[GRASS-user] Searching Docs about 3D geological modelisation
benjamin.ducke at oxfordarch.co.uk
Fri Jan 8 16:24:27 EST 2010
Woohoo, this forum is always a treasure trove
of good advice. I had not idea SGemS existed!
The Voronoi idea is also good, I am just not sure
that the 3D Voronoi diagram is quite what one
would instinctively think it is.
says: "In general a cross section of a 3D Voronoi
tessellation is not a 2D Voronoi tessellation itself."
Need to look into that.
I don't have much practical experience
with Bayes models, so can't really comment on
Christian Kaiser wrote:
> It seems to me that this is a 3D interpolation problem with categorical variables.
> Maybe the Bayesian Maximum Entropy approach could help. There are some interesting publications around also for geology and soil sciences, and they can deal with categorical data as well. Look for example here: http://www.enge.ucl.ac.be/staff/curr/Bogaert/biblioBME/BMEbibsubject.html#Soil%20Science
> Or maybe you can have a look at SGeMS (http://sgems.sourceforge.net), a tool for 3D geostatistics.
> None of them is available through GRASS, but the algorithms are freely available (I think open-source, but not verified).
> I am not a geologist, so please forgive if it is not adequate...
> Christian Kaiser
> On 8 janv. 2010, at 11:04, Benjamin Ducke wrote:
>> Rich Shepard wrote:
>>>> material. There is no interpolation algorithm in GRASS currently which
>>>> handle that sort of data well.
>>> So what is needed is a political algorithm. :-)
>> That's actually right: given the presence of n different
>> layer types in the vicinity of an empty voxel, the algorithm
>> would need to decide by some sort of "majority vote"
>> which type to assign to that voxel.
>>> Kidding aside, I suspect that a fuzzy interpolation algorithm would solve
>>> the problem.
>> How? You could make the interpolated value depend on a
>> fuzzy set member function, I suppose, but the situation
>> here is actually so well defined that I think a probabilistic
>> approach would be preferable. Since each voxel can only
>> store one value, a second output map could store the
>> classification probability. That may be very useful
>> for visualization (you could show voxels with little
>> probability hazier).
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>> Benjamin Ducke
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Tel: +44 (0)1865 263 800 (switchboard)
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benjamin.ducke at oadigital.net
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