[Mapbender-commits] r2995 - branches/beck_dev/http/extensions

svn_mapbender at osgeo.org svn_mapbender at osgeo.org
Tue Sep 23 02:46:55 EDT 2008


Author: beck
Date: 2008-09-23 02:46:54 -0400 (Tue, 23 Sep 2008)
New Revision: 2995

Added:
   branches/beck_dev/http/extensions/wz_jsgraphics.bak
Modified:
   branches/beck_dev/http/extensions/wz_jsgraphics.js
Log:


Added: branches/beck_dev/http/extensions/wz_jsgraphics.bak
===================================================================
--- branches/beck_dev/http/extensions/wz_jsgraphics.bak	                        (rev 0)
+++ branches/beck_dev/http/extensions/wz_jsgraphics.bak	2008-09-23 06:46:54 UTC (rev 2995)
@@ -0,0 +1,938 @@
+/* This notice must be untouched at all times.
+
+wz_jsgraphics.js    v. 2.3
+The latest version is available at
+http://www.walterzorn.com
+or http://www.devira.com
+or http://www.walterzorn.de
+
+Copyright (c) 2002-2004 Walter Zorn. All rights reserved.
+Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com )
+Last modified: 29. 9. 2004
+
+Performance optimizations for Internet Explorer
+by Thomas Frank and John Holdsworth.
+fillPolygon method implemented by Matthieu Haller.
+
+High Performance JavaScript Graphics Library.
+Provides methods
+- to draw lines, rectangles, ellipses, polygons
+  with specifiable line thickness,
+- to fill rectangles and ellipses
+- to draw text.
+NOTE: Operations, functions and branching have rather been optimized
+to efficiency and speed than to shortness of source code.
+
+LICENSE: LGPL
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License (LGPL) as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,
+or see http://www.gnu.org/copyleft/lesser.html
+*/
+
+
+var jg_ihtm, jg_ie, jg_fast, jg_dom, jg_moz,
+jg_n4 = (document.layers && typeof document.classes != "undefined");
+
+
+function chkDHTM(x, i)
+{
+        x = document.body || null;
+        jg_ie = x && typeof x.insertAdjacentHTML != "undefined";
+        jg_dom = (x && !jg_ie &&
+                typeof x.appendChild != "undefined" &&
+                typeof document.createRange != "undefined" &&
+                typeof (i = document.createRange()).setStartBefore != "undefined" &&
+                typeof i.createContextualFragment != "undefined");
+        jg_ihtm = !jg_ie && !jg_dom && x && typeof x.innerHTML != "undefined";
+        jg_fast = jg_ie && document.all && !window.opera;
+        jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";
+}
+
+
+function pntDoc()
+{
+        this.wnd.document.write(jg_fast? this.htmRpc() : this.htm);
+        this.htm = '';
+}
+
+
+function pntCnvDom()
+{
+        var x = document.createRange();
+        x.setStartBefore(this.cnv);
+        x = x.createContextualFragment(jg_fast? this.htmRpc() : this.htm);
+        this.cnv.appendChild(x);
+        this.htm = '';
+}
+
+
+function pntCnvIe()
+{
+        this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this.htmRpc() : this.htm);
+        this.htm = '';
+}
+
+
+function pntCnvIhtm()
+{
+        this.cnv.innerHTML += this.htm;
+        this.htm = '';
+}
+
+
+function pntCnv()
+{
+        this.htm = '';
+}
+
+
+function mkDiv(x, y, w, h)
+{
+		if (!isNaN(h)) {
+	        this.htm += '<div style="position:absolute;'+
+	                'left:' + x + 'px;'+
+	                'top:' + y + 'px;'+
+	                'width:' + w + 'px;'+
+	                'height:' + h + 'px;';
+	        if (ie) {
+	        		this.htm += '-opacity:' + cw_opacity + ';' + 
+	                '-khtml-opacity:' + cw_opacity + ';'+
+	                'filter: alpha(opacity=' + (cw_opacity * 100) + ');';
+	        }
+	
+	//'-moz-opacity:' + window.cw_opacity + ';'+
+	        this.htm += 
+	                'clip:rect(0,'+w+'px,'+h+'px,0);'+
+	                'background-color:' + this.color +
+	                (!jg_moz? ';overflow:hidden' : '')+
+	                ';"><\/div>';
+		}
+}
+
+
+function mkDivIe(x, y, w, h)
+{
+		if (!isNaN(h)) {
+	        this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';
+		}
+}
+
+
+function mkDivPrt(x, y, w, h)
+{
+        this.htm += '<div style="position:absolute;'+
+                'border-left:' + w + 'px solid ' + this.color + ';'+
+                'left:' + x + 'px;'+
+                'top:' + y + 'px;'+
+                'width:0px;'+
+                'height:' + h + 'px;'+
