[GRASS-user] GRASS GUI assessment

Benjamin Ducke benjamin.ducke at oxfordarch.co.uk
Sat May 29 11:21:33 EDT 2010


Hi Jenny,

this one is easy: forget the Tcl/Tk GUI, it's essentially 
dead code.

The WxPython GUI is the current, officially GRASS GUI
and much more capable and complete than any other one.

The only exception is 3D visualization, where it has
not yet achieved the same feature set as good old
NVIZ (but this is being worked on actively at the
moment).

QGIS also has a decent GUI interface for GRASS, but it
has been developing much more slowly. It also exposes
only some of GRASS' capabilities. Last time I checked
(which was some months ago, so some things may have
changed by now), it was missing support for:

- voxel processing modules
- imagery modules
- 3D vector processing (due to QGIS' 2D vector model)
- multiple input map modules (e.g. r.patch)

So the QGIS GRASS interface is only an option if you
can work without the above.

Ben

----- Original Message -----
> Greetings
> 
> 
> I have sent an email a couple of weeks ago regarding a quick
> compare/assessment regarding GRASS versions. Now, I need to do the
> same but for GRASS GUI's. As far as I can see I can identify 3 GUIS:
> - Tcl/tk
> - WxPython
> - QGIS
> 
> 
> is there any comparison (Wikis, documents, ...) between those in order
> to assess and identify the most adequate one?
> 
> 
> Thanks
> 
> Best regards
> Jenny
> _______________________________________________ grass-user mailing
> list grass-user at lists.osgeo.org
> http://lists.osgeo.org/mailman/listinfo/grass-user


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