[mapserver-dev] renderer api committed

Stephen Woodbridge woodbri at swoodbridge.com
Fri Nov 19 12:25:55 EST 2010


Awesome job Thomas,

This is a monumental restructuring so thanks to all that have 
contributed to this. There are a lot of new and exciting bits of this I 
want to try out. I look forward to giving this a try as soon as I can 
free up some time to play with it.

Thanks,
   -Steve W

On 11/19/2010 12:06 PM, thomas bonfort wrote:
> Hi all,
>
> I've (finally) committed the mapserver6 sandbox back into trunk. the
> msautotest suite indicates a consequent number of failed tests, but
> most of them are due to some subtle rendering differences.
>
> Of notable importance when using this:
>
> * compilation requires libpng, libjpeg and gif headers. the gif
> configure script is a bit awkward for now, you have to use
> --with-gif=/usr even if gif_lib.h is in the default INCLUDE path
> * GD renderer only supports PC256 mode. if your outputformats use RGB
> or RGBA modes, you'll get switched to AGG.
> * using symbols as brushes along a line is not (yet) supported
> * PDF, SVG is rendered through cairo
> * SWF is not implemented, and should not be enabled (it won't compile)
> * opengl backend can be enabled
>
> I'm nearly certain that this change will break some things, especially
> if you've been using more or less documented hacks for fine tuning
> symbology, so please excuse me in advance for that and report back so
> we can iron things out until the release.
>
> best regards,
>
> thomas
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