[Mapbender-commits] r3122 - branches/nimix_dev/http/javascripts
svn_mapbender at osgeo.org
svn_mapbender at osgeo.org
Mon Oct 6 05:04:49 EDT 2008
Author: nimix
Date: 2008-10-06 05:04:49 -0400 (Mon, 06 Oct 2008)
New Revision: 3122
Modified:
branches/nimix_dev/http/javascripts/usemap.js
Log:
add line buffering algorithm to usemap.js
Modified: branches/nimix_dev/http/javascripts/usemap.js
===================================================================
--- branches/nimix_dev/http/javascripts/usemap.js 2008-10-06 06:30:32 UTC (rev 3121)
+++ branches/nimix_dev/http/javascripts/usemap.js 2008-10-06 09:04:49 UTC (rev 3122)
@@ -117,7 +117,101 @@
this.setLineAttributes = function(area, m, target){
//apply line shape to area
area.setAttribute("shape", 'poly');
-//TODO calculate buffered line
+ if(m.count()==1)
+ return this.setPointAttributes(area,m,target);
+
+ points = [];
+
+ first_point= realToMap(target,m.get(0));
+ this_point = realToMap(target,m.get(1));
+ //get vector from point 0 to point 1
+ last_vec = this_point.minus(first_point);
+ //get 90° rotated vector
+ last_vec_o = new Point(-last_vec.y, last_vec.x);
+ //calculate vectors with linebuffer length
+ last_vec_o = last_vec_o.times(this.lineBuffer/last_vec_o.dist(new Point(0,0)));
+ last_vec = last_vec.times(this.lineBuffer/last_vec.dist(new Point(0,0)));
+
+ //add first pointsets
+ points.unshift(first_point.plus(last_vec_o).minus(last_vec));
+ points.push(first_point.minus(last_vec_o).minus(last_vec));
+
+ for(var i=1;i<m.count()-1;i++){
+ next_point = realToMap(target,m.get(i+1));
+ //get vector from point n to point n+1
+ vec = next_point.minus(this_point);
+ //get orthogonal (90° rotated) vector
+ vec_o = new Point(-vec.y, vec.x);
+
+ //resize vectors to linebuffer length
+ vec_o = vec_o.times(this.lineBuffer/vec_o.dist(new Point(0,0)));
+ vec = vec.times(this.lineBuffer/vec.dist(new Point(0,0)));
+
+ //if direction is the same continue
+ if(vec.equals(last_vec))
+ continue;
+
+ // calculate angle between the two vectors by
+ // calculating the argument diffenrences between complex numbers
+ // arg(x + i*y)
+ var angle = (Math.atan2(vec.x,vec.y)-Math.atan2(last_vec.x,last_vec.y))
+ //ensure that angle is -180<=angle<=180
+ if(angle<-Math.PI)angle=2*Math.PI+angle;
+ if(angle>+Math.PI)angle=2*Math.PI-angle;
+
+ //calculate the distance between the next points on boundary
+ //and the line point
+ //the point will be in the direction of angle/2 relative to last_vec_o
+ //since cosine is adjacent side / hypothenuse and we know that
+ //the adjacent side is lineBuffer the hypothenus (our distance) is
+ var ndist = this.lineBuffer/(Math.cos(angle/2))
+ //direction of next points on boundary
+ var int_vec = vec_o.plus(last_vec_o);
+ //resize direction vector to our distance
+ int_vec = int_vec.times(ndist/int_vec.dist(new Point(0,0)));
+
+ //look if we have a sharp corner (>90°)
+ if(Math.abs(angle)>Math.PI/2){
+ //look where we have the outer edge of corner > 90°
+ if(angle<0){
+ //angle is negative so the outer edge is "on top"
+ //push cutted edge points
+ points.push(this_point.minus(last_vec_o).plus(last_vec));
+ points.push(this_point.minus(vec_o).minus(vec));
+ //TODO look if we need the inner edge or maybe even not the last inserted point
+ //push inner edge
+ points.unshift(this_point.plus(int_vec));
+ }
+ else{
+ //angle is positive so the outer edge is "on bottom"
+ //push cutted edge points
+ points.unshift(this_point.plus(last_vec_o).plus(last_vec));
+ points.unshift(this_point.plus(vec_o).minus(vec));
+ //TODO look if we need the inner edge or maybe even not the last inserted point
+ //push inner edge
+ points.push(this_point.minus(int_vec));
+ }
+ }
+ //otherwise only calculate intersection of bufferboundary lines
+ else{
+ points.unshift(this_point.plus(int_vec));
+ points.push(this_point.minus(int_vec));
+ }
+ //copy for next point
+ last_vec = vec;
+ last_vec_o = vec_o;
+ this_point = next_point;
+ }
+ //add last pointsets
+ points.unshift(this_point.plus(last_vec_o).plus(last_vec));
+ points.push(this_point.minus(last_vec_o).plus(last_vec));
+
+ coords = [];
+ for (var i=0; i<points.length; i++) {
+ coords.push(String(parseInt(points[i].x)));
+ coords.push(String(parseInt(points[i].y)));
+ }
+ area.setAttribute("coords", coords.join(","));
};
this.setPolygonAttributes = function(area, m, target){
//apply polygon shape to area
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