[GRASS-user] grass70 and display monitor

Vincent Bain bain at toraval.fr
Thu Dec 3 10:06:07 EST 2009


Thanks for your reply,

May I be considered bothersome, but was it really impossible to achieve
(like in grass65) the development of a wxGUI (which I really enjoy too)
while keeping the complete set of "historical" command line
environment ?





Le jeudi 03 décembre 2009 à 14:40 +0000, Glynn Clements a écrit :
> Vincent Bain wrote:
> 
> > Glynn, with your method based on displaying grass files on the fly in a
> > viewer, I guess all d.* interactive commands will fail, won't they ?
> 
> There are no interactive d.* commands in 7.0.
> 
> The 7.0 display architecture doesn't have any facility to query a
> mouse. Any modules which depended upon such functionality have either
> been removed entirely or have had the corresponding functionality
> removed.
> 
> > Deep down I want to know how much I will have to adapt some shell
> > scripts I wrote for grass6* when my users migrate to grass70.
> > 
> > My feeling on this point with care for durability of the application -
> > and I think grass is mostly used by people in search of customization -
> > is it would be nice that be maintained these fundamentals... To my mind
> > it is one of the most important benefits of open source apps. 
> 
> This isn't going to change. If you want interaction, you need to
> either extend the GUI, or leverage existing functionality (e.g. by
> using the digitiser to create a vector map or the georectifier to
> create GCPs, then using this data as input).
> 
> > On the other hand I am not aware enough of the constraints that lead
> > to drop x monitors.
> 
> The interactive features made it impractical to build a decent GUI on
> top of the display commands. Additionally, the monitor-based
> architecture meant that it took an excessive amount of work to
> implement relatively minor improvements, as well as making debugging
> difficult. Oh, and none of it worked on Windows.
> 



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