Status of AGG support?

Tamas Szekeres szekerest at GMAIL.COM
Tue Jul 3 16:42:48 EDT 2007


OT: I wish we ever had a common interface how the various renderers
are connected to mapserver. The number of the elseif-s are increasing
forcefully when a new renderer is added. One or 2 more renderers in
the future will make the project pretty unfollowable.

Would it make sense to isolate the common simple tasks related to the
renderings in mapserver? We could possibly set up a vtable with these
functions and call the various kind of the renderers based on this
vtable. In addition the renderers should use a common repository of
the private data (like the layerinfo of the providers) to keep the
structures as simple as possible.

We should also consider the renderers to be pluggable so as to provide
the 3rd party or platform dependent renderers (like Windows GDI) come
into the picture easily.

Best regards,

Tamas



2007/7/3, Steve Lime <Steve.Lime at dnr.state.mn.us>:
> Hi Tom: AGG support is in the codebase for 5.0. I still owe an RFC to explain what was
> done although the addition of AGG doesn't affect any other portions of MapServer. It's
> a big user feature though. I recently got a big time sink off my plate and will work that up
> ASAP.
>
> The support is relatively complete. The guys from DM Solutions can probably comment
> further as they've been using it the most. The AGG vs. GD images DM has supplied are
> very nice. The quality difference is noticeable with roads in particular.
>
> The only missing capability that I am aware of has to do with PIXMAP symbols that contain
> an alpha channel. There is a fundamental difference in how AGG and GD handle alpha
> blending (GD is flat out backwards).  We use GD to manage the pixel buffer that AGG is
> rendering into so that becomes a problem. I'll go into options in the RFC.
>
> Anyway, other than that the support seems to be working nicely is worth trying.
>
> Steve
>
> >>> On 7/1/2007 at 10:08 PM, in message
> <7b5b710d0707012008i59c41e8bq8e0ef4d8022f40f8 at mail.gmail.com>, Tom Beard
> <tom at PROJECTX.CO.NZ> wrote:
> > Hi there,
> >
> > This is my first time posting here, and I hope this is the right forum to
> > ask this question.
> >
> > I was wondering what the status of AGG support was for the 5.0 release. On
> > searching the archives, the most recent reference I could find was the
> > minutes from the May 22 IRC meeting that said that there would be an RFC
> > freeze on June 15, and that an RFC for AGG was "forthcoming". Did AGG
> > support make it into that freeze? Is it listed somewhere online?
> >
> > I'd also be interested to know if there is a version currently in Subversion
> > that includes AGG sub-pixel rendering and that works well enough to have a
> > go at compiling on Windows.
> >
> > Regards,
> >             Tom Beard
>



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