[OpenLayers-Dev] OT: Re: Updating vector layers while dragging
Dan Little
danlittle at yahoo.com
Thu Nov 19 10:31:28 EST 2009
Shots in the dark ...
1) call the redrawFeature function of the layer across the features.
2) call the "layer.redraw()" function.
----- Original Message ----
> From: Marc Jansen <jansen at terrestris.de>
> To: phil at gyford.com
> Cc: dev at openlayers.org
> Sent: Thu, November 19, 2009 6:58:41 AM
> Subject: [OpenLayers-Dev] OT: Re: Updating vector layers while dragging
>
> Hi Phil,
>
> sorry, no help from me on your question...this is OT:
>
> Great use of OpenLayers!
>
> Really a nice example of the vast possibilities OL gives its users.
>
> Regards,
> Marc
>
>
>
> Phil Gyford wrote:
> > Hi,
> >
> > I recently built a site that uses OpenLayers
> > (http://www.e4.com/misfits/ - click the 'Play' button). At the moment
> > the vector layers only update after the user has finished dragging or
> > panning the "map" which, I realise from the FAQ, is by design.
> >
> > Even so, I'd like to experiment with having the layers redraw while
> > the map is being moved, to avoid the clickable images being
> > "invisible" until the move has completed. The images (the objects in
> > the draggable photo with red marks around them) are Vector Points with
> > externalGraphics applied in a StyleMap.
> >
> > I've spent some time trying to work out how to try this but I'm
> > stumped. Can anyone give me a pointer? Maybe I need to add something
> > to the move() function of OpenLayers.Handler.Drag? Or is it somewhere
> > else? And, once I've found the correct event, how do I make the images
> > re-draw?
> >
> > Many thanks,
> > Phil
> >
> >
>
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