[OpenLayers-Commits] r12394 - in sandbox/jsdoc/jsd/OpenLayers: . Layer

commits-20090109 at openlayers.org commits-20090109 at openlayers.org
Sat Sep 17 16:24:03 EDT 2011


Author: mpriour
Date: 2011-09-17 13:24:02 -0700 (Sat, 17 Sep 2011)
New Revision: 12394

Added:
   sandbox/jsdoc/jsd/OpenLayers/Layer.js
   sandbox/jsdoc/jsd/OpenLayers/Layer/Grid.js
   sandbox/jsdoc/jsd/OpenLayers/Layer/HTTPRequest.js
Log:
Add Grid, HTTPRequest Layer & Layer with autoconverrted doc tags

Added: sandbox/jsdoc/jsd/OpenLayers/Layer/Grid.js
===================================================================
--- sandbox/jsdoc/jsd/OpenLayers/Layer/Grid.js	                        (rev 0)
+++ sandbox/jsdoc/jsd/OpenLayers/Layer/Grid.js	2011-09-17 20:24:02 UTC (rev 12394)
@@ -0,0 +1,870 @@
+/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+
+/**
+ * @requires OpenLayers/Layer/HTTPRequest.js
+ * @requires OpenLayers/Console.js
+ */
+
+/**
+ * Class: OpenLayers.Layer.Grid
+ * Base class for layers that use a lattice of tiles.  Create a new grid
+ * layer with the <OpenLayers.Layer.Grid> constructor.
+ *
+ * Inherits from:
+ *  @extends OpenLayers.Layer.HTTPRequest
+ */
+OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
+    
+    /**
+     * APIProperty: tileSize
+     * @type {OpenLayers.Size} 
+     */
+    tileSize: null,
+
+    /**
+     * Property: tileOriginCorner
+     * @type {string}  If the <tileOrigin> property is not provided, the tile origin 
+     *     will be derived from the layer's <maxExtent>.  The corner of the 
+     *     <maxExtent> used is determined by this property.  Acceptable values
+     *     are "tl" (top left), "tr" (top right), "bl" (bottom left), and "br"
+     *     (bottom right).  Default is "bl".
+     */
+    tileOriginCorner: "bl",
+    
+    /**
+     * APIProperty: tileOrigin
+     * @type {OpenLayers.LonLat}  Optional origin for aligning the grid of tiles.
+     *     If provided, requests for tiles at all resolutions will be aligned
+     *     with this location (no tiles shall overlap this location).  If
+     *     not provided, the grid of tiles will be aligned with the layer's
+     *     <maxExtent>.  Default is ``null``.
+     */
+    tileOrigin: null,
+    
+    /** APIProperty: tileOptions
+     *  @type {Object}  optional configuration options for <OpenLayers.Tile> instances
+     *  created by this Layer, if supported by the tile class.
+     */
+    tileOptions: null,
+    
+    /**
+     * Property: grid
+     * @type {Array.<Array.<OpenLayers.Tile>>}  This is an array of rows, each row is 
+     *     an array of tiles.
+     */
+    grid: null,
+
+    /**
+     * APIProperty: singleTile
+     * @type {boolean}  Moves the layer into single-tile mode, meaning that one tile 
+     *     will be loaded. The tile's size will be determined by the 'ratio'
+     *     property. When the tile is dragged such that it does not cover the 
+     *     entire viewport, it is reloaded.
+     */
+    singleTile: false,
+
+    /** APIProperty: ratio
+     *  @type {number}  Used only when in single-tile mode, this specifies the 
+     *          ratio of the size of the single tile to the size of the map.
+     */
+    ratio: 1.5,
+
+    /**
+     * APIProperty: buffer
+     * @type {number}  Used only when in gridded mode, this specifies the number of 
+     *           extra rows and colums of tiles on each side which will
+     *           surround the minimum grid tiles to cover the map.
+     *           For very slow loading layers, a larger value may increase
+     *           performance somewhat when dragging, but will increase bandwidth
+     *           use significantly. 
+     */
+    buffer: 0,
+
+    /**
+     * APIProperty: numLoadingTiles
+     * @type {number}  How many tiles are still loading?
+     */
+    numLoadingTiles: 0,
+
+    /**
+     * APIProperty: tileLoadingDelay
+     * @type {number}  - Number of milliseconds before we shift and load
+     *     tiles. Default is 100.
+     */
+    tileLoadingDelay: 100,
+
+    /**
+     * Property: timerId
+     * @type {number}  - The id of the tileLoadingDelay timer.
+     */
+    timerId: null,
+
+    /**
+     * @constructor Constructor: OpenLayers.Layer.Grid
+     * Create a new grid layer
+     *
+     * Parameters:
+     * @param {string} name 
+     * @param {string} url 
+     * @param {Object} params 
+     * @param {Object=} options options - {Object} Hashtable of extra options to tag onto the layer
+     */
+    initialize: function(name, url, params, options) {
+        OpenLayers.Layer.HTTPRequest.prototype.initialize.apply(this, 
+                                                                arguments);
+        
+        //grid layers will trigger 'tileloaded' when each new tile is 
+        // loaded, as a means of progress update to listeners.
+        // listeners can access 'numLoadingTiles' if they wish to keep track
+        // of the loading progress
+        //
+        this.events.addEventType("tileloaded");
+
+        this.grid = [];
+        
+        this._moveGriddedTiles = OpenLayers.Function.bind(
+            this.moveGriddedTiles, this
+        );
+    },
+
+    /**
+     * Method: removeMap
+     * Called when the layer is removed from the map.
+     *
+     * Parameters:
+     * @param {OpenLayers.Map} map  The map.
+     */
+    removeMap: function(map) {
+        if(this.timerId != null) {
+            window.clearTimeout(this.timerId);
+            this.timerId = null;
+        }
+    },
+
+    /**
+     * APIMethod: destroy
+     * Deconstruct the layer and clear the grid.
+     */
+    destroy: function() {
+        this.clearGrid();
+        this.grid = null;
+        this.tileSize = null;
+        OpenLayers.Layer.HTTPRequest.prototype.destroy.apply(this, arguments); 
+    },
+
+    /**
+     * Method: clearGrid
+     * Go through and remove all tiles from the grid, calling
+     *    destroy() on each of them to kill circular references
+     */
+    clearGrid:function() {
+        if (this.grid) {
+            for(var iRow=0, len=this.grid.length; iRow<len; iRow++) {
+                var row = this.grid[iRow];
+                for(var iCol=0, clen=row.length; iCol<clen; iCol++) {
+                    var tile = row[iCol];
+                    this.removeTileMonitoringHooks(tile);
+                    tile.destroy();
+                }
+            }
+            this.grid = [];
+        }
+    },
+
+    /**
+     * APIMethod: clone
+     * Create a clone of this layer
+     *
+     * Parameters:
+     * @param {Object} obj  Is this ever used?
+     * 
+     * Returns:
+     * @return {OpenLayers.Layer.Grid}  An exact clone of this OpenLayers.Layer.Grid
+     */
+    clone: function (obj) {
+        
+        if (obj == null) {
+            obj = new OpenLayers.Layer.Grid(this.name,
+                                            this.url,
+                                            this.params,
+                                            this.getOptions());
+        }
+
+        //get all additions from superclasses
+        obj = OpenLayers.Layer.HTTPRequest.prototype.clone.apply(this, [obj]);
+
+        // copy/set any non-init, non-simple values here
+        if (this.tileSize != null) {
+            obj.tileSize = this.tileSize.clone();
+        }
+        
+        // we do not want to copy reference to grid, so we make a new array
+        obj.grid = [];
+
+        return obj;
+    },    
+
+    /**
+     * Method: moveTo
+     * This function is called whenever the map is moved. All the moving
+     * of actual 'tiles' is done by the map, but moveTo's role is to accept
+     * a bounds and make sure the data that that bounds requires is pre-loaded.
+     *
+     * Parameters:
+     * @param {OpenLayers.Bounds} bounds 
+     * @param {boolean} zoomChanged 
+     * @param {boolean} dragging 
+     */
+    moveTo:function(bounds, zoomChanged, dragging) {
+        OpenLayers.Layer.HTTPRequest.prototype.moveTo.apply(this, arguments);
+        
+        bounds = bounds || this.map.getExtent();
+
+        if (bounds != null) {
+             
+            // if grid is empty or zoom has changed, we *must* re-tile
+            var forceReTile = !this.grid.length || zoomChanged;
+
+            // total bounds of the tiles
+            var tilesBounds = this.getTilesBounds();            
+      
+            if (this.singleTile) {
+                
+                // We want to redraw whenever even the slightest part of the 
+                //  current bounds is not contained by our tile.
+                //  (thus, we do not specify partial -- its default is false)
+                if ( forceReTile || 
+                     (!dragging && !tilesBounds.containsBounds(bounds))) {
+                    this.initSingleTile(bounds);
+                }
+            } else {
+             
+                // if the bounds have changed such that they are not even 
+                //  *partially* contained by our tiles (IE user has 
+                //  programmatically panned to the other side of the earth) 
+                //  then we want to reTile (thus, partial true).  
+                //
+                if (forceReTile || !tilesBounds.containsBounds(bounds, true)) {
+                    this.initGriddedTiles(bounds);
+                } else {
+                    this.scheduleMoveGriddedTiles();
+                }
+            }
+        }
+    },
+
+    /**
+     * Method: moveByPx
+     * Move the layer based on pixel vector.
+     *
+     * Parameters:
+     * @param {number} dx 
+     * @param {number} dy 
+     */
+    moveByPx: function(dx, dy) {
+        if (!this.singleTile) {
+            this.scheduleMoveGriddedTiles();
+        }
+    },
+
+    /**
+     * Method: scheduleMoveGriddedTiles
+     * Schedule the move of tiles.
+     */
+    scheduleMoveGriddedTiles: function() {
+        if (this.timerId != null) {
+            window.clearTimeout(this.timerId);
+        }
+        this.timerId = window.setTimeout(
+            this._moveGriddedTiles,
+            this.tileLoadingDelay
+        );
+    },
+    
+    /**
+     * APIMethod: setTileSize
+     * Check if we are in singleTile mode and if so, set the size as a ratio
+     *     of the map size (as specified by the layer's 'ratio' property).
