Folks,<br><br>Is there a way to disable antialias support with the agg renderer when drawing vector symbol based pattern fills?<br>I've just wanted to construct some of the pre-defined mapinfo fill patterns (see image attached) but it seems the results are quite different by using the agg and gd renderers (the latter is the desired result). Another issue with this kind of antialiased drawing is that we may encounter glitches at the tile borders (for example when drawing hatches this way.)<br>
<br>The symbol definition of this one looks something like:<br><br>SYMBOL<br> NAME 'mapinfo-brush-62'<br> TYPE VECTOR<br> POINTS<br> 0 1<br> 4 5<br> 7 2<br> -99 -99<br> 4 1<br> 4 1<br> -99 -99<br>
0 5<br> 0 5<br> -99 -99<br> 0 7<br> 0 7<br> -99 -99<br> 2 7<br> 2 7<br> -99 -99<br> 4 7<br> 4 7<br> -99 -99<br> 6 7<br> 6 7<br> END<br>END <br><br><br><br>Best regards,<br><br>Tamas<br>
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