[mapguide-internals] RE: Coding Standards
Walt Welton-Lair
walt.welton-lair at autodesk.com
Mon Jul 14 16:27:00 EDT 2008
"The guideline is to avoid using break statements inside loops and to forbid the use of goto."
forbidding goto is silly - it should simply be used sparingly
Let's also add this blurb under "Object Creation and Runtime Speed". It's a thing I see fairly frequently.
When you do need to create objects, check if it's possible to create them on the stack rather than on the heap. Consider the following example:
Ptr<MgFoo> spFoo = new MgFoo(arg);
Bar(spFoo);
In this case MgFoo is a ref-counted object, and because of this you might think your only choice is call to new and assign the result to a smart pointer. In fact, if the call to Bar does not add any references to the object then the following code which doesn't call new also works:
MgFoo foo(arg);
Bar(&foo);
Of course the same stack vs. heap thinking applies to non-ref-counted objects.
Walt
-----Original Message-----
From: mapguide-internals-bounces at lists.osgeo.org [mailto:mapguide-internals-bounces at lists.osgeo.org] On Behalf Of Jason Birch
Sent: Monday, July 14, 2008 3:40 PM
To: MapGuide Internals Mail List
Subject: [mapguide-internals] Coding Standards
Hi all,
I've just finished converting a document Bruce provided which lays out
the standards to be used when working on MapGuide core code.
http://trac.osgeo.org/mapguide/wiki/MapGuideCodingStandards
Comments / corrections welcome.
Jason
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