Pericles S. Nacionales
naci0002 at UMN.EDU
Thu Jan 5 11:34:36 EST 2006
I think this is the very same issue I've experienced before. If Thomas
Boutell deems this bug important enough, he'd release 2.0.34 today (he
released 2.0.33 two days after 2.0.32). OTOH, it would also be nice to have
the patch available for those who'd rather not wait.
On Thursday 05 January 2006 09:58, Steve Lime wrote:
> Hi folks: Sean and I found a bug in the antialiasing code (single pixel
> lines) within GD that causes segfaults under certain circumstances. It's a
> problem with the way they implement clipping for aa lines. I contacted
> Thomas Boutell late last night and actually heard back this morning. The
> issue has been fixed in the upcoming GD 2.0.34 release (no date on that
> How should we handle on our end? This does not affect the fuzzy brush code.
> I was thinking about asking for a preview release of 2.0.34 and then
> perhaps adjusting the configure process to detect that version. The patch
> to fix GD is trivial so we could even offer a patched version (or the patch
> itself) for folks that want to use aa.
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