[ka-Map-users] Color shifts using QUANTIZE_COLORS=256
Paul Spencer
pspencer at DMSOLUTIONS.CA
Thu Aug 10 05:33:36 PDT 2006
Steve and Steve :)
what would it take to get the PALETTE option implemented (perhaps for
5.0?) and supported in the quantization code?
ImageMagick does do this very well. I would assume that AGG could do
the same, and likely much faster than ImageMagick (which appears to
be 2-5 times slower).
Cheers
Paul
On 9-Aug-06, at 8:55 PM, Stephen Woodbridge wrote:
> Steve Lime wrote:
>> You know what's funny is that old versions of MapServer used to
>> reserve
>> colors
>> by computing a palette when looking at the mapfile. That way the
>> vector
>> data
>> always was consistent.
>
> I think there is has been code added to do this again in the
> current version of code.
>
>> I think a PALETTE option within the IMAGE block might be a way to go.
>> That way
>> you could define a set of colors to pre-allocate when setting up 8-
>> bit
>> imagery. Something
>> like:
>> PALETTE 'colors.txt'
>> Where colors.txt would contain:
>> r g b
>> r g b
>> ...
>
> The other way to do this that I have been doing for some time now
> is to create an image in photoshop and set single pixels to the
> colors that are important to me and insert is as the first LAYER in
> the mapfile which causes its colors to be added to the map image
> before any antialiasing is done.
>
> BUT, this does not solve the problem of PNG24 RGBA images required
> for AA brushes and squashing images to PNG8 with the
> gdCreateColorPaletteFromTrueColor() (or whatever it is called)
> function because we do not have direct control of the color palette
> in this case, unless we clone and modify the algorithm by somehow
> making the colors "sticky" in the palette.
>
> Steve I would be interested in knowing what you think about the
> later approach.
>
> Since I only have limited experience with ImageMagick, it is really
> hard for me to say if it would solve these particular problems or
> not. Than again, if we want really pretty images AGG seems to be
> the way to go :)
>
> -SteveW
>
>> Steve
>> Stephen Lime
>> Data & Applications Manager
>> Minnesota DNR
>> 500 Lafayette Road
>> St. Paul, MN 55155
>> 651-259-5473
>>>>> Stephen Woodbridge <woodbri at swoodbridge.com> 08/09/06 4:56 PM >>>
>> Paul Spencer wrote:
>>> Steve,
>>>
>>> I concluded the same thing you did (that the colours are
>>> mangled). FrankW had an explanation for this that I didn't
>>> really understand.
>> He
>>> suggested that providing a mechanism to specify a fixed colour
>>> table would be the real answer.
>>>
>>> Tile sizes in my experiments were 50% smaller in most cases
>>> (using quantization).
>>>
>>> Dithering had no observable effect on the colour problem, but did
>> result
>>> in crappy looking images in most cases (hence I suggested turning it
>> off).
>>> ImageMagick is able to produce outstanding 8bit pngs from 24bit
>>> antialiased images, so it is possible.
>> So have you guys done anything along the line of integrating
>> ImageMagick
>> with mapserver? How did you do your testing with ImageMagick? It
>> seems
>> that most of my tiles are close enough in color that it is not
>> noticeable, but every now and then there is a very noticeable
>> difference.
>>> I would love to see something in mapserver that kept track of all
>>> the colours that were allocated in the various styles and rendering
>> stages,
>>> and from the headers of the raster symbols, and used that as the
>> colour
>>> table when doing quantization or whatever is needed.
>>>
>>> As a minimum, it should be possible to specify a COLORS block or
>>> something at the MAP level that would force those colours into
>>> the output image. This would actually solve a long standing
>>> issue with 8 bit images and raster symbols where antialiased text
>>> uses all the colours and then the raster symbol colours get mangled.
>> Yeah, it seems we should do something like this. We have been
>> struggling
>> with color shift issues for a few years now. We fix one and
>> another pops
>> up.