+                'clip:rect(0,'+w+'px,'+h+'px,0);'+
+                'background-color:' + this.color +
+                (!jg_moz? ';overflow:hidden' : '')+
+                ';"><\/div>';
+}
+
+
+function mkLyr(x, y, w, h)
+{
+        this.htm += '<layer '+
+                'left="' + x + '" '+
+                'top="' + y + '" '+
+                'width="' + w + '" '+
+                'height="' + h + '" '+
+                'bgcolor="' + this.color + '"><\/layer>\n';
+}
+
+
+var regex =  /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;
+function htmRpc()
+{
+        return this.htm.replace(
+                regex,
+                '<div style="overflow:hidden;position:absolute;background-color:'+
+                '$1;left:$2;top:$3;width:$4;height:$5"></div>\n');
+}
+
+
+function htmPrtRpc()
+{
+        return this.htm.replace(
+                regex,
+                '<div style="overflow:hidden;position:absolute;background-color:'+
+                '$1;left:$2;top:$3;width:$4;height:$5;border-left:$4px solid $1"></div>\n');
+}
+
+
+function mkLin(x1, y1, x2, y2)
+{
+        if (x1 > x2)
+        {
+                var _x2 = x2;
+                var _y2 = y2;
+                x2 = x1;
+                y2 = y1;
+                x1 = _x2;
+                y1 = _y2;
+        }
+        var dx = x2-x1, dy = Math.abs(y2-y1),
+        x = x1, y = y1,
+        yIncr = (y1 > y2)? -1 : 1;
+
+        if (dx >= dy)
+        {
+                var pr = dy<<1,
+                pru = pr - (dx<<1),
+                p = pr-dx,
+                ox = x;
+                while ((dx--) > 0)
+                {
+                        ++x;
+                        if (p > 0)
+                        {
+                                this.mkDiv(ox, y, x-ox, 1);
+                                y += yIncr;
+                                p += pru;
+                                ox = x;
+                        }
+                        else p += pr;
+                }
+                this.mkDiv(ox, y, x2-ox+1, 1);
+        }
+
+        else
+        {
+                var pr = dx<<1,
+                pru = pr - (dy<<1),
+                p = pr-dy,
+                oy = y;
+                if (y2 <= y1)
+                {
+                        while ((dy--) > 0)
+                        {
+                                if (p > 0)
+                                {
+                                        this.mkDiv(x++, y, 1, oy-y+1);
+                                        y += yIncr;
+                                        p += pru;
+                                        oy = y;
+                                }
+                                else
+                                {
+                                        y += yIncr;
+                                        p += pr;
+                                }
+                        }
+                        this.mkDiv(x2, y2, 1, oy-y2+1);
+                }
+                else
+                {
+                        while ((dy--) > 0)
+                        {
+                                y += yIncr;
+                                if (p > 0)
+                                {
+                                        this.mkDiv(x++, oy, 1, y-oy);
+                                        p += pru;
+                                        oy = y;
+                                }
+                                else p += pr;
+                        }
+                        this.mkDiv(x2, oy, 1, y2-oy+1);
+                }
+        }
+}
+
+
+function mkLin2D(x1, y1, x2, y2)
+{
+        if (x1 > x2)
+        {
+                var _x2 = x2;
+                var _y2 = y2;
+                x2 = x1;
+                y2 = y1;
+                x1 = _x2;
+                y1 = _y2;
+        }
+        var dx = x2-x1, dy = Math.abs(y2-y1),
+        x = x1, y = y1,
+        yIncr = (y1 > y2)? -1 : 1;
+
+        var s = this.stroke;
+        if (dx >= dy)
+        {
+                if (s-3 > 0)
+                {
+                        var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
+                        _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
+                }
+                else var _s = s;
+                var ad = Math.ceil(s/2);
+
+                var pr = dy<<1,
+                pru = pr - (dx<<1),
+                p = pr-dx,
+                ox = x;
+                while ((dx--) > 0)
+                {
+                        ++x;
+                        if (p > 0)
+                        {
+                                this.mkDiv(ox, y, x-ox+ad, _s);
+                                y += yIncr;
+                                p += pru;
+                                ox = x;
+                        }
+                        else p += pr;
+                }
+                this.mkDiv(ox, y, x2-ox+ad+1, _s);
+        }
+
+        else
+        {
+                if (s-3 > 0)
+                {
+                        var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
+                        _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
+                }
+                else var _s = s;
+                var ad = Math.round(s/2);
+
+                var pr = dx<<1,
+                pru = pr - (dy<<1),
+                p = pr-dy,
+                oy = y;
+                if (y2 <= y1)
+                {
+                        ++ad;
+                        while ((dy--) > 0)
+                        {
+                                if (p > 0)
+                                {
+                                        this.mkDiv(x++, y, _s, oy-y+ad);
+                                        y += yIncr;
+                                        p += pru;
+                                        oy = y;
+                                }
+                                else
+                                {
+                                        y += yIncr;
+                                        p += pr;
+                                }
+                        }
+                        this.mkDiv(x2, y2, _s, oy-y2+ad);
+                }
+                else
+                {
+                        while ((dy--) > 0)
+                        {
+                                y += yIncr;
+                                if (p > 0)
+                                {
+                                        this.mkDiv(x++, oy, _s, y-oy+ad);
+                                        p += pru;
+                                        oy = y;
+                                }
+                                else p += pr;
+                        }
+                        this.mkDiv(x2, oy, _s, y2-oy+ad+1);
+                }
+        }
+}
+
+
+function mkLinDott(x1, y1, x2, y2)
+{
+        if (x1 > x2)
+        {
+                var _x2 = x2;
+                var _y2 = y2;
+                x2 = x1;
+                y2 = y1;
+                x1 = _x2;
+                y1 = _y2;
+        }
+        var dx = x2-x1, dy = Math.abs(y2-y1),
+        x = x1, y = y1,
+        yIncr = (y1 > y2)? -1 : 1,
+        drw = true;
+        if (dx >= dy)
+        {
+                var pr = dy<<1,
+                pru = pr - (dx<<1),
+                p = pr-dx;
+                while ((dx--) > 0)
+                {
+                        if (drw) this.mkDiv(x, y, 1, 1);
+                        drw = !drw;
+                        if (p > 0)
+                        {
+                                y += yIncr;
+                                p += pru;
+                        }
+                        else p += pr;
+                        ++x;
+                }
+                if (drw) this.mkDiv(x, y, 1, 1);
+        }
+
+        else
+        {
+                var pr = dx<<1,
+                pru = pr - (dy<<1),
+                p = pr-dy;
+                while ((dy--) > 0)
+                {
+                        if (drw) this.mkDiv(x, y, 1, 1);
+                        drw = !drw;
+                        y += yIncr;
+                        if (p > 0)
+                        {
+                                ++x;
+                                p += pru;
+                        }
+                        else p += pr;
+                }
+                if (drw) this.mkDiv(x, y, 1, 1);
+        }
+}
+
+
+function mkOv(left, top, width, height)
+{
+        var a = width>>1, b = height>>1,
+        wod = width&1, hod = (height&1)+1,
+        cx = left+a, cy = top+b,
+        x = 0, y = b,
+        ox = 0, oy = b,
+        aa = (a*a)<<1, bb = (b*b)<<1,
+        st = (aa>>1)*(1-(b<<1)) + bb,
+        tt = (bb>>1) - aa*((b<<1)-1),