+     * 
+     * Parameters:
+     * @param {OpenLayers.Size} size 
+     */
+    setTileSize: function(size) { 
+        if (this.singleTile) {
+            size = this.map.getSize();
+            size.h = parseInt(size.h * this.ratio);
+            size.w = parseInt(size.w * this.ratio);
+        } 
+        OpenLayers.Layer.HTTPRequest.prototype.setTileSize.apply(this, [size]);
+    },
+        
+    /**
+     * Method: getGridBounds
+     * Deprecated. This function will be removed in 3.0. Please use 
+     *     getTilesBounds() instead.
+     * 
+     * Returns:
+     * @return {OpenLayers.Bounds}  A Bounds object representing the bounds of all the
+     * currently loaded tiles (including those partially or not at all seen 
+     * onscreen)
+     */
+    getGridBounds: function() {
+        var msg = "The getGridBounds() function is deprecated. It will be " +
+                  "removed in 3.0. Please use getTilesBounds() instead.";
+        OpenLayers.Console.warn(msg);
+        return this.getTilesBounds();
+    },
+
+    /**
+     * APIMethod: getTilesBounds
+     * Return the bounds of the tile grid.
+     *
+     * Returns:
+     * @return {OpenLayers.Bounds}  A Bounds object representing the bounds of all the
+     *     currently loaded tiles (including those partially or not at all seen 
+     *     onscreen).
+     */
+    getTilesBounds: function() {    
+        var bounds = null; 
+        
+        if (this.grid.length) {
+            var bottom = this.grid.length - 1;
+            var bottomLeftTile = this.grid[bottom][0];
+    
+            var right = this.grid[0].length - 1; 
+            var topRightTile = this.grid[0][right];
+    
+            bounds = new OpenLayers.Bounds(bottomLeftTile.bounds.left, 
+                                           bottomLeftTile.bounds.bottom,
+                                           topRightTile.bounds.right, 
+                                           topRightTile.bounds.top);
+            
+        }   
+        return bounds;
+    },
+
+    /**
+     * Method: initSingleTile
+     * 
+     * Parameters: 
+     * @param {OpenLayers.Bounds} bounds 
+     */
+    initSingleTile: function(bounds) {
+
+        //determine new tile bounds
+        var center = bounds.getCenterLonLat();
+        var tileWidth = bounds.getWidth() * this.ratio;
+        var tileHeight = bounds.getHeight() * this.ratio;
+                                       
+        var tileBounds = 
+            new OpenLayers.Bounds(center.lon - (tileWidth/2),
+                                  center.lat - (tileHeight/2),
+                                  center.lon + (tileWidth/2),
+                                  center.lat + (tileHeight/2));
+  
+        var ul = new OpenLayers.LonLat(tileBounds.left, tileBounds.top);
+        var px = this.map.getLayerPxFromLonLat(ul);
+
+        if (!this.grid.length) {
+            this.grid[0] = [];
+        }
+
+        var tile = this.grid[0][0];
+        if (!tile) {
+            tile = this.addTile(tileBounds, px);
+            
+            this.addTileMonitoringHooks(tile);
+            tile.draw();
+            this.grid[0][0] = tile;
+        } else {
+            tile.moveTo(tileBounds, px);
+        }           
+        
+        //remove all but our single tile
+        this.removeExcessTiles(1,1);
+    },
+
+    /** 
+     * Method: calculateGridLayout
+     * Generate parameters for the grid layout.
+     *
+     * Parameters:
+     * @param {OpenLayers.Bound} bounds 
+     * @param {OpenLayers.LonLat} origin 
+     * @param {number} resolution 
+     *
+     * Returns:
+     * Object containing properties tilelon, tilelat, tileoffsetlat,
+     * tileoffsetlat, tileoffsetx, tileoffsety
+     */
+    calculateGridLayout: function(bounds, origin, resolution) {
+        var tilelon = resolution * this.tileSize.w;
+        var tilelat = resolution * this.tileSize.h;
+        
+        var offsetlon = bounds.left - origin.lon;
+        var tilecol = Math.floor(offsetlon/tilelon) - this.buffer;
+        var tilecolremain = offsetlon/tilelon - tilecol;
+        var tileoffsetx = -tilecolremain * this.tileSize.w;
+        var tileoffsetlon = origin.lon + tilecol * tilelon;
+        
+        var offsetlat = bounds.top - (origin.lat + tilelat);  
+        var tilerow = Math.ceil(offsetlat/tilelat) + this.buffer;
+        var tilerowremain = tilerow - offsetlat/tilelat;
+        var tileoffsety = -tilerowremain * this.tileSize.h;
+        var tileoffsetlat = origin.lat + tilerow * tilelat;
+        
+        return { 
+          tilelon: tilelon, tilelat: tilelat,
+          tileoffsetlon: tileoffsetlon, tileoffsetlat: tileoffsetlat,
+          tileoffsetx: tileoffsetx, tileoffsety: tileoffsety
+        };
+
+    },
+    
+    /**
+     * Method: getTileOrigin
+     * Determine the origin for aligning the grid of tiles.  If a <tileOrigin>
+     *     property is supplied, that will be returned.  Otherwise, the origin
+     *     will be derived from the layer's <maxExtent> property.  In this case,
+     *     the tile origin will be the corner of the <maxExtent> given by the 
+     *     <tileOriginCorner> property.
+     *
+     * Returns:
+     * @return {OpenLayers.LonLat}  The tile origin.
+     */
+    getTileOrigin: function() {
+        var origin = this.tileOrigin;
+        if (!origin) {
+            var extent = this.getMaxExtent();
+            var edges = ({
+                "tl": ["left", "top"],
+                "tr": ["right", "top"],
+                "bl": ["left", "bottom"],
+                "br": ["right", "bottom"]
+            })[this.tileOriginCorner];
+            origin = new OpenLayers.LonLat(extent[edges[0]], extent[edges[1]]);
+        }
+        return origin;
+    },
+
+    /**
+     * Method: initGriddedTiles
+     * 
+     * Parameters:
+     * @param {OpenLayers.Bounds} bounds 
+     */
+    initGriddedTiles:function(bounds) {
+        
+        // work out mininum number of rows and columns; this is the number of
+        // tiles required to cover the viewport plus at least one for panning
+
+        var viewSize = this.map.getSize();
+        var minRows = Math.ceil(viewSize.h/this.tileSize.h) + 
+                      Math.max(1, 2 * this.buffer);
+        var minCols = Math.ceil(viewSize.w/this.tileSize.w) +
+                      Math.max(1, 2 * this.buffer);
+        
+        var origin = this.getTileOrigin();
+        var resolution = this.map.getResolution();
+        
+        var tileLayout = this.calculateGridLayout(bounds, origin, resolution);
+
+        var tileoffsetx = Math.round(tileLayout.tileoffsetx); // heaven help us
+        var tileoffsety = Math.round(tileLayout.tileoffsety);
+
+        var tileoffsetlon = tileLayout.tileoffsetlon;
+        var tileoffsetlat = tileLayout.tileoffsetlat;
+        
+        var tilelon = tileLayout.tilelon;
+        var tilelat = tileLayout.tilelat;
+
+        this.origin = new OpenLayers.Pixel(tileoffsetx, tileoffsety);
+
+        var startX = tileoffsetx; 
+        var startLon = tileoffsetlon;
+
+        var rowidx = 0;
+        
+        var layerContainerDivLeft = parseInt(this.map.layerContainerDiv.style.left);
+        var layerContainerDivTop = parseInt(this.map.layerContainerDiv.style.top);
+        
+    
+        do {
+            var row = this.grid[rowidx++];
+            if (!row) {
+                row = [];
+                this.grid.push(row);
+            }
+
+            tileoffsetlon = startLon;
+            tileoffsetx = startX;
+            var colidx = 0;
+ 
+            do {
+                var tileBounds = 
+                    new OpenLayers.Bounds(tileoffsetlon, 
+                                          tileoffsetlat, 
+                                          tileoffsetlon + tilelon,
+                                          tileoffsetlat + tilelat);
+
+                var x = tileoffsetx;
+                x -= layerContainerDivLeft;
+
+                var y = tileoffsety;
+                y -= layerContainerDivTop;
+
+                var px = new OpenLayers.Pixel(x, y);
+                var tile = row[colidx++];
+                if (!tile) {
+                    tile = this.addTile(tileBounds, px);
+                    this.addTileMonitoringHooks(tile);
+                    row.push(tile);
+                } else {
+                    tile.moveTo(tileBounds, px, false);
+                }
+     
+                tileoffsetlon += tilelon;       
+                tileoffsetx += this.tileSize.w;
+            } while ((tileoffsetlon <= bounds.right + tilelon * this.buffer)
+                     || colidx < minCols);
+             
+            tileoffsetlat -= tilelat;
+            tileoffsety += this.tileSize.h;
+        } while((tileoffsetlat >= bounds.bottom - tilelat * this.buffer)
+                || rowidx < minRows);
+        
+        //shave off exceess rows and colums
+        this.removeExcessTiles(rowidx, colidx);
+
+        //now actually draw the tiles
+        this.spiralTileLoad();
+    },
+
+    /**
+     * Method: getMaxExtent
+     * Get this layer's maximum extent. (Implemented as a getter for
+     *     potential specific implementations in sub-classes.)
+     *
+     * Returns:
+     * @return {OpenLayers.Bounds} 
+     */
+    getMaxExtent: function() {
+        return this.maxExtent;
+    },
+    
+    /**
+     * Method: spiralTileLoad
+     *   Starts at the top right corner of the grid and proceeds in a spiral 
+     *    towards the center, adding tiles one at a time to the beginning of a 
+     *    queue. 
+     * 
+     *   Once all the grid's tiles have been added to the queue, we go back 
+     *    and iterate through the queue (thus reversing the spiral order from 
+     *    outside-in to inside-out), calling draw() on each tile. 
