements.plus.com>
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