>> Do you have any thoughts on using ImageMagick vs AGG? It seems
>> that AGG would produce better images in general. I wonder if it
>> does antialiasing
>> directly into an 8-bit image which I would think would give you
>> much better control.
>> -Steve
>>> My 2c
>>>
>>> Paul
>>>
>>> On 9-Aug-06, at 1:56 PM, Stephen Woodbridge wrote:
>>>
>>>> Hi all,
>>>>
>>>> Sorry for the cross-post, but this seems valid for both groups.
>>>>
>>>> I have mapserver configured to work with ka-map and things are
>> working
>>>> fine except we have noticed color shifts in tiles. We are using:
>>>>
>>>> OUTPUTFORMAT
>>>> NAME PNG8
>>>> DRIVER "GD/PNG"
>>>> EXTENSION "png"
>>>> MIMETYPE "image/png"
>>>> IMAGEMODE RGBA
>>>> TRANSPARENT OFF
>>>> FORMATOPTION "QUANTIZE_FORCE=ON"
>>>> FORMATOPTION "QUANTIZE_DITHER=OFF"
>>>> FORMATOPTION "QUANTIZE_COLORS=256"
>>>> END
>>>>
>>>> in our mapfile and my hypotheses is that the GD QUANTIZE process is
>>>> selecting different colors based on the colors available in the
>> various
>>>> meta-tiles. The mapserver source code calls the following function
>> for
>>>> this process and from the GD manual:
>>>>
>>>>> void gdImageTrueColorToPalette(gdImagePtr im, int ditherFlag, int
>>>>> colorsWanted) gdImagePtr
>> gdImageCreatePaletteFromTrueColor(gdImagePtr
>>>>> im, int ditherFlag, int colorsWanted) (FUNCTION)
>>>>> gdImageCreatePaletteFromTrueColor returns a new image.
>>>>> gdImageTrueColorToPalette permanently converts the existing image.
>>>>> The two functions are otherwise identical.
>>>>> The function converts a truecolor image to a palette-based image,
>>>>> using a high-quality two-pass quantization routine. If
>>>>> ditherFlag is
>>>>> set, the image will be dithered to approximate colors better,
>>>>> at the
>>>>> expense of some obvious "speckling." colorsWanted can be
>>>>> anything up
>>>>> to 256. If the original source image includes photographic
>>>>> information or anything that came out of a JPEG, 256 is strongly
>>>>> recommended. 100% transparency of a single transparent color in
>>>>> the
>>>>> original truecolor image will be preserved. There is no other
>> support
>>>>> for preservation of alpha channel or transparency in the
>>>>> destination
>>>>> image.
>>>>> For best results, don't use this function -- write real truecolor
>>>>> PNGs and JPEGs. The disk space gain of conversion to palette is
>>>>> not
>>>>> great (for small images it can be negative) and the quality
>>>>> loss is
>>>>> ugly. However, the version of this function included in version
>>>>> 2.0.12 and later does do a better job than the version included
>> prior
>>>>> to 2.0.12.
>>>> So, a few questions:
>>>>
>>>> 1) Has anyone looked into the impact of using PNG24 images on
>>>> a) image sizes
>>>> b) ka-map tile-cache sizing
>>>> c) compatibility with browsers
>>>> d) impact on browser memory usage or performance
>>>> 2) I thought Paul Spencer said to use DITHERED=OFF, is this correct
>>>> 3) Has anyone looked at the GD routine? Would it be possible to
>>>> add a
>>>> palette of say 32 colors that would be "sticky" and priority
>>>> over other colors?
>>>>
>>>> -SteveW
>>>> _______________________________________________
>>>> ka-Map-users mailing list
>>>> ka-Map-users at lists.maptools.org
>>>> http://lists.maptools.org/mailman/listinfo/ka-map-users
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>>> |Paul Spencer pspencer at dmsolutions.ca |
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>>> |Applications & Software Development |
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>>>
>>>
>>>
>>>
>>>
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>
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|Paul Spencer pspencer at dmsolutions.ca |
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