+     */
+    spiralTileLoad: function() {
+        var tileQueue = [];
+ 
+        var directions = ["right", "down", "left", "up"];
+
+        var iRow = 0;
+        var iCell = -1;
+        var direction = OpenLayers.Util.indexOf(directions, "right");
+        var directionsTried = 0;
+        
+        while( directionsTried < directions.length) {
+
+            var testRow = iRow;
+            var testCell = iCell;
+
+            switch (directions[direction]) {
+                case "right":
+                    testCell++;
+                    break;
+                case "down":
+                    testRow++;
+                    break;
+                case "left":
+                    testCell--;
+                    break;
+                case "up":
+                    testRow--;
+                    break;
+            } 
+    
+            // if the test grid coordinates are within the bounds of the 
+            //  grid, get a reference to the tile.
+            var tile = null;
+            if ((testRow < this.grid.length) && (testRow >= 0) &&
+                (testCell < this.grid[0].length) && (testCell >= 0)) {
+                tile = this.grid[testRow][testCell];
+            }
+            
+            if ((tile != null) && (!tile.queued)) {
+                //add tile to beginning of queue, mark it as queued.
+                tileQueue.unshift(tile);
+                tile.queued = true;
+                
+                //restart the directions counter and take on the new coords
+                directionsTried = 0;
+                iRow = testRow;
+                iCell = testCell;
+            } else {
+                //need to try to load a tile in a different direction
+                direction = (direction + 1) % 4;
+                directionsTried++;
+            }
+        } 
+        
+        // now we go through and draw the tiles in forward order
+        for(var i=0, len=tileQueue.length; i<len; i++) {
+            var tile = tileQueue[i];
+            tile.draw();
+            //mark tile as unqueued for the next time (since tiles are reused)
+            tile.queued = false;       
+        }
+    },
+
+    /**
+     * APIMethod: addTile
+     * Create a tile, initialize it, and add it to the layer div. 
+     *
+     * Parameters
+     * bounds - {<OpenLayers.Bounds>}
+     * position - {<OpenLayers.Pixel>}
+     *
+     * Returns:
+     * @return {OpenLayers.Tile}  The added OpenLayers.Tile
+     */
+    addTile:function(bounds, position) {
+        return new OpenLayers.Tile.Image(this, position, bounds, null, 
+                                         this.tileSize, this.tileOptions);
+    },
+    
+    /** 
+     * Method: addTileMonitoringHooks
+     * This function takes a tile as input and adds the appropriate hooks to 
+     *     the tile so that the layer can keep track of the loading tiles.
+     * 
+     * Parameters: 
+     * @param {OpenLayers.Tile} tile 
+     */
+    addTileMonitoringHooks: function(tile) {
+        
+        tile.onLoadStart = function() {
+            //if that was first tile then trigger a 'loadstart' on the layer
+            if (this.numLoadingTiles == 0) {
+                this.events.triggerEvent("loadstart");
+            }
+            this.numLoadingTiles++;
+        };
+        tile.events.register("loadstart", this, tile.onLoadStart);
+      
+        tile.onLoadEnd = function() {
+            this.numLoadingTiles--;
+            this.events.triggerEvent("tileloaded");
+            //if that was the last tile, then trigger a 'loadend' on the layer
+            if (this.numLoadingTiles == 0) {
+                this.events.triggerEvent("loadend");
+            }
+        };
+        tile.events.register("loadend", this, tile.onLoadEnd);
+        tile.events.register("unload", this, tile.onLoadEnd);
+    },
+
+    /** 
+     * Method: removeTileMonitoringHooks
+     * This function takes a tile as input and removes the tile hooks 
+     *     that were added in addTileMonitoringHooks()
+     * 
+     * Parameters: 
+     * @param {OpenLayers.Tile} tile 
+     */
+    removeTileMonitoringHooks: function(tile) {
+        tile.unload();
+        tile.events.un({
+            "loadstart": tile.onLoadStart,
+            "loadend": tile.onLoadEnd,
+            "unload": tile.onLoadEnd,
+            scope: this
+        });
+    },
+    
+    /**
+     * Method: moveGriddedTiles
+     */
+    moveGriddedTiles: function() {
+        var shifted = true;
+        var buffer = this.buffer || 1;
+        var tlLayer = this.grid[0][0].position;
+        var offsetX = parseInt(this.map.layerContainerDiv.style.left);
+        var offsetY = parseInt(this.map.layerContainerDiv.style.top);
+        var tlViewPort = tlLayer.add(offsetX, offsetY);
+        if (tlViewPort.x > -this.tileSize.w * (buffer - 1)) {
+            this.shiftColumn(true);
+        } else if (tlViewPort.x < -this.tileSize.w * buffer) {
+            this.shiftColumn(false);
+        } else if (tlViewPort.y > -this.tileSize.h * (buffer - 1)) {
+            this.shiftRow(true);
+        } else if (tlViewPort.y < -this.tileSize.h * buffer) {
+            this.shiftRow(false);
+        } else {
+            shifted = false;
+        }
+        if (shifted) {
+            // we may have other row or columns to shift, schedule it
+            // with a setTimeout, to give the user a chance to sneak
+            // in moveTo's
+            this.timerId = window.setTimeout(this._moveGriddedTiles, 0);
+        }
+    },
+
+    /**
+     * Method: shiftRow
+     * Shifty grid work
+     *
+     * Parameters:
+     * @param {boolean} prepend  if true, prepend to beginning.
+     *                          if false, then append to end
+     */
+    shiftRow:function(prepend) {
+        var modelRowIndex = (prepend) ? 0 : (this.grid.length - 1);
+        var grid = this.grid;
+        var modelRow = grid[modelRowIndex];
+
+        var resolution = this.map.getResolution();
+        var deltaY = (prepend) ? -this.tileSize.h : this.tileSize.h;
+        var deltaLat = resolution * -deltaY;
+
+        var row = (prepend) ? grid.pop() : grid.shift();
+
+        for (var i=0, len=modelRow.length; i<len; i++) {
+            var modelTile = modelRow[i];
+            var bounds = modelTile.bounds.clone();
+            var position = modelTile.position.clone();
+            bounds.bottom = bounds.bottom + deltaLat;
+            bounds.top = bounds.top + deltaLat;
+            position.y = position.y + deltaY;
+            row[i].moveTo(bounds, position);
+        }
+
+        if (prepend) {
+            grid.unshift(row);
+        } else {
+            grid.push(row);
+        }
+    },
+
+    /**
+     * Method: shiftColumn
+     * Shift grid work in the other dimension
+     *
+     * Parameters:
+     * @param {boolean} prepend  if true, prepend to beginning.
+     *                          if false, then append to end
+     */
+    shiftColumn: function(prepend) {
+        var deltaX = (prepend) ? -this.tileSize.w : this.tileSize.w;
+        var resolution = this.map.getResolution();
+        var deltaLon = resolution * deltaX;
+
+        for (var i=0, len=this.grid.length; i<len; i++) {
+            var row = this.grid[i];
+            var modelTileIndex = (prepend) ? 0 : (row.length - 1);
+            var modelTile = row[modelTileIndex];
+            
+            var bounds = modelTile.bounds.clone();
+            var position = modelTile.position.clone();
+            bounds.left = bounds.left + deltaLon;
+            bounds.right = bounds.right + deltaLon;
+            position.x = position.x + deltaX;
+
+            var tile = prepend ? this.grid[i].pop() : this.grid[i].shift();
+            tile.moveTo(bounds, position);
+            if (prepend) {
+                row.unshift(tile);
+            } else {
+                row.push(tile);
+            }
+        }
+    },
+    
+    /**
+     * Method: removeExcessTiles
+     * When the size of the map or the buffer changes, we may need to
+     *     remove some excess rows and columns.
+     * 
+     * Parameters:
+     * @param {number} rows  Maximum number of rows we want our grid to have.
+     * @param {number} columns  Maximum number of columns we want our grid to have.
+     */
+    removeExcessTiles: function(rows, columns) {
+        
+        // remove extra rows
+        while (this.grid.length > rows) {
+            var row = this.grid.pop();
+            for (var i=0, l=row.length; i<l; i++) {
+                var tile = row[i];
+                this.removeTileMonitoringHooks(tile);
+                tile.destroy();
+            }
+        }
+        
+        // remove extra columns
+        while (this.grid[0].length > columns) {
+            for (var i=0, l=this.grid.length; i<l; i++) {
+                var row = this.grid[i];
+                var tile = row.pop();
+                this.removeTileMonitoringHooks(tile);
+                tile.destroy();
+            }
+        }
+    },
+
+    /**
+     * Method: onMapResize
+     * For singleTile layers, this will set a new tile size according to the
+     * dimensions of the map pane.
+     */
+    onMapResize: function() {
+        if (this.singleTile) {
+            this.clearGrid();
+            this.setTileSize();
+        }
+    },
+    
+    /**
+     * APIMethod: getTileBounds
+     * Returns The tile bounds for a layer given a pixel location.
+     *
+     * Parameters:
+     * @param {OpenLayers.Pixel} viewPortPx  The location in the viewport.
+     *
+     * Returns:
+     * @return {OpenLayers.Bounds}  Bounds of the tile at the given pixel location.
+     */
+    getTileBounds: function(viewPortPx) {
+        var maxExtent = this.maxExtent;
+        var resolution = this.getResolution();
+        var tileMapWidth = resolution * this.tileSize.w;
+        var tileMapHeight = resolution * this.tileSize.h;
+        var mapPoint = this.getLonLatFromViewPortPx(viewPortPx);
+        var tileLeft = maxExtent.left + (tileMapWidth *
+                                         Math.floor((mapPoint.lon -
+                                                     maxExtent.left) /
+                                                    tileMapWidth));
+        var tileBottom = maxExtent.bottom + (tileMapHeight *
+                                             Math.floor((mapPoint.lat -
+                                                         maxExtent.bottom) /
+                                                        tileMapHeight));
+        return new OpenLayers.Bounds(tileLeft, tileBottom,
+                                     tileLeft + tileMapWidth,
+                                     tileBottom + tileMapHeight);
+    },
+    
+    CLASS_NAME: "OpenLayers.Layer.Grid"
+});

Added: sandbox/jsdoc/jsd/OpenLayers/Layer/HTTPRequest.js
===================================================================
--- sandbox/jsdoc/jsd/OpenLayers/Layer/HTTPRequest.js	                        (rev 0)
+++ sandbox/jsdoc/jsd/OpenLayers/Layer/HTTPRequest.js	2011-09-17 20:24:02 UTC (rev 12394)
@@ -0,0 +1,228 @@
+/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+
+/**
+ * @requires OpenLayers/Layer.js
+ */
+
+/**
+ * Class: OpenLayers.Layer.HTTPRequest
+ * 
+ * Inherits from: 
+ *  @extends OpenLayers.Layer
+ */
+OpenLayers.Layer.HTTPRequest = OpenLayers.Class(OpenLayers.Layer, {
+
+    /** 
+     * @const Constant: URL_HASH_FACTOR
+     * @type {number}  Used to hash URL param strings for multi-WMS server selection.
+     *         Set to the Golden Ratio per Knuth's recommendation.
+     */
+    URL_HASH_FACTOR: (Math.sqrt(5) - 1) / 2,
+
+    /** 
+     * Property: url
+     * @type {Array.<string>|string}  This is either an array of url strings or 
+     *                           a single url string. 
+     */
+    url: null,
+
+    /** 
+     * Property: params
+     * @type {Object}  Hashtable of key/value parameters
+     */
+    params: null,
+    
+    /** 
+     * APIProperty: reproject
+     * *Deprecated*. See http://docs.openlayers.org/library/spherical_mercator.html
+     * for information on the replacement for this functionality. 
+     * @type {boolean}  Whether layer should reproject itself based on base layer 
+     *           locations. This allows reprojection onto commercial layers. 
+     *           Default is false: Most layers can't reproject, but layers 
+     *           which can create non-square geographic pixels can, like WMS.
+     *           
+     */
+    reproject: false,
+
+    /**
+     * @constructor Constructor: OpenLayers.Layer.HTTPRequest
+     * 
+     * Parameters:
+     * @param {string} name 
+     * @param {Array.<string>|string} url 
+     * @param {Object} params 
+     * @param {Object=} options options - {Object} Hashtable of extra options to tag onto the layer
+     */
+    initialize: function(name, url, params, options) {
+        OpenLayers.Layer.prototype.initialize.apply(this, [name, options]);
+        this.url = url;
+        this.params = OpenLayers.Util.extend( {}, params);
+    },
+
+    /**
+     * APIMethod: destroy
+     */
+    destroy: function() {
+        this.url = null;
+        this.params = null;
+        OpenLayers.Layer.prototype.destroy.apply(this, arguments); 
+    },
+    
+    /**
+     * APIMethod: clone
+     * 
+     * Parameters:
+     * @param {Object} obj 
+     * 
+     * Returns:
+     * @return {OpenLayers.Layer.HTTPRequest}  An exact clone of this 
+     *                                  <OpenLayers.Layer.HTTPRequest>
+     */
+    clone: function (obj) {
+        
+        if (obj == null) {
+            obj = new OpenLayers.Layer.HTTPRequest(this.name,
+                                                   this.url,
+                                                   this.params,
+                                                   this.getOptions());
+        }
+        
+        //get all additions from superclasses
+        obj = OpenLayers.Layer.prototype.clone.apply(this, [obj]);
+
+        // copy/set any non-init, non-simple values here
+        
+        return obj;
+    },
+
+    /** 
+     * APIMethod: setUrl
+     * 
+     * Parameters:
+     * @param {string} newUrl 
+     */
+    setUrl: function(newUrl) {
+        this.url = newUrl;
+    },
+
+    /**
+     * APIMethod: mergeNewParams
+     * 
+     * Parameters:
+     * @param {Object} newParams 
+     *
+     * Returns:
+     * redrawn: {Boolean} whether the layer was actually redrawn.
+     */
+    mergeNewParams:function(newParams) {
+        this.params = OpenLayers.Util.extend(this.params, newParams);
+        var ret = this.redraw();
+        if(this.map != null) {
+            this.map.events.triggerEvent("changelayer", {
+                layer: this,
+                property: "params"
+            });
+        }
+        return ret;
+    },
+
+    /**
+     * APIMethod: redraw
+     * Redraws the layer.  Returns true if the layer was redrawn, false if not.
+     *
+     * Parameters:
+     * @param {boolean} force  Force redraw by adding random parameter.
+     *
+     * Returns:
+     * @return {boolean}  The layer was redrawn.
+     */
+    redraw: function(force) { 
+        if (force) {
+            return this.mergeNewParams({"_olSalt": Math.random()});
+        } else {
+            return OpenLayers.Layer.prototype.redraw.apply(this, []);
+        }
+    },
+    
+    /**
+     * Method: selectUrl
+     * selectUrl() implements the standard floating-point multiplicative
+     *     hash function described by Knuth, and hashes the contents of the 
+     *     given param string into a float between 0 and 1. This float is then
+     *     scaled to the size of the provided urls array, and used to select
+     *     a URL.
+     *
+     * Parameters:
+     * @param {string} paramString 
+     * @param {Array.<string>} urls 
+     * 
+     * Returns:
+     * @return {string}  An entry from the urls array, deterministically selected based
+     *          on the paramString.
+     */
+    selectUrl: function(paramString, urls) {
+        var product = 1;
+        for (var i=0, len=paramString.length; i<len; i++) { 
+            product *= paramString.charCodeAt(i) * this.URL_HASH_FACTOR; 
+            product -= Math.floor(product); 
+        }
+        return urls[Math.floor(product * urls.length)];
+    },
+
+    /** 
+     * Method: getFullRequestString
+     * Combine url with layer's params and these newParams. 
+     *   
+     *    does checking on the serverPath variable, allowing for cases when it 
+     *     is supplied with trailing ? or &, as well as cases where not. 
+     *
+     *    return in formatted string like this:
+     *        "server?key1=value1&key2=value2&key3=value3"
+     * 
+     * WARNING: The altUrl parameter is deprecated and will be removed in 3.0.
+     *
+     * Parameters:
+     * @param {Object} newParams 
+     * @param {string} altUrl  Use this as the url instead of the layer's url
+     *   
+     * Returns: 
+     * @return {string} 
+     */
+    getFullRequestString:function(newParams, altUrl) {
+
+        // if not altUrl passed in, use layer's url
+        var url = altUrl || this.url;
+        
+        // create a new params hashtable with all the layer params and the 
+        // new params together. then convert to string
+        var allParams = OpenLayers.Util.extend({}, this.params);
+        allParams = OpenLayers.Util.extend(allParams, newParams);
+        var paramsString = OpenLayers.Util.getParameterString(allParams);
+        
+        // if url is not a string, it should be an array of strings, 
+        // in which case we will deterministically select one of them in 
+        // order to evenly distribute requests to different urls.
+        //
+        if (OpenLayers.Util.isArray(url)) {
+            url = this.selectUrl(paramsString, url);
+        }   
+ 
+        // ignore parameters that are already in the url search string
+        var urlParams = 
+            OpenLayers.Util.upperCaseObject(OpenLayers.Util.getParameters(url));
+        for(var key in allParams) {
+            if(key.toUpperCase() in urlParams) {
+                delete allParams[key];
+            }
+        }
+        paramsString = OpenLayers.Util.getParameterString(allParams);
+        
+        return OpenLayers.Util.urlAppend(url, paramsString);
+    },
+
+    CLASS_NAME: "OpenLayers.Layer.HTTPRequest"
+});

Added: sandbox/jsdoc/jsd/OpenLayers/Layer.js
===================================================================
--- sandbox/jsdoc/jsd/OpenLayers/Layer.js	                        (rev 0)
+++ sandbox/jsdoc/jsd/OpenLayers/Layer.js	2011-09-17 20:24:02 UTC (rev 12394)
@@ -0,0 +1,1343 @@
+/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for 
+ * full list of contributors). Published under the Clear BSD license.  
+ * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
+ * full text of the license. */
+
+
+/**
+ * @requires OpenLayers/BaseTypes/Class.js
+ * @requires OpenLayers/Map.js
+ * @requires OpenLayers/Projection.js
+ */
+
+/**
+ * Class: OpenLayers.Layer
+ */
+OpenLayers.Layer = OpenLayers.Class({
+
+    /**
+     * APIProperty: id
+     * @type {string} 
+     */
+    id: null,
+
+    /** 
+     * APIProperty: name
+     * @type {string} 
+     */
+    name: null,
+
+    /** 
+     * APIProperty: div
+     * @type {Element} 
+     */
+    div: null,
+
+    /**
+     * Property: opacity
+     * @type {number}  The layer's opacity. Float number between 0.0 and 1.0. Default
+     * is 1.
+     */
+    opacity: 1,
+
+    /**
+     * APIProperty: alwaysInRange
+     * @type {boolean}  If a layer's display should not be scale-based, this should 
+     *     be set to true. This will cause the layer, as an overlay, to always 
+     *     be 'active', by always returning true from the calculateInRange() 
+     *     function. 
+     * 
+     *     If not explicitly specified for a layer, its value will be 
+     *     determined on startup in initResolutions() based on whether or not 
+     *     any scale-specific properties have been set as options on the 
+     *     layer. If no scale-specific options have been set on the layer, we 
+     *     assume that it should always be in range.
+     * 
+     *     See #987 for more info.
+     */
+    alwaysInRange: null,   
+
+    /**
+     * @const Constant: EVENT_TYPES
+     * @type {Array.<string>}  Supported application event types.  Register a listener
+     *     for a particular event with the following syntax:
+     * (code)
+     * layer.events.register(type, obj, listener);
+     * (end)
+     *
+     * Listeners will be called with a reference to an event object.  The
+     *     properties of this event depends on exactly what happened.
+     *
+     * All event objects have at least the following properties:
+     * object - {Object} A reference to layer.events.object.
+     * element - {DOMElement} A reference to layer.events.element.
+     *
+     * Supported map event types:
+     * loadstart - Triggered when layer loading starts.
+     * loadend - Triggered when layer loading ends.
+     * loadcancel - Triggered when layer loading is canceled.
+     * visibilitychanged - Triggered when layer visibility is changed.
+     * move - Triggered when layer moves (triggered with every mousemove
+     *     during a drag).
+     * moveend - Triggered when layer is done moving, object passed as
+     *     argument has a zoomChanged boolean property which tells that the
+     *     zoom has changed.
+     * added - Triggered after the layer is added to a map.  Listeners will
+     *     receive an object with a *map* property referencing the map and a
+     *     *layer* property referencing the layer.
+     * removed - Triggered after the layer is removed from the map.  Listeners
+     *     will receive an object with a *map* property referencing the map and
+     *     a *layer* property referencing the layer.
+     */
+    EVENT_TYPES: ["loadstart", "loadend", "loadcancel", "visibilitychanged",
+                  "move", "moveend", "added", "removed"],
+
+    /**
+     * @const Constant: RESOLUTION_PROPERTIES
+     * @type {Array}  The properties that are used for calculating resolutions
+     *     information.
+     */
+    RESOLUTION_PROPERTIES: [
+        'scales', 'resolutions',
+        'maxScale', 'minScale',
+        'maxResolution', 'minResolution',
+        'numZoomLevels', 'maxZoomLevel'
+    ],
+
+    /**
+     * APIProperty: events
+     * @type {OpenLayers.Events} 
+     */
+    events: null,
+
+    /**
+     * APIProperty: map
+     * @type {OpenLayers.Map}  This variable is set when the layer is added to 
+     *     the map, via the accessor function setMap().
+     */
+    map: null,
+    
+    /**
+     * APIProperty: isBaseLayer
+     * @type {boolean}  Whether or not the layer is a base layer. This should be set 
+     *     individually by all subclasses. Default is false
+     */
+    isBaseLayer: false,
+ 
+    /**
+     * Property: alpha
+     * @type {boolean}  The layer's images have an alpha channel.  Default is false. 
+     */
+    alpha: false,
+
+    /** 
+     * APIProperty: displayInLayerSwitcher
+     * @type {boolean}  Display the layer's name in the layer switcher.  Default is
+     *     true.
+     */
+    displayInLayerSwitcher: true,
+
+    /**
+     * APIProperty: visibility
+     * @type {boolean}  The layer should be displayed in the map.  Default is true.
+     */
+    visibility: true,
+
+    /**
+     * APIProperty: attribution
+     * @type {string}  Attribution string, displayed when an 
+     *     <OpenLayers.Control.Attribution> has been added to the map.
+     */
+    attribution: null, 
+
+    /** 
+     * Property: inRange
+     * @type {boolean}  The current map resolution is within the layer's min/max 
+     *     range. This is set in <OpenLayers.Map.setCenter> whenever the zoom 
+     *     changes.
+     */
+    inRange: false,
+    
+    /**
+     * Propery: imageSize
+     * {<OpenLayers.Size>} For layers with a gutter, the image is larger than 
+     *     the tile by twice the gutter in each dimension.
+     */
+    imageSize: null,
+    
+    /**
+     * Property: imageOffset
+     * @type {OpenLayers.Pixel}  For layers with a gutter, the image offset 
+     *     represents displacement due to the gutter.
+     */
+    imageOffset: null,
+
+  // OPTIONS
+
+    /** 
+     * Property: options
+     * @type {Object}  An optional object whose properties will be set on the layer.
+     *     Any of the layer properties can be set as a property of the options
+     *     object and sent to the constructor when the layer is created.
+     */
+    options: null,
+
+    /**
+     * APIProperty: eventListeners
+     * @type {Object}  If set as an option at construction, the eventListeners
+     *     object will be registered with <OpenLayers.Events.on>.  Object
+     *     structure must be a listeners object as shown in the example for
+     *     the events.on method.
+     */
+    eventListeners: null,
+
+    /**
+     * APIProperty: gutter
+     * @type {number}  Determines the width (in pixels) of the gutter around image
+     *     tiles to ignore.  By setting this property to a non-zero value,
+     *     images will be requested that are wider and taller than the tile
+     *     size by a value of 2 x gutter.  This allows artifacts of rendering
+     *     at tile edges to be ignored.  Set a gutter value that is equal to
+     *     half the size of the widest symbol that needs to be displayed.
+     *     Defaults to zero.  Non-tiled layers always have zero gutter.
+     */ 
+    gutter: 0, 
+
+    /**
+     * APIProperty: projection
+     * @type {OpenLayers.Projection}  or {<String>} Set in the layer options to
+     *     override the default projection string this layer - also set maxExtent,
+     *     maxResolution, and units if appropriate. Can be either a string or
+     *     an <OpenLayers.Projection> object when created -- will be converted
+     *     to an object when setMap is called if a string is passed.  
+     */
+    projection: null,    
+    
+    /**
+     * APIProperty: units
+     * @type {string}  The layer map units.  Defaults to 'degrees'.  Possible values
+     *     are 'degrees' (or 'dd'), 'm', 'ft', 'km', 'mi', 'inches'.
+     */
+    units: null,
+
+    /**
+     * APIProperty: scales
+     * @type {Array}   An array of map scales in descending order.  The values in the
+     *     array correspond to the map scale denominator.  Note that these
+     *     values only make sense if the display (monitor) resolution of the
+     *     client is correctly guessed by whomever is configuring the
+     *     application.  In addition, the units property must also be set.
+     *     Use <resolutions> instead wherever possible.
+     */
+    scales: null,
+
+    /**
+     * APIProperty: resolutions
+     * @type {Array}  A list of map resolutions (map units per pixel) in descending
+     *     order.  If this is not set in the layer constructor, it will be set
+     *     based on other resolution related properties (maxExtent,
+     *     maxResolution, maxScale, etc.).
+     */
+    resolutions: null,
+    
+    /**
+     * APIProperty: maxExtent
+     * @type {OpenLayers.Bounds}   The center of these bounds will not stray outside
+     *     of the viewport extent during panning.  In addition, if
+     *     <displayOutsideMaxExtent> is set to false, data will not be
+     *     requested that falls completely outside of these bounds.
+     */
+    maxExtent: null,
+    
+    /**
+     * APIProperty: minExtent
+     * @type {OpenLayers.Bounds} 
+     */
+    minExtent: null,
+    
+    /**
+     * APIProperty: maxResolution
+     * @type {number}  Default max is 360 deg / 256 px, which corresponds to
+     *     zoom level 0 on gmaps.  Specify a different value in the layer 
+     *     options if you are not using a geographic projection and 
+     *     displaying the whole world.
+     */
+    maxResolution: null,
+
+    /**
+     * APIProperty: minResolution
+     * @type {number} 
+     */
+    minResolution: null,
+
+    /**
+     * APIProperty: numZoomLevels
+     * @type {number} 
+     */
+    numZoomLevels: null,
+    
+    /**
+     * APIProperty: minScale
+     * @type {number} 
+     */
+    minScale: null,
+    
+    /**
+     * APIProperty: maxScale
+     * @type {number} 
+     */
+    maxScale: null,
+
+    /**
+     * APIProperty: displayOutsideMaxExtent
+     * @type {boolean}  Request map tiles that are completely outside of the max 
+     *     extent for this layer. Defaults to false.
+     */
+    displayOutsideMaxExtent: false,
+
+    /**
+     * APIProperty: wrapDateLine
+     * @type {boolean}  #487 for more info.   
+     */
+    wrapDateLine: false,
+    
+    /**
+     * APIProperty: transitionEffect
+     * @type {string}  The transition effect to use when the map is panned or
+     *     zoomed.  
+     *
+     * There are currently two supported values:
+     *  - *null* No transition effect (the default).
+     *  - *resize*  Existing tiles are resized on zoom to provide a visual
+     *    effect of the zoom having taken place immediately.  As the
+     *    new tiles become available, they are drawn over top of the
+     *    resized tiles.
+     */
+    transitionEffect: null,
+    
+    /**
+     * Property: SUPPORTED_TRANSITIONS
+     * @type {Array}  An immutable (that means don't change it!) list of supported 
+     *     transitionEffect values.
+     */
+    SUPPORTED_TRANSITIONS: ['resize'],
+
+    /**
+     * Property: metadata
+     * @type {Object}  This object can be used to store additional information on a
+     *     layer object.
+     */
+    metadata: {},
+    
+    /**
+     * @constructor Constructor: OpenLayers.Layer
+     *
+     * Parameters:
+     * @param {string} name  The layer name
+     * @param {Object=} options options - {Object} Hashtable of extra options to tag onto the layer
+     */
+    initialize: function(name, options) {
+
+        this.addOptions(options);
+
+        this.name = name;
+        
+        if (this.id == null) {
+
+            this.id = OpenLayers.Util.createUniqueID(this.CLASS_NAME + "_");
+
+            this.div = OpenLayers.Util.createDiv(this.id);
+            this.div.style.width = "100%";
+            this.div.style.height = "100%";
+            this.div.dir = "ltr";
+
+            this.events = new OpenLayers.Events(this, this.div, 
+                                                this.EVENT_TYPES);
+            if(this.eventListeners instanceof Object) {
+                this.events.on(this.eventListeners);
+            }
+
+        }
+
+        if (this.wrapDateLine) {
+            this.displayOutsideMaxExtent = true;
+        }
+    },
+    
+    /**
+     * Method: destroy
+     * Destroy is a destructor: this is to alleviate cyclic references which
+     *     the Javascript garbage cleaner can not take care of on its own.
+     *
+     * Parameters:
+     * @param {boolean} setNewBaseLayer  Set a new base layer when this layer has
+     *     been destroyed.  Default is true.
+     */
+    destroy: function(setNewBaseLayer) {
+        if (setNewBaseLayer == null) {
+            setNewBaseLayer = true;
+        }
+        if (this.map != null) {
+            this.map.removeLayer(this, setNewBaseLayer);
+        }
+        this.projection = null;
+        this.map = null;
+        this.name = null;
+        this.div = null;
+        this.options = null;
+
+        if (this.events) {
+            if(this.eventListeners) {
+                this.events.un(this.eventListeners);
+            }
+            this.events.destroy();
+        }
+        this.eventListeners = null;
+        this.events = null;
+    },
+    
+   /**
+    * Method: clone
+    *
+    * Parameters:
+    * @param {OpenLayers.Layer} obj  The layer to be cloned
+    *
+    * Returns:
+    * @return {OpenLayers.Layer}  An exact clone of this <OpenLayers.Layer>
+    */
+    clone: function (obj) {
+        
+        if (obj == null) {
+            obj = new OpenLayers.Layer(this.name, this.getOptions());
+        }
+        
+        // catch any randomly tagged-on properties
+        OpenLayers.Util.applyDefaults(obj, this);
+        
+        // a cloned layer should never have its map property set
+        //  because it has not been added to a map yet. 
+        obj.map = null;
+        
+        return obj;
+    },
+    
+    /**
+     * Method: getOptions
+     * Extracts an object from the layer with the properties that were set as
+     *     options, but updates them with the values currently set on the
+     *     instance.
+     * 
+     * Returns:
+     * @return {Object}  the <options> of the layer, representing the current state.
+     */
+    getOptions: function() {
+        var options = {};
+        for(var o in this.options) {
+            options[o] = this[o];
+        }
+        return options;
+    },
+    
+    /** 
+     * APIMethod: setName
+     * Sets the new layer name for this layer.  Can trigger a changelayer event
+     *     on the map.
+     *
+     * Parameters:
+     * @param {string} newName  The new name.
+     */
+    setName: function(newName) {
+        if (newName != this.name) {
+            this.name = newName;
+            if (this.map != null) {
+                this.map.events.triggerEvent("changelayer", {
+                    layer: this,
+                    property: "name"
+                });
+            }
+        }
+    },    
+    
+   /**
+    * APIMethod: addOptions
+    * 
+    * Parameters:
+    * @param {Object} newOptions 
+    * @param {boolean} reinitialize  If set to true, and if resolution options of the
+    *     current baseLayer were changed, the map will be recentered to make
+    *     sure that it is displayed with a valid resolution, and a
+    *     changebaselayer event will be triggered.
+    */
+    addOptions: function (newOptions, reinitialize) {
+
+        if (this.options == null) {
+            this.options = {};
+        }
+
+        // update our copy for clone
+        OpenLayers.Util.extend(this.options, newOptions);
+
+        // add new options to this
+        OpenLayers.Util.extend(this, newOptions);
+
+        // make sure this.projection references a projection object
+        if(typeof this.projection == "string") {
+            this.projection = new OpenLayers.Projection(this.projection);
+        }
+
+        // get the units from the projection, if we have a projection
+        // and it it has units
+        if(this.projection && this.projection.getUnits()) {
+            this.units = this.projection.getUnits();
+        }
+
+        // re-initialize resolutions if necessary, i.e. if any of the
+        // properties of the "properties" array defined below is set
+        // in the new options
+        if(this.map) {
+            // store current resolution so we can try to restore it later
+            var resolution = this.map.getResolution();
+            var properties = this.RESOLUTION_PROPERTIES.concat(
+                ["projection", "units", "minExtent", "maxExtent"]
+            );
+            for(var o in newOptions) {
+                if(newOptions.hasOwnProperty(o) &&
+                   OpenLayers.Util.indexOf(properties, o) >= 0) {
+
+                    this.initResolutions();
+                    if (reinitialize && this.map.baseLayer === this) {
+                        // update map position, and restore previous resolution
+                        this.map.setCenter(this.map.getCenter(),
+                            this.map.getZoomForResolution(resolution),
+                            false, true
+                        );
+                        // trigger a changebaselayer event to make sure that
+                        // all controls (especially
+                        // OpenLayers.Control.PanZoomBar) get notified of the
+                        // new options
+                        this.map.events.triggerEvent("changebaselayer", {
+                            layer: this
+                        });
+                    }
+                    break;
+                }
+            }
+        }
+    },
+
+    /**
+     * APIMethod: onMapResize
+     * This function can be implemented by subclasses
+     */
+    onMapResize: function() {
+        //this function can be implemented by subclasses  
+    },
+
+    /**
+     * APIMethod: redraw
+     * Redraws the layer.  Returns true if the layer was redrawn, false if not.
+     *
+     * Returns:
+     * @return {boolean}  The layer was redrawn.
+     */
+    redraw: function() {
+        var redrawn = false;
+        if (this.map) {
+
+            // min/max Range may have changed
+            this.inRange = this.calculateInRange();
+
+            // map's center might not yet be set
+            var extent = this.getExtent();
+
+            if (extent && this.inRange && this.visibility) {
+                var zoomChanged = true;
+                this.moveTo(extent, zoomChanged, false);
+                this.events.triggerEvent("moveend",
+                    {"zoomChanged": zoomChanged});
+                redrawn = true;
+            }
+        }
+        return redrawn;
+    },
+
+    /**
+     * Method: moveTo
+     * 
+     * Parameters:
+     * @param {OpenLayers.Bounds} bounds 
+     * @param {boolean} zoomChanged  Tells when zoom has changed, as layers have to
+     *     do some init work in that case.
+     * @param {boolean} dragging 
+     */
+    moveTo:function(bounds, zoomChanged, dragging) {
+        var display = this.visibility;
+        if (!this.isBaseLayer) {
+            display = display && this.inRange;
+        }
+        this.display(display);
+    },
+
+    /**
+     * Method: moveByPx
+     * Move the layer based on pixel vector. To be implemented by subclasses.
+     *
+     * Parameters:
+     * @param {number} dx  The x coord of the displacement vector.
+     * @param {number} dy  The y coord of the displacement vector.
+     */
+    moveByPx: function(dx, dy) {
+    },
+
+    /**
+     * Method: setMap
+     * Set the map property for the layer. This is done through an accessor
+     *     so that subclasses can override this and take special action once 
+     *     they have their map variable set. 
+     * 
+     *     Here we take care to bring over any of the necessary default 
+     *     properties from the map. 
+     * 
+     * Parameters:
+     * @param {OpenLayers.Map} map 
+     */
+    setMap: function(map) {
+        if (this.map == null) {
+        
+            this.map = map;
+            
+            // grab some essential layer data from the map if it hasn't already
+            //  been set
+            this.maxExtent = this.maxExtent || this.map.maxExtent;
+            this.minExtent = this.minExtent || this.map.minExtent;
+
+            this.projection = this.projection || this.map.projection;
+            if (typeof this.projection == "string") {
+                this.projection = new OpenLayers.Projection(this.projection);
+            }
+
+            // Check the projection to see if we can get units -- if not, refer
+            // to properties.
+            this.units = this.projection.getUnits() ||
+                         this.units || this.map.units;
+            
+            this.initResolutions();
+            
+            if (!this.isBaseLayer) {
+                this.inRange = this.calculateInRange();
+                var show = ((this.visibility) && (this.inRange));
+                this.div.style.display = show ? "" : "none";
+            }
+            
+            // deal with gutters
+            this.setTileSize();
+        }
+    },
+    
+    /**
+     * Method: afterAdd
+     * Called at the end of the map.addLayer sequence.  At this point, the map
+     *     will have a base layer.  To be overridden by subclasses.
+     */
+    afterAdd: function() {
+    },
+    
+    /**
+     * APIMethod: removeMap
+     * Just as setMap() allows each layer the possibility to take a 
+     *     personalized action on being added to the map, removeMap() allows
+     *     each layer to take a personalized action on being removed from it. 
+     *     For now, this will be mostly unused, except for the EventPane layer,
+     *     which needs this hook so that it can remove the special invisible
+     *     pane. 
+     * 
+     * Parameters:
+     * @param {OpenLayers.Map} map 
+     */
+    removeMap: function(map) {
+        //to be overridden by subclasses
+    },
+    
+    /**
+     * APIMethod: getImageSize
+     *
+     * Parameters:
+     * @param {OpenLayers.Bounds} bounds  optional tile bounds, can be used
+     *     by subclasses that have to deal with different tile sizes at the
+     *     layer extent edges (e.g. Zoomify)
+     * 
+     * Returns:
+     * @return {OpenLayers.Size}  The size that the image should be, taking into 
+     *     account gutters.
+     */ 
+    getImageSize: function(bounds) { 
+        return (this.imageSize || this.tileSize); 
+    },    
+  
+    /**
+     * APIMethod: setTileSize
+     * Set the tile size based on the map size.  This also sets layer.imageSize
+     *     and layer.imageOffset for use by Tile.Image.
+     * 
+     * Parameters:
+     * @param {OpenLayers.Size} size 
+     */
+    setTileSize: function(size) {
+        var tileSize = (size) ? size :
+                                ((this.tileSize) ? this.tileSize :
+                                                   this.map.getTileSize());
+        this.tileSize = tileSize;
+        if(this.gutter) {
+          // layers with gutters need non-null tile sizes
+          //if(tileSize == null) {
+          //    OpenLayers.console.error("Error in layer.setMap() for " +
+          //                              this.name + ": layers with " +
+          //                              "gutters need non-null tile sizes");
+          //}
+            this.imageOffset = new OpenLayers.Pixel(-this.gutter, 
+                                                    -this.gutter); 
+            this.imageSize = new OpenLayers.Size(tileSize.w + (2*this.gutter), 
+                                                 tileSize.h + (2*this.gutter)); 
+        }
+    },
+
+    /**
+     * APIMethod: getVisibility
+     * 
+     * Returns:
+     * @return {boolean}  The layer should be displayed (if in range).
+     */
+    getVisibility: function() {
+        return this.visibility;
+    },
+
+    /** 
+     * APIMethod: setVisibility
+     * Set the visibility flag for the layer and hide/show & redraw 
+     *     accordingly. Fire event unless otherwise specified
+     * 
+     * Note that visibility is no longer simply whether or not the layer's
+     *     style.display is set to "block". Now we store a 'visibility' state 
+     *     property on the layer class, this allows us to remember whether or 
+     *     not we *desire* for a layer to be visible. In the case where the 
+     *     map's resolution is out of the layer's range, this desire may be 
+     *     subverted.
+     * 
+     * Parameters:
+     * @param {boolean} visibility  Whether or not to display the layer (if in range)
+     */
+    setVisibility: function(visibility) {
+        if (visibility != this.visibility) {
+            this.visibility = visibility;
+            this.display(visibility);
+            this.redraw();
+            if (this.map != null) {
+                this.map.events.triggerEvent("changelayer", {
+                    layer: this,
+                    property: "visibility"
+                });
+            }
+            this.events.triggerEvent("visibilitychanged");
+        }
+    },
+
+    /** 
+     * APIMethod: display
+     * Hide or show the Layer. This is designed to be used internally, and 
+     *     is not generally the way to enable or disable the layer. For that,
+     *     use the setVisibility function instead..
+     * 
+     * Parameters:
+     * @param {boolean} display 
+     */
+    display: function(display) {
+        if (display != (this.div.style.display != "none")) {
+            this.div.style.display = (display && this.calculateInRange()) ? "block" : "none";
+        }
+    },
+
+    /**
+     * APIMethod: calculateInRange
+     * 
+     * Returns:
+     * @return {boolean}  The layer is displayable at the current map's current
+     *     resolution. Note that if 'alwaysInRange' is true for the layer, 
+     *     this function will always return true.
+     */
+    calculateInRange: function() {
+        var inRange = false;
+
+        if (this.alwaysInRange) {
+            inRange = true;
+        } else {
+            if (this.map) {
+                var resolution = this.map.getResolution();
+                inRange = ( (resolution >= this.minResolution) &&
+                            (resolution <= this.maxResolution) );
+            }
+        }
+        return inRange;
+    },
+
+    /** 
+     * APIMethod: setIsBaseLayer
+     * 
+     * Parameters:
+     * @param {boolean} isBaseLayer 
+     */
+    setIsBaseLayer: function(isBaseLayer) {
+        if (isBaseLayer != this.isBaseLayer) {
+            this.isBaseLayer = isBaseLayer;
+            if (this.map != null) {
+                this.map.events.triggerEvent("changebaselayer", {
+                    layer: this
+                });
+            }
+        }
+    },
+
+  /********************************************************/
+  /*                                                      */
+  /*                 Baselayer Functions                  */
+  /*                                                      */
+  /********************************************************/
+  
+    /** 
+     * Method: initResolutions
+     * This method's responsibility is to set up the 'resolutions' array 
+     *     for the layer -- this array is what the layer will use to interface
+     *     between the zoom levels of the map and the resolution display 
+     *     of the layer.
+     * 
+     * The user has several options that determine how the array is set up.
+     *  
+     * For a detailed explanation, see the following wiki from the 
+     *     openlayers.org homepage:
+     *     http://trac.openlayers.org/wiki/SettingZoomLevels
+     */
+    initResolutions: function() {
+
+        // ok we want resolutions, here's our strategy:
+        //
+        // 1. if resolutions are defined in the layer config, use them
+        // 2. else, if scales are defined in the layer config then derive
+        //    resolutions from these scales
+        // 3. else, attempt to calculate resolutions from maxResolution,
+        //    minResolution, numZoomLevels, maxZoomLevel set in the
+        //    layer config
+        // 4. if we still don't have resolutions, and if resolutions
+        //    are defined in the same, use them
+        // 5. else, if scales are defined in the map then derive
+        //    resolutions from these scales
+        // 6. else, attempt to calculate resolutions from maxResolution,
+        //    minResolution, numZoomLevels, maxZoomLevel set in the
+        //    map
+        // 7. hope for the best!
+
+        var i, len, p;
+        var props = {}, alwaysInRange = true;
+
+        // get resolution data from layer config
+        // (we also set alwaysInRange in the layer as appropriate)
+        for(i=0, len=this.RESOLUTION_PROPERTIES.length; i<len; i++) {
+            p = this.RESOLUTION_PROPERTIES[i];
+            props[p] = this.options[p];
+            if(alwaysInRange && this.options[p]) {
+                alwaysInRange = false;
+            }
+        }
+        if(this.alwaysInRange == null) {
+            this.alwaysInRange = alwaysInRange;
+        }
+
+        // if we don't have resolutions then attempt to derive them from scales
+        if(props.resolutions == null) {
+            props.resolutions = this.resolutionsFromScales(props.scales);
+        }
+
+        // if we still don't have resolutions then attempt to calculate them
+        if(props.resolutions == null) {
+            props.resolutions = this.calculateResolutions(props);
+        }
+
+        // if we couldn't calculate resolutions then we look at we have
+        // in the map
+        if(props.resolutions == null) {
+            for(i=0, len=this.RESOLUTION_PROPERTIES.length; i<len; i++) {
+                p = this.RESOLUTION_PROPERTIES[i];
+                props[p] = this.options[p] != null ?
+                    this.options[p] : this.map[p];
+            }
+            if(props.resolutions == null) {
+                props.resolutions = this.resolutionsFromScales(props.scales);
+            }
+            if(props.resolutions == null) {
+                props.resolutions = this.calculateResolutions(props);
+            }
+        }
+
+        // ok, we new need to set properties in the instance
+
+        // get maxResolution from the config if it's defined there
+        var maxResolution;
+        if(this.options.maxResolution &&
+           this.options.maxResolution !== "auto") {
+            maxResolution = this.options.maxResolution;
+        }
+        if(this.options.minScale) {
+            maxResolution = OpenLayers.Util.getResolutionFromScale(
+                this.options.minScale, this.units);
+        }
+
+        // get minResolution from the config if it's defined there
+        var minResolution;
+        if(this.options.minResolution &&
+           this.options.minResolution !== "auto") {
+            minResolution = this.options.minResolution;
+        }
+        if(this.options.maxScale) {
+            minResolution = OpenLayers.Util.getResolutionFromScale(
+                this.options.maxScale, this.units);
+        }
+
+        if(props.resolutions) {
+
+            //sort resolutions array descendingly
+            props.resolutions.sort(function(a, b) {
+                return (b - a);
+            });
+
+            // if we still don't have a maxResolution get it from the
+            // resolutions array
+            if(!maxResolution) {
+                maxResolution = props.resolutions[0];
+            }
+
+            // if we still don't have a minResolution get it from the
+            // resolutions array
+            if(!minResolution) {
+                var lastIdx = props.resolutions.length - 1;
+                minResolution = props.resolutions[lastIdx];
+            }
+        }
+
+        this.resolutions = props.resolutions;
+        if(this.resolutions) {
+            len = this.resolutions.length;
+            this.scales = new Array(len);
+            for(i=0; i<len; i++) {
+                this.scales[i] = OpenLayers.Util.getScaleFromResolution(
+                    this.resolutions[i], this.units);
+            }
+            this.numZoomLevels = len;
+        }
+        this.minResolution = minResolution;
+        if(minResolution) {
+            this.maxScale = OpenLayers.Util.getScaleFromResolution(
+                minResolution, this.units);
+        }
+        this.maxResolution = maxResolution;
+        if(maxResolution) {
+            this.minScale = OpenLayers.Util.getScaleFromResolution(
+                maxResolution, this.units);
+        }
+    },
+
+    /**
+     * Method: resolutionsFromScales
+     * Derive resolutions from scales.
+     *
+     * Parameters:
+     * @param {Array.<number>} scales  Scales
+     *
+     * Returns
+     * {Array(Number)} Resolutions
+     */
+    resolutionsFromScales: function(scales) {
+        if(scales == null) {
+            return;
+        }
+        var resolutions, i, len;
+        len = scales.length;
+        resolutions = new Array(len);
+        for(i=0; i<len; i++) {
+            resolutions[i] = OpenLayers.Util.getResolutionFromScale(
+                scales[i], this.units);
+        }
+        return resolutions;
+    },
+
+    /**
+     * Method: calculateResolutions
+     * Calculate resolutions based on the provided properties.
+     *
+     * Parameters:
+     * @param {Object} props  Properties
+     *
+     * Return:
+     * @return {Array.<Number>}  Array of resolutions.
+     */
+    calculateResolutions: function(props) {
+
+        var viewSize, wRes, hRes;
+
+        // determine maxResolution
+        var maxResolution = props.maxResolution;
+        if(props.minScale != null) {
+            maxResolution =
+                OpenLayers.Util.getResolutionFromScale(props.minScale,
+                                                       this.units);
+        } else if(maxResolution == "auto" && this.maxExtent != null) {
+            viewSize = this.map.getSize();
+            wRes = this.maxExtent.getWidth() / viewSize.w;
+            hRes = this.maxExtent.getHeight() / viewSize.h;
+            maxResolution = Math.max(wRes, hRes);
+        }
+
+        // determine minResolution
+        var minResolution = props.minResolution;
+        if(props.maxScale != null) {
+            minResolution =
+                OpenLayers.Util.getResolutionFromScale(props.maxScale,
+                                                       this.units);
+        } else if(props.minResolution == "auto" && this.minExtent != null) {
+            viewSize = this.map.getSize();
+            wRes = this.minExtent.getWidth() / viewSize.w;
+            hRes = this.minExtent.getHeight()/ viewSize.h;
+            minResolution = Math.max(wRes, hRes);
+        }
+
+        // determine numZoomLevels
+        var maxZoomLevel = props.maxZoomLevel;
+        var numZoomLevels = props.numZoomLevels;
+        if(typeof minResolution === "number" &&
+           typeof maxResolution === "number" && numZoomLevels === undefined) {
+            var ratio = maxResolution / minResolution;
+            numZoomLevels = Math.floor(Math.log(ratio) / Math.log(2)) + 1;
+        } else if(numZoomLevels === undefined && maxZoomLevel != null) {
+            numZoomLevels = maxZoomLevel + 1;
+        }
+
+        // are we able to calculate resolutions?
+        if(typeof numZoomLevels !== "number" || numZoomLevels <= 0 ||
+           (typeof maxResolution !== "number" &&
+                typeof minResolution !== "number")) {
+            return;
+        }
+
+        // now we have numZoomLevels and at least one of maxResolution
+        // or minResolution, we can populate the resolutions array
+
+        var resolutions = new Array(numZoomLevels);
+        var base = 2;
+        if(typeof minResolution == "number" &&
+           typeof maxResolution == "number") {
+            // if maxResolution and minResolution are set, we calculate
+            // the base for exponential scaling that starts at
+            // maxResolution and ends at minResolution in numZoomLevels
+            // steps.
+            base = Math.pow(
+                    (maxResolution / minResolution),
+                (1 / (numZoomLevels - 1))
+            );
+        }
+
+        var i;
+        if(typeof maxResolution === "number") {
+            for(i=0; i<numZoomLevels; i++) {
+                resolutions[i] = maxResolution / Math.pow(base, i);
+            }
+        } else {
+            for(i=0; i<numZoomLevels; i++) {
+                resolutions[numZoomLevels - 1 - i] =
+                    minResolution * Math.pow(base, i);
+            }
+        }
+
+        return resolutions;
+    },
+
+    /**
+     * APIMethod: getResolution
+     * 
+     * Returns:
+     * @return {number}  The currently selected resolution of the map, taken from the
+     *     resolutions array, indexed by current zoom level.
+     */
+    getResolution: function() {
+        var zoom = this.map.getZoom();
+        return this.getResolutionForZoom(zoom);
+    },
+
+    /** 
+     * APIMethod: getExtent
+     * 
+     * Returns:
+     * @return {OpenLayers.Bounds}  A Bounds object which represents the lon/lat 
+     *     bounds of the current viewPort.
+     */
+    getExtent: function() {
+        // just use stock map calculateBounds function -- passing no arguments
+        //  means it will user map's current center & resolution
+        //
+        return this.map.calculateBounds();
+    },
+
+    /**
+     * APIMethod: getZoomForExtent
+     * 
+     * Parameters:
+     * @param {OpenLayers.Bounds} extent 
+     * @param {boolean} closest  Find the zoom level that most closely fits the 
+     *     specified bounds. Note that this may result in a zoom that does 
+     *     not exactly contain the entire extent.
+     *     Default is false.
+     *
+     * Returns:
+     * @return {number}  The index of the zoomLevel (entry in the resolutions array) 
+     *     for the passed-in extent. We do this by calculating the ideal 
+     *     resolution for the given extent (based on the map size) and then 
+     *     calling getZoomForResolution(), passing along the 'closest'
+     *     parameter.
+     */
+    getZoomForExtent: function(extent, closest) {
+        var viewSize = this.map.getSize();
+        var idealResolution = Math.max( extent.getWidth()  / viewSize.w,
+                                        extent.getHeight() / viewSize.h );
+
+        return this.getZoomForResolution(idealResolution, closest);
+    },
+    
+    /** 
+     * Method: getDataExtent
+     * Calculates the max extent which includes all of the data for the layer.
+     *     This function is to be implemented by subclasses.
+     * 
+     * Returns:
+     * @return {OpenLayers.Bounds} 
+     */
+    getDataExtent: function () {
+        //to be implemented by subclasses
+    },
+
+    /**
+     * APIMethod: getResolutionForZoom
+     * 
+     * Parameter:
+     * @param {number} zoom 
+     * 
+     * Returns:
+     * @return {number}  A suitable resolution for the specified zoom.
+     */
+    getResolutionForZoom: function(zoom) {
+        zoom = Math.max(0, Math.min(zoom, this.resolutions.length - 1));
+        var resolution;
+        if(this.map.fractionalZoom) {
+            var low = Math.floor(zoom);
+            var high = Math.ceil(zoom);
+            resolution = this.resolutions[low] -
+                ((zoom-low) * (this.resolutions[low]-this.resolutions[high]));
+        } else {
+            resolution = this.resolutions[Math.round(zoom)];
+        }
+        return resolution;
+    },
+
+    /**
+     * APIMethod: getZoomForResolution
+     * 
+     * Parameters:
+     * @param {number} resolution 
+     * @param {boolean} closest  Find the zoom level that corresponds to the absolute 
+     *     closest resolution, which may result in a zoom whose corresponding
+     *     resolution is actually smaller than we would have desired (if this
+     *     is being called from a getZoomForExtent() call, then this means that
+     *     the returned zoom index might not actually contain the entire 
+     *     extent specified... but it'll be close).
+     *     Default is false.
+     * 
+     * Returns:
+     * @return {number}  The index of the zoomLevel (entry in the resolutions array) 
+     *     that corresponds to the best fit resolution given the passed in 
+     *     value and the 'closest' specification.
+     */
+    getZoomForResolution: function(resolution, closest) {
+        var zoom, i, len;
+        if(this.map.fractionalZoom) {
+            var lowZoom = 0;
+            var highZoom = this.resolutions.length - 1;
+            var highRes = this.resolutions[lowZoom];
+            var lowRes = this.resolutions[highZoom];
+            var res;
+            for(i=0, len=this.resolutions.length; i<len; ++i) {
+                res = this.resolutions[i];
+                if(res >= resolution) {
+                    highRes = res;
+                    lowZoom = i;
+                }
+                if(res <= resolution) {
+                    lowRes = res;
+                    highZoom = i;
+                    break;
+                }
+            }
+            var dRes = highRes - lowRes;
+            if(dRes > 0) {
+                zoom = lowZoom + ((highRes - resolution) / dRes);
+            } else {
+                zoom = lowZoom;
+            }
+        } else {
+            var diff;
+            var minDiff = Number.POSITIVE_INFINITY;
+            for(i=0, len=this.resolutions.length; i<len; i++) {            
+                if (closest) {
+                    diff = Math.abs(this.resolutions[i] - resolution);
+                    if (diff > minDiff) {
+                        break;
+                    }
+                    minDiff = diff;
+                } else {
+                    if (this.resolutions[i] < resolution) {
+                        break;
+                    }
+                }
+            }
+            zoom = Math.max(0, i-1);
+        }
+        return zoom;
+    },
+    
+    /**
+     * APIMethod: getLonLatFromViewPortPx
+     * 
+     * Parameters:
+     * @param {OpenLayers.Pixel} viewPortPx 
+     *
+     * Returns:
+     * @return {OpenLayers.LonLat}  An OpenLayers.LonLat which is the passed-in 
+     *     view port <OpenLayers.Pixel>, translated into lon/lat by the layer.
+     */
+    getLonLatFromViewPortPx: function (viewPortPx) {
+        var lonlat = null;
+        var map = this.map;
+        if (viewPortPx != null && map.minPx) {
+            var res = map.getResolution();
+            var maxExtent = map.getMaxExtent({restricted: true});
+            var lon = (viewPortPx.x - map.minPx.x) * res + maxExtent.left;
+            var lat = (map.minPx.y - viewPortPx.y) * res + maxExtent.top;
+            lonlat = new OpenLayers.LonLat(lon, lat);
+
+            if (this.wrapDateLine) {
+                lonlat = lonlat.wrapDateLine(this.maxExtent);
+            }
+        }
+        return lonlat;
+    },
+
+    /**
+     * APIMethod: getViewPortPxFromLonLat
+     * Returns a pixel location given a map location.  This method will return
+     *     fractional pixel values.
+     * 
+     * Parameters:
+     * @param {OpenLayers.LonLat} lonlat 
+     *
+     * Returns: 
+     * @return {OpenLayers.Pixel}  An <OpenLayers.Pixel> which is the passed-in 
+     *     <OpenLayers.LonLat>,translated into view port pixels.
+     */
+    getViewPortPxFromLonLat: function (lonlat) {
+        var px = null; 
+        if (lonlat != null) {
+            var resolution = this.map.getResolution();
+            var extent = this.map.getExtent();
+            px = new OpenLayers.Pixel(
+                (1/resolution * (lonlat.lon - extent.left)),
+                (1/resolution * (extent.top - lonlat.lat))
+            );    
+        }
+        return px;
+    },
+    
+    /**
+     * APIMethod: setOpacity
+     * Sets the opacity for the entire layer (all images)
+     * 
+     * Parameter:
+     * @param {number} opacity 
+     */
+    setOpacity: function(opacity) {
+        if (opacity != this.opacity) {
+            this.opacity = opacity;
+            for(var i=0, len=this.div.childNodes.length; i<len; ++i) {
+                var element = this.div.childNodes[i].firstChild;
+                OpenLayers.Util.modifyDOMElement(element, null, null, null, 
+                                                 null, null, null, opacity);
+            }
+            if (this.map != null) {
+                this.map.events.triggerEvent("changelayer", {
+                    layer: this,
+                    property: "opacity"
+                });
+            }
+        }
+    },
+
+    /**
+     * Method: getZIndex
+     * 
+     * Returns: 
+     * @return {number}  the z-index of this layer
+     */    
+    getZIndex: function () {
+        return this.div.style.zIndex;
+    },
+
+    /**
+     * Method: setZIndex
+     * 
+     * Parameters: 
+     * @param {number} zIndex 
+     */    
+    setZIndex: function (zIndex) {
+        this.div.style.zIndex = zIndex;
+    },
+
+    /**
+     * Method: adjustBounds
+     * This function will take a bounds, and if wrapDateLine option is set
+     *     on the layer, it will return a bounds which is wrapped around the 
+     *     world. We do not wrap for bounds which *cross* the 
+     *     maxExtent.left/right, only bounds which are entirely to the left 
+     *     or entirely to the right.
+     * 
+     * Parameters:
+     * @param {OpenLayers.Bounds} bounds 
+     */
+    adjustBounds: function (bounds) {
+
+        if (this.gutter) {
+            // Adjust the extent of a bounds in map units by the 
+            // layer's gutter in pixels.
+            var mapGutter = this.gutter * this.map.getResolution();
+            bounds = new OpenLayers.Bounds(bounds.left - mapGutter,
+                                           bounds.bottom - mapGutter,
+                                           bounds.right + mapGutter,
+                                           bounds.top + mapGutter);
+        }
+
+        if (this.wrapDateLine) {
+            // wrap around the date line, within the limits of rounding error
+            var wrappingOptions = { 
+                'rightTolerance':this.getResolution(),
+                'leftTolerance':this.getResolution()
+            };    
+            bounds = bounds.wrapDateLine(this.maxExtent, wrappingOptions);
+                              
+        }
+        return bounds;
+    },
+
+    CLASS_NAME: "OpenLayers.Layer"
+});



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