+        w, h;
+        while (y > 0)
+        {
+                if (st < 0)
+                {
+                        st += bb*((x<<1)+3);
+                        tt += (bb<<1)*(++x);
+                }
+                else if (tt < 0)
+                {
+                        st += bb*((x<<1)+3) - (aa<<1)*(y-1);
+                        tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);
+                        w = x-ox;
+                        h = oy-y;
+                        if (w&2 && h&2)
+                        {
+                                this.mkOvQds(cx, cy, -x+2, ox+wod, -oy, oy-1+hod, 1, 1);
+                                this.mkOvQds(cx, cy, -x+1, x-1+wod, -y-1, y+hod, 1, 1);
+                        }
+                        else this.mkOvQds(cx, cy, -x+1, ox+wod, -oy, oy-h+hod, w, h);
+                        ox = x;
+                        oy = y;
+                }
+                else
+                {
+                        tt -= aa*((y<<1)-3);
+                        st -= (aa<<1)*(--y);
+                }
+        }
+        this.mkDiv(cx-a, cy-oy, a-ox+1, (oy<<1)+hod);
+        this.mkDiv(cx+ox+wod, cy-oy, a-ox+1, (oy<<1)+hod);
+}
+
+
+function mkOv2D(left, top, width, height)
+{
+        var s = this.stroke;
+        width += s-1;
+        height += s-1;
+        var a = width>>1, b = height>>1,
+        wod = width&1, hod = (height&1)+1,
+        cx = left+a, cy = top+b,
+        x = 0, y = b,
+        aa = (a*a)<<1, bb = (b*b)<<1,
+        st = (aa>>1)*(1-(b<<1)) + bb,
+        tt = (bb>>1) - aa*((b<<1)-1);
+
+        if (s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))
+        {
+                var ox = 0, oy = b,
+                w, h,
+                pxl, pxr, pxt, pxb, pxw;
+                while (y > 0)
+                {
+                        if (st < 0)
+                        {
+                                st += bb*((x<<1)+3);
+                                tt += (bb<<1)*(++x);
+                        }
+                        else if (tt < 0)
+                        {
+                                st += bb*((x<<1)+3) - (aa<<1)*(y-1);
+                                tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);
+                                w = x-ox;
+                                h = oy-y;
+
+                                if (w-1)
+                                {
+                                        pxw = w+1+(s&1);
+                                        h = s;
+                                }
+                                else if (h-1)
+                                {
+                                        pxw = s;
+                                        h += 1+(s&1);
+                                }
+                                else pxw = h = s;
+                                this.mkOvQds(cx, cy, -x+1, ox-pxw+w+wod, -oy, -h+oy+hod, pxw, h);
+                                ox = x;
+                                oy = y;
+                        }
+                        else
+                        {
+                                tt -= aa*((y<<1)-3);
+                                st -= (aa<<1)*(--y);
+                        }
+                }
+                this.mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);
+                this.mkDiv(cx+a+wod-s+1, cy-oy, s, (oy<<1)+hod);
+        }
+
+        else
+        {
+                var _a = (width-((s-1)<<1))>>1,
+                _b = (height-((s-1)<<1))>>1,
+                _x = 0, _y = _b,
+                _aa = (_a*_a)<<1, _bb = (_b*_b)<<1,
+                _st = (_aa>>1)*(1-(_b<<1)) + _bb,
+                _tt = (_bb>>1) - _aa*((_b<<1)-1),
+
+                pxl = new Array(),
+                pxt = new Array(),
+                _pxb = new Array();
+                pxl[0] = 0;
+                pxt[0] = b;
+                _pxb[0] = _b-1;
+                while (y > 0)
+                {
+                        if (st < 0)
+                        {
+                                st += bb*((x<<1)+3);
+                                tt += (bb<<1)*(++x);
+                                pxl[pxl.length] = x;
+                                pxt[pxt.length] = y;
+                        }
+                        else if (tt < 0)
+                        {
