[OpenLayers-Dev] A generic button class:
Jeff Dege
jdege at korterra.com
Mon Jul 30 16:50:15 EDT 2007
> From: dev-bounces at openlayers.org
> [mailto:dev-bounces at openlayers.org] On Behalf Of Tim Schaub
> Sent: Monday, July 30, 2007 2:50 PM
> Cc: dev at openlayers.org
> Subject: Re: [OpenLayers-Dev] A generic button class:
>
> Finally, for documentation sake alone, it makes sense to define an
empty
> onClick method on the prototype (onClick: function() {}). Document
that
> and have your trigger method always call it.
If we do that, then the trigger function no longer seems meaningful.
Instead of my:
onClick: null,
type: OpenLayers.Control.TYPE_BUTTON,
trigger: function() {
if (this.onClick)
this.onClick();
},
We'd have:
onClick: function() {},
type: OpenLayers.Control.TYPE_BUTTON,
trigger: function() {
this.onClick();
},
In which case, we could just as easily leave out the onClick() function,
altogether, and instead of using the class thus:
panel.addControls([nav,
new OpenLayers.Control.Button(
{'displayClass': 'MyButton', 'onClick': myFunction});
]);
do this:
panel.addControls(new OpenLayers.Control.GenericButton(
{'displayClass': 'MyButton', 'trigger': myFunction});
]);
And from that, we could skip the Button control entirely:
panel.addControls(new OpenLayers.Control({type:
OpenLayers.Control.TYPE_BUTTON,
'displayClass': 'MyButton', 'trigger': myFunction});
]);
At which point, things are simple enough that I'm not at all sure that
we gain anything by defining a separate Button class.
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