From carsten.oldenburg at th-owl.de Thu Jun 18 23:51:48 2020 From: carsten.oldenburg at th-owl.de (Carsten Oldenburg) Date: Fri, 19 Jun 2020 06:51:48 +0000 Subject: [iTowns-user] Shadows in iTowns Message-ID: <26293bfe5d23485ea9fdcc8b2835eedd@th-owl.de> Dear all, is it possible to enable casting shadows in iTowns especially using 3DTiles? Here is a minimal example with three.js 3D objects in iTowns. I've set the castShadow and receiveShadow properties to true and added a new DirectionalLight casting shadows. Might be possible that I've forgotten something!?! Shadow
Thanks in advance and all the best. Carsten -------------- next part -------------- An HTML attachment was scrubbed... URL: From Gerald.Choqueux at ign.fr Mon Jun 22 02:32:13 2020 From: Gerald.Choqueux at ign.fr (Gerald Choqueux) Date: Mon, 22 Jun 2020 09:32:13 +0000 Subject: [iTowns-user] Shadows in iTowns In-Reply-To: <26293bfe5d23485ea9fdcc8b2835eedd@th-owl.de> References: <26293bfe5d23485ea9fdcc8b2835eedd@th-owl.de> Message-ID: <531526CE88AC984284EF3700223B82A7011664AD31@mailex1.ign.fr> Hello you need to enable renderer shadow map view.mainLoop.gfxEngine.renderer.shadowMap.enabled = true; view.mainLoop.gfxEngine.renderer.shadowMap.type = itowns.THREE.PCFShadowMap; and move the light over the objects var cP = view.controls.getLookAtCoordinate(); cP.altitude += 100; sun.position.copy(cP.as(view.referenceCrs)); Beware the itowns ground doesn't handle shadows yet. best regards ________________________________ De : ITowns-user [itowns-user-bounces at lists.osgeo.org] de la part de Carsten Oldenburg [carsten.oldenburg at th-owl.de] Envoyé : vendredi 19 juin 2020 08:51 À : itowns-user at lists.osgeo.org Objet : [iTowns-user] Shadows in iTowns Dear all, is it possible to enable casting shadows in iTowns especially using 3DTiles? Here is a minimal example with three.js 3D objects in iTowns. I've set the castShadow and receiveShadow properties to true and added a new DirectionalLight casting shadows. Might be possible that I've forgotten something!?! Shadow
Thanks in advance and all the best. Carsten -------------- next part -------------- An HTML attachment was scrubbed... URL: From carsten.oldenburg at th-owl.de Mon Jun 22 03:29:51 2020 From: carsten.oldenburg at th-owl.de (Carsten Oldenburg) Date: Mon, 22 Jun 2020 10:29:51 +0000 Subject: [iTowns-user] Shadows in iTowns In-Reply-To: <531526CE88AC984284EF3700223B82A7011664AD31@mailex1.ign.fr> References: <26293bfe5d23485ea9fdcc8b2835eedd@th-owl.de>, <531526CE88AC984284EF3700223B82A7011664AD31@mailex1.ign.fr> Message-ID: <47081f7d2d774046a29c869bd4170cb9@th-owl.de> Hi Gerald, thanks for your reply. Everything is fine now!! Best regards, Carsten --- Carsten Oldenburg, M.Sc. carsten.oldenburg at th-owl.de Technische Hochschule Ostwestfalen-Lippe | University of Applied Sciences & Arts Detmolder Schule für Architektur, Innenarchitektur und Stadtplanung LivingLab Essigfabrik Siegburger Straße 110, 50679 Köln livinglab-essigfabrik at th-owl.de https://livinglab-essigfabrik.eu Forschungsschwerpunkt ’nextPlace’ Emilienstraße 45, 32756 Detmold +49(0)5231-769 6032 http://www.nextplacelab.de ________________________________ Von: Gerald Choqueux Gesendet: Montag, 22. Juni 2020 11:32:13 An: Carsten Oldenburg; itowns-user at lists.osgeo.org Betreff: RE:Shadows in iTowns Hello you need to enable renderer shadow map view.mainLoop.gfxEngine.renderer.shadowMap.enabled = true; view.mainLoop.gfxEngine.renderer.shadowMap.type = itowns.THREE.PCFShadowMap; and move the light over the objects var cP = view.controls.getLookAtCoordinate(); cP.altitude += 100; sun.position.copy(cP.as(view.referenceCrs)); Beware the itowns ground doesn't handle shadows yet. best regards ________________________________ De : ITowns-user [itowns-user-bounces at lists.osgeo.org] de la part de Carsten Oldenburg [carsten.oldenburg at th-owl.de] Envoyé : vendredi 19 juin 2020 08:51 À : itowns-user at lists.osgeo.org Objet : [iTowns-user] Shadows in iTowns Dear all, is it possible to enable casting shadows in iTowns especially using 3DTiles? Here is a minimal example with three.js 3D objects in iTowns. I've set the castShadow and receiveShadow properties to true and added a new DirectionalLight casting shadows. Might be possible that I've forgotten something!?! Shadow
Thanks in advance and all the best. Carsten -------------- next part -------------- An HTML attachment was scrubbed... URL: