[mapserver-users] MapServer 6.0.0-beta1 release - Please test! (OpenGL)
Toby Rahilly
toby.rahilly at gmail.com
Wed Mar 23 01:53:07 PDT 2011
Hi Andy, Thomas,
Yes OpenGL requires a good video card to be worth while. A poor
quality video card will not only result in bad performance, but low
quality renderings.
That said, it shouldn't be crashing, and I'll take a look at the
dependency on X.
Cheers,
Toby
On Fri, Mar 11, 2011 at 7:20 PM, thomas bonfort
<thomas.bonfort at gmail.com> wrote:
> Andy,
> yes a (beefy) video card is needed or at least wanted, as you want to
> offset the calculations to the GPU. If one isn't present, you're going
> to fall back to a software opengl implementation which will be orders
> of magnitude slower than what AGG is going to take.
>
> cc-ing Toby if he wants to comment further on this.
>
> regards,
> thomas
>
> On Fri, Mar 11, 2011 at 03:02, Andy Colson <andy at squeakycode.net> wrote:
>> On 03/10/2011 07:16 PM, Andy Colson wrote:
>>>
>>> On 03/09/2011 08:47 PM, Daniel Morissette wrote:
>>>>
>>>> The MapServer Team is pleased to announce the release of MapServer
>>>> 6.0.0-beta1. This is the first beta on our way to a final 6.0 release.
>>>>
>>>
>>> I cannot seem to get opengl to work.
>>>
>>> a stacktrace of shp2img:
>>>
>>> Program received signal SIGSEGV, Segmentation fault.
>>> 0x00007ffff690bcab in glGetIntegerv () from /usr/lib64/libGL.so.1
>>> (gdb) backtrace
>>> #0 0x00007ffff690bcab in glGetIntegerv () from /usr/lib64/libGL.so.1
>>> #1 0x000000000047667f in OglRenderer::OglRenderer(unsigned int, unsigned
>>> int, colorObj*) ()
>>> #2 0x0000000000474988 in msImageCreateOgl(int, int, outputFormatObj*,
>>> colorObj*) ()
>>> #3 0x000000000044cd26 in msPrepareImage ()
>>> #4 0x000000000044ce75 in msDrawMap ()
>>> #5 0x0000000000415067 in main ()
>>> (gdb)
>>>
>>>
>>>
>>> MapServer version 6.0.0-beta1 OUTPUT=GIF OUTPUT=PNG OUTPUT=JPEG
>>> SUPPORTS=PROJ SUPPORTS=AGG SUPPORTS=CAIRO SUPPORTS=OPENGL SUPPORTS=FREETYPE
>>> SUPPORTS=ICONV SUPPORTS=WMS_SERVER SUPPORTS=GEOS INPUT=POSTGIS INPUT=OGR
>>> INPUT=GDAL INPUT=SHAPEFILE
>>>
>>> I dont need special video card and/or drivers, do I? And I'm not running
>>> X. Dont need to, do I?
>>>
>>> -Andy
>>> _______________________________________________
>>> mapserver-users mailing list
>>> mapserver-users at lists.osgeo.org
>>> http://lists.osgeo.org/mailman/listinfo/mapserver-users
>>
>> To reply to myself, after some googling, it looks like yes, X is needed.
>>
>> Which kinda sucks. This is a webserver, it runs apache and postgresql. In
>> a rack someplace. Doesn't even have a monitor attached. If I ever need to
>> do something I ssh in.
>>
>> Its also has a crappy video card. Cuz its a server. Never thought I'd need
>> good video.
>>
>> So here is my delima: do I buy a $80 video card, and run X, so I can get
>> hardware accelerated maps? Is it worth it? Is it that much faster?
>>
>> How many concurrent maps can be drawn at once? If 10 people hit my website
>> can all 10 images be rendered at once? Or will one run and the others error
>> out? Is there an upper limit for the number of concurrent renderings?
>>
>> Any benchmarks?
>>
>> -Andy
>> _______________________________________________
>> mapserver-users mailing list
>> mapserver-users at lists.osgeo.org
>> http://lists.osgeo.org/mailman/listinfo/mapserver-users
>>
>
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