Wishing we had COLORRAMPs or something
Stephen Woodbridge
woodbri at SWOODBRIDGE.COM
Wed Jun 29 08:07:52 PDT 2005
Frank,
I will add some thoughts to the bug. Off the top of my head, I am
thinking it would be nice to have something like:
RAMPBREAKS 0 5.2 27.3 ... 503.4
Which would be used to slot the RAMPITEM into discrete ranges instead of
continuous interpolation. This would get converted to something like
switch (RAMPITEM) {
case <= 0: under_range;
case <= 5.2: slot=0;
case <= 27.3: slot=1;
...
case <= 503.4: slot=n;
default: slot=over_range;
}
then use slot 0 .. n for lookup on the ramp and
allow:
OVERCOLOR 210 210 210
UNDERCOLOR 92 92 92
These makes it very flexible the user point of view, and we have all the
information to compute varying slots on a ramp, and for create legends
based on discrete slots.
Also, on the COLORRAMP allow multiple RGB points so you can have more
colors. Like:
COLORRAMP 0 0 255 255 255 255 255 0 0
for a ramp that goes from Blue to white to red
I need to play with it more, and I will add these thoughts to the bug.
Bill,
Right, I did not use a style, I will try that when I get a chance tonight.
Frank Warmerdam wrote:
> On 6/28/05, Stephen Woodbridge <woodbri at swoodbridge.com> wrote:
>
>>Bill,
>>
>>Hey, this sounds great!
>>I will give it a try. I knew you had done some work in this area, but I
>>did not realize it was in 4.6 which I am using.
>
>
> Steve,
>
> I believe the decision was to not document it as a supported
> feature for 4.6 so that we would have time to fiddle and improve
> it some more. However, I too am keen to have some people
> use it and provide feedback with the understanding that the
> mapfile syntax and approach may change a bit by 4.8
> when it would hopefully "stabilize" as a supported feature.
>
> Best regards,
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