[Mapserver-dev] Labels that follow streets with bends
John Newton
john_mapserver at hotmail.com
Mon Feb 10 16:25:09 EST 2003
----- Original Message -----
From: <woodbri at swoodbridge.com>
To: "mapserver-dev" <mapserver-dev at lists.gis.umn.edu>
Sent: Sunday, February 09, 2003 8:56 AM
Subject: [Mapserver-dev] Labels that follow streets with bends
> Hi all,
>
> There has been some some discussion of have street labels follow
> bends in the streets in the past. I have decided to take a pass at
> implementing a routine to do this.
>
> Here are my initial thoughts on this. I am looking for comments and
> feedback.
>
> My plan is to implement a function like this:
>
> bchar *TextPath(
> gdImagePtr im,
> int *brect,
> int fg,
> char *fontname,
> double ptsize,
> int npts,
> int *X,
> int *Y,
> char *string,
> int flags);
>
> most of these args are identical to the gdImageStingFT() call and
> this function would work similarly to it if you pass it NULL for im.
> The polyline would be passed in using the npts, X, Y args; and flags
> I envision would be used to control the behavior of the function with
> respect to
> NO_PARTIAL - fail is polyline is too short to render the whole
> string
> TRUNCATE - trucate the string if it is too long
> EXTEND - virtually extend the last segment to write the whole string
> REVERSE - the direction of the polyline
> AUTO - figure out the best placement of the text so it is most
> readable
> ABOVE|BELOW|CENTER the text on the polyline
>
> My first pass at this will be straight forward if not brute force. I
> will take each char in the string and see if I have enough room to
> place it on the segment, if not place it on the next segment until I
> run out of chars or segments. I will also probably ignore most of the
> flags and implement it as flags = EXTEND|AUTO; I plan to write the
> function to just call gdImageStringFTEx() to do the work, a later
> optimization might be to clone the gdImageStringFTEx() source so I
> can make some optimization.
>
> This implementation has the advantage for me that I can dev and test
> in a simplified GD only environment. On the down side real
> performance will not be as easily tested until it is integrated into
> mapserver.
>
> If I implement as described above will it be easy to integrate into
> mapserver? Issues? concerns?
>
> -Steve W.
>
>
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>
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