[OpenLayers-Users] OL and VirtualEarth commercial

Till Adams adams at terrestris.de
Mon Jan 21 10:21:06 EST 2008


Christopher Schmidt schrieb:

>On Mon, Jan 21, 2008 at 03:19:01PM +0100, Till Adams wrote:
>  
>
>>Christopher Schmidt schrieb:
>>
>>    
>>
>>>On Thu, Jan 17, 2008 at 11:50:54AM +0100, Till Adams wrote:
>>> 
>>>
>>>      
>>>
>>>>dear list,
>>>>
>>>>we build an application, where the background-maps for our OL client are served by MS VE (this was not my decