[iTowns-dev] OSGeo code sprint

Vincent Picavet (ml) vincent.ml at oslandia.com
Thu Feb 18 02:30:24 PST 2016


Hi,


> I've seen already that Jeremy proposes working on pointcloud in itowns with Greyhound / Envine.

This item is from me not Jeremy. We will see with Howard Butler how
their server-side component can be plugged to itowns.

> Quoc-dinh will be there to work with Potree integration in iTowns and Potree converters
> (A blocker needs to be resolved before the CodeSprint on the actual itowns referential)
> 
> Are there other aspect you wan to work on? Jeremy, Vincent and others iTowns Dev?

It would be great to review and merge important PRs for itowns2 ( flat
earth, build system, etc). This can be achieved outside of the
codesprint though.

Vincent

> 
> Have a nice day
> Alexandre
> 
> ________________________________________
> De : iTowns-dev [itowns-dev-bounces at lists.osgeo.org] de la part de itowns-dev-request at lists.osgeo.org [itowns-dev-request at lists.osgeo.org]
> Date d'envoi : mercredi 17 février 2016 21:00
> À : itowns-dev at lists.osgeo.org
> Objet : iTowns-dev Digest, Vol 1, Issue 6
> 
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> Today's Topics:
> 
>    1. iTowns version 1.0 released ! (Vincent Picavet (ml))
>    2. OSGeo code sprint (Jérémy Gaillard)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 17 Feb 2016 12:58:07 +0100
> From: "Vincent Picavet (ml)" <vincent.ml at oslandia.com>
> To: itowns-dev at lists.osgeo.org, itowns-user at lists.osgeo.org
> Subject: [iTowns-dev] iTowns version 1.0 released !
> Message-ID: <56C4604F.4090705 at oslandia.com>
> Content-Type: text/plain; charset=utf-8
> 
> # iTowns Version 1.0 Release
> 
> The iTowns project is proud to release iTowns Version 1.0.
> 
> iTowns is a web framework written in Javascript/WebGL for visualisation
> of 3D geographic data, allowing precise measurements in 3D. Its first
> purpose is the visualisation of street view images and terrestrial LIDAR
> point clouds, though it now supports much more data types.
> 
> Version 1.0 is the first opensource release of iTowns. It is the core of
> the original iTowns application developped during the last years at IGN
> MATIS research laboratory.
> 
> * Screenshot : http://itowns.github.io/images/sample_itowns.jpg
> * Video :      https://vimeo.com/154052505
> * Website :    https://itowns.github.io
> 
> This version provides the following features :
> 
> * Load and project Oriented Images on mesh (cube or city model)
> * Load and display Panoramic Images
> * Load Depth Panoramic Image and render in 3D
> * Load 2D multipolygons with height (building footprint) from WFS or
> local file and triangulate it to create building boxes. This mesh can
> then be use for texture projection.
> * Navigate through Image Data using click and go functions
> * Load and display Point Cloud from PLY files.
> * Load and display 3D textured models (B3D, 3DS).
> * Simple API interface.
> 
> The French National Mapping Agency (IGN) provided a sample dataset,
> which can be viewed on the iTowns demo :
> 
> http://itowns.github.io/itowns
> 
> You can download iTowns Version 1.0 here :
> 
> https://github.com/iTowns/itowns/releases/tag/v1.0
> 
> ## OpenSource
> 
> iTowns is an OpenSource organization, delivering software components for
> 3D geospatial data visualization on the web.
> The iTowns project is open to contributions from anyone in the
> community. You can fork the project on GitHub
> (https://github.com/iTowns/itowns ) and send Pull Request, we will be
> pleased to integrate them.
> Do not hesitate to consult the iTowns wiki (
> https://github.com/iTowns/itowns-project/wiki ) for general informations
> on how to contribute.
> 
> ## Codesprint
> 
> On the 3d and 4th of February, 2016, the iTowns project held a
> codesprint, hosted by IGNFab in Paris. It gathered around 15 developers
> and enabled to finalize the 1.0 release, work on iTowns project
> organization, documentation and demos, as well as design and test new
> features for the next generation of the iTowns framework. A PSC has been
> formed, with Alexandre Devaux (IGN) as chair.
> 
> This collaboration has been fruitful, and is a good kick-off for all
> developers willing to work together on 3D geospatial data visualization.
> 
> ## Thank you
> 
> The iTowns project would like to thank IGN for its move to OpenSource
> and time dedicated to this software.
> We would also like to thank Oslandia and AtolCD who took part in the
> development.
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Wed, 17 Feb 2016 18:00:26 +0100
> From: Jérémy Gaillard <jeremy.gaillard at liris.cnrs.fr>
> To: itowns-dev at lists.osgeo.org
> Subject: [iTowns-dev] OSGeo code sprint
> Message-ID: <56C4A72A.4070900 at liris.cnrs.fr>
> Content-Type: text/plain; charset=utf-8
> 
> Hello everyone,
> 
> Since the OSGeo code sprint is starting next week, I created a wiki page where we can write the topics on which we wish to work.
> https://wiki.osgeo.org/wiki/Paris_Code_Sprint_2016_:_iTowns_Agenda
> 
> I would also like to remind you that, due to the fact that we will be 50 sharing the wi-fi connection at Mozzila, the bandwidth is precious.
> It would be a good idea to host a data server on your own laptops to avoid slowing the whole connection.
> If there is any way that you could share such a server with the people not working at IGN, it would be great.
> 
> 
> Regards,
> 
> Jérémy Gaillard
> 
> 
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