[GRASS-user] Two questions re 6.4 and OSX 10.4

William Kyngesburye woklist at kyngchaos.com
Sat Sep 18 18:08:15 EDT 2010

On Sep 18, 2010, at 4:47 PM, Richard Chirgwin wrote:

> Some days I don't pay attention - I slipped into a time-warp, actually I'm on 10.5.8.
Well, then you could just install from the binary.  Though it will overwrite your RC4.  Is there any reason you want to keep that?  There should not be any loss of funtionality with 6.4.0 vs. RC4, except for the dropping of the wx vdigit and wxnviz from the GUI (they weren't finished anyways).

You could rename RC4 before installing 6.4.0.

> So I think confusion on the libraries is right. Mind you, I don't actually use Nviz and can do without, but g.mkfontcap is failing as well.

Then make sure you are using Xcode 3.1.  3.0 is broken for that very library re-export problem.

> Here's the config line I've been using, from the Wiki with some edits (eg locating MySQL).
>> ./configure --enable-sysv --with-x --with-opengl=x11 --with-cxx --with-freetype \
>> --with-opengl-libs=/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries
I think the wiki is a bit out of date.  I thought about updating it, but there are a few different versions of things there and in the old site pages.  At least I think it refers people to the readme in the source, but you should look at macosx/readme.rtf in the source.

You are configuring for the X11 opengl, but then pointing the opengl libs to the system framework.  This will cause trouble.  OpenGL has a special setting for OS X that will get the linking correct.

Note also that I don't make my FFTW3 framework any more, you're on your own to compile that.

William Kyngesburye <kyngchaos*at*kyngchaos*dot*com>

The equator is so long, it could encircle the earth completely once.

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