+                                st += bb*((x<<1)+3) - (aa<<1)*(y-1);
+                                tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);
+                                pxl[pxl.length] = x;
+                                pxt[pxt.length] = y;
+                        }
+                        else
+                        {
+                                tt -= aa*((y<<1)-3);
+                                st -= (aa<<1)*(--y);
+                        }
+
+                        if (_y > 0)
+                        {
+                                if (_st < 0)
+                                {
+                                        _st += _bb*((_x<<1)+3);
+                                        _tt += (_bb<<1)*(++_x);
+                                        _pxb[_pxb.length] = _y-1;
+                                }
+                                else if (_tt < 0)
+                                {
+                                        _st += _bb*((_x<<1)+3) - (_aa<<1)*(_y-1);
+                                        _tt += (_bb<<1)*(++_x) - _aa*(((_y--)<<1)-3);
+                                        _pxb[_pxb.length] = _y-1;
+                                }
+                                else
+                                {
+                                        _tt -= _aa*((_y<<1)-3);
+                                        _st -= (_aa<<1)*(--_y);
+                                        _pxb[_pxb.length-1]--;
+                                }
+                        }
+                }
+
+                var ox = 0, oy = b,
+                _oy = _pxb[0],
+                l = pxl.length,
+                w, h;
+                for (var i = 0; i < l; i++)
+                {
+                        if (typeof _pxb[i] != "undefined")
+                        {
+                                if (_pxb[i] < _oy || pxt[i] < oy)
+                                {
+                                        x = pxl[i];
+                                        this.mkOvQds(cx, cy, -x+1, ox+wod, -oy, _oy+hod, x-ox, oy-_oy);
+                                        ox = x;
+                                        oy = pxt[i];
+                                        _oy = _pxb[i];
+                                }
+                        }
+                        else
+                        {
+                                x = pxl[i];
+                                this.mkDiv(cx-x+1, cy-oy, 1, (oy<<1)+hod);
+                                this.mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
+                                ox = x;
+                                oy = pxt[i];
+                        }
+                }
+                this.mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);
+                this.mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
+        }
+}
+
+
+function mkOvDott(left, top, width, height)
+{
+        var a = width>>1, b = height>>1,
+        wod = width&1, hod = height&1,
+        cx = left+a, cy = top+b,
+        x = 0, y = b,
+        aa2 = (a*a)<<1, aa4 = aa2<<1, bb = (b*b)<<1,
+        st = (aa2>>1)*(1-(b<<1)) + bb,
+        tt = (bb>>1) - aa2*((b<<1)-1),
+        drw = true;
+        while (y > 0)
+        {
+                if (st < 0)
+                {
+                        st += bb*((x<<1)+3);
+                        tt += (bb<<1)*(++x);
+                }
+                else if (tt < 0)
+                {
+                        st += bb*((x<<1)+3) - aa4*(y-1);
+                        tt += (bb<<1)*(++x) - aa2*(((y--)<<1)-3);
+                }
+                else
+                {
+                        tt -= aa2*((y<<1)-3);
+                        st -= aa4*(--y);
+                }
+                if (drw) this.mkOvQds(cx, cy, -x, x+wod, -y, y+hod, 1, 1);
+                drw = !drw;
+        }
+}
+
+
+function mkRect(x, y, w, h)
+{
+        var s = this.stroke;
+        this.mkDiv(x, y, w, s);
+        this.mkDiv(x+w, y, s, h);
+        this.mkDiv(x, y+h, w+s, s);
+        this.mkDiv(x, y+s, s, h-s);
+}
+
+
+function mkRectDott(x, y, w, h)
+{
+        this.drawLine(x, y, x+w, y);
+        this.drawLine(x+w, y, x+w, y+h);
+        this.drawLine(x, y+h, x+w, y+h);
+        this.drawLine(x, y, x, y+h);
+}
+
+
+function jsgFont()
+{
+        this.PLAIN = 'font-weight:normal;';
