[iTowns-user] Accessing features of a GeometryLayer
Adrien Berthet
Adrien.Berthet at ign.fr
Mon Apr 20 23:46:26 PDT 2020
Hi Chad,
I assume you are using a FileSource ? In this case, you can use layer.source.parsedData to access the FeatureCollection (which is an internal itowns format).
If you meant the ThreeJS objects, you can get them by setting a onMeshCreated to your layer, like in this case for example: https://github.com/iTowns/itowns/blob/master/examples/source_stream_wfs_3d.html#L189-L192
It allows you to access the mesh once it has been created, and you can even use this method with a stream.
Hope it helps a bit
Adrien
________________________________
De : ITowns-user [itowns-user-bounces at lists.osgeo.org] de la part de Johnston, Chad [Chad.Johnston at parsons.com]
Envoyé : lundi 20 avril 2020 19:57
À : itowns-user at lists.osgeo.org
Objet : [iTowns-user] Accessing features of a GeometryLayer
How can I access features that were added to a GeometryLayer from a GeoJSON source? I have to pass in a ThreeJS Group to the GeometryLayer constructor, but that object ends up having no children so I’m not sure where the actual features end up in the scene.
To be clear, I’d like to be able to access individual ThreeJS objects that represent each feature in the layer. I don’t know if that’s how they’re created and added to the scene, but it seems logical since they can be different colors.
Thanks,
Chad
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