+        this.BOLD = 'font-weight:bold;';
+        this.ITALIC = 'font-style:italic;';
+        this.ITALIC_BOLD = this.ITALIC + this.BOLD;
+        this.BOLD_ITALIC = this.ITALIC_BOLD;
+}
+var Font = new jsgFont();
+
+
+function jsgStroke()
+{
+        this.DOTTED = -1;
+}
+var Stroke = new jsgStroke();
+
+
+function jsGraphics(id, wnd)
+{
+        this.setColor = new Function('arg', 'this.color = arg.toLowerCase();');
+
+        this.setStroke = function(x)
+        {
+                this.stroke = x;
+                if (!(x+1))
+                {
+                        this.drawLine = mkLinDott;
+                        this.mkOv = mkOvDott;
+                        this.drawRect = mkRectDott;
+                }
+                else if (x-1 > 0)
+                {
+                        this.drawLine = mkLin2D;
+                        this.mkOv = mkOv2D;
+                        this.drawRect = mkRect;
+                }
+                else
+                {
+                        this.drawLine = mkLin;
+                        this.mkOv = mkOv;
+                        this.drawRect = mkRect;
+                }
+        };
+
+
+        this.setPrintable = function(arg)
+        {
+                this.printable = arg;
+                if (jg_fast)
+                {
+                        this.mkDiv = mkDivIe;
+                        this.htmRpc = arg? htmPrtRpc : htmRpc;
+                }
+                else this.mkDiv = jg_n4? mkLyr : arg? mkDivPrt : mkDiv;
+        };
+
+
+        this.setFont = function(fam, sz, sty)
+        {
+                this.ftFam = fam;
+                this.ftSz = sz;
+                this.ftSty = sty || Font.PLAIN;
+        };
+
+
+        this.drawPolyline = this.drawPolyLine = function(x, y, s)
+        {
+                for (var i=0 ; i<x.length-1 ; i++ )
+                        this.drawLine(x[i], y[i], x[i+1], y[i+1]);
+        };
+
+
+        this.fillRect = function(x, y, w, h)
+        {
+                this.mkDiv(x, y, w, h);
+        };
+
+
+        this.drawPolygon = function(x, y)
+        {
+                this.drawPolyline(x, y);
+                this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);
+        };
+
+
+        this.drawEllipse = this.drawOval = function(x, y, w, h)
+        {
+                this.mkOv(x, y, w, h);
+        };
+
+
+        this.fillEllipse = this.fillOval = function(left, top, w, h)
+        {
+                var a = (w -= 1)>>1, b = (h -= 1)>>1,
+                wod = (w&1)+1, hod = (h&1)+1,
+                cx = left+a, cy = top+b,
+                x = 0, y = b,
+                ox = 0, oy = b,
+                aa2 = (a*a)<<1, aa4 = aa2<<1, bb = (b*b)<<1,
+                st = (aa2>>1)*(1-(b<<1)) + bb,
+                tt = (bb>>1) - aa2*((b<<1)-1),
+                pxl, dw, dh;
+                if (w+1) while (y > 0)
+                {
+                        if (st < 0)
+                        {
+                                st += bb*((x<<1)+3);
+                                tt += (bb<<1)*(++x);
+                        }
+                        else if (tt < 0)
+                        {
+                                st += bb*((x<<1)+3) - aa4*(y-1);
+                                pxl = cx-x;
+                                dw = (x<<1)+wod;
+                                tt += (bb<<1)*(++x) - aa2*(((y--)<<1)-3);
+                                dh = oy-y;
+                                this.mkDiv(pxl, cy-oy, dw, dh);
+                                this.mkDiv(pxl, cy+oy-dh+hod, dw, dh);
+                                ox = x;
+                                oy = y;
+                        }
+                        else
+                        {
+                                tt -= aa2*((y<<1)-3);
+                                st -= aa4*(--y);
+                        }
+                }
+                this.mkDiv(cx-a, cy-oy, w+1, (oy<<1)+hod);
+        };
+
+
+
+/* fillPolygon method, implemented by Matthieu Haller.
+This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib.
+C source of GD 1.8.4 found at http://www.boutell.com/gd/
+
+THANKS to Kirsten Schulz for the polygon fixes!
+
+The intersection finding technique of this code could be improved
+by remembering the previous intertersection, and by using the slope.
+That could help to adjust intersections to produce a nice
+interior_extrema. */
+        this.fillPolygon = function(array_x, array_y)
+        {
+                var i;
+                var y;
+                var miny, maxy;
+                var x1, y1;
+                var x2, y2;
+                var ind1, ind2;
+                var ints;
+
+                var n = array_x.length;
+
+                if (!n) return;
+
+
+                miny = array_y[0];
+                maxy = array_y[0];
+                for (i = 1; i < n; i++)
+                {
+                        if (array_y[i] < miny)
+                                miny = array_y[i];
+
+                        if (array_y[i] > maxy)
+                                maxy = array_y[i];
+                }
+                for (y = miny; y <= maxy; y++)
+                {
+                        var polyInts = new Array();
+                        ints = 0;
+                        for (i = 0; i < n; i++)
+                        {
+                                if (!i)
+                                {
+                                        ind1 = n-1;
+                                        ind2 = 0;
+                                }
+                                else
+                                {
+                                        ind1 = i-1;
+                                        ind2 = i;
+                                }
+                                y1 = array_y[ind1];
+                                y2 = array_y[ind2];
+                                if (y1 < y2)
+                                {
+                                        x1 = array_x[ind1];
+                                        x2 = array_x[ind2];
+                                }
+                                else if (y1 > y2)
+                                {
+                                        y2 = array_y[ind1];
+                                        y1 = array_y[ind2];
+                                        x2 = array_x[ind1];
+                                        x1 = array_x[ind2];
+                                }
+                                else continue;
+
+                                 // modified 11. 2. 2004 Walter Zorn
+                                if ((y >= y1) && (y < y2))
+                                        polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
+
+                                else if ((y == maxy) && (y > y1) && (y <= y2))
+                                        polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
+                        }
+                        polyInts.sort(integer_compare);
+                        for (i = 0; i < ints; i+=2)
+                                this.mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);
+                }
+        };
+
+
+        this.drawString = function(txt, x, y)
+        {
+                this.htm += '<div style="position:absolute;white-space:nowrap;'+
+                        'left:' + x + 'px;'+
+                        'top:' + y + 'px;'+
+                        'font-family:' +  this.ftFam + ';'+
+                        'font-size:' + this.ftSz + ';'+
+                        'color:' + this.color + ';' + this.ftSty + '">'+
+                        txt +
+                        '<\/div>';
+        }
+
+
+        this.drawImage = function(imgSrc, x, y, w, h)
+        {
+                this.htm += '<div style="position:absolute;'+
+                        'left:' + x + 'px;'+
+                        'top:' + y + 'px;'+
+                        'width:' +  w + ';'+
+                        'height:' + h + ';">'+
+                        '<img src="' + imgSrc + '" width="' + w + '" height="' + h + '">'+
+                        '<\/div>';
+        }
+
+
+        this.clear = function()
+        {
+                this.htm = "";
+                if (this.cnv) this.cnv.innerHTML = this.defhtm;
+        };
+
+
+        this.mkOvQds = function(cx, cy, xl, xr, yt, yb, w, h)
+        {
+                this.mkDiv(xr+cx, yt+cy, w, h);
+                this.mkDiv(xr+cx, yb+cy, w, h);
+                this.mkDiv(xl+cx, yb+cy, w, h);
+                this.mkDiv(xl+cx, yt+cy, w, h);
+        };
+
+        this.setStroke(1);
+        this.setFont('verdana,geneva,helvetica,sans-serif', String.fromCharCode(0x31, 0x32, 0x70, 0x78), Font.PLAIN);
+        this.color = '#000000';
+        this.htm = '';
+        this.wnd = wnd || window;
+
+        if (!(jg_ie || jg_dom || jg_ihtm)) chkDHTM();
+        if (typeof id != 'string' || !id) this.paint = pntDoc;
+        else
+        {
+                this.cnv = document.all? (this.wnd.document.all[id] || null)
+                        : document.getElementById? (this.wnd.document.getElementById(id) || null)
+                        : null;
+                this.defhtm = (this.cnv && this.cnv.innerHTML)? this.cnv.innerHTML : '';
+                this.paint = jg_dom? pntCnvDom : jg_ie? pntCnvIe : jg_ihtm? pntCnvIhtm : pntCnv;
+        }
+
+        this.setPrintable(false);
+}
+
+
+
+function integer_compare(x,y)
+{
+        return (x < y) ? -1 : ((x > y)*1);
+}
+

Modified: branches/beck_dev/http/extensions/wz_jsgraphics.js
===================================================================
--- branches/beck_dev/http/extensions/wz_jsgraphics.js	2008-09-22 10:27:13 UTC (rev 2994)
+++ branches/beck_dev/http/extensions/wz_jsgraphics.js	2008-09-23 06:46:54 UTC (rev 2995)
@@ -70,7 +70,7 @@
 
 function pntCnvDom()
 {
-        var x = document.createRange();
+        var x = this.wnd.document.createRange();
         x.setStartBefore(this.cnv);
         x = x.createContextualFragment(jg_fast? this.htmRpc() : this.htm);
         this.cnv.appendChild(x);
@@ -936,3 +936,4 @@
         return (x < y) ? -1 : ((x > y)*1);
 }
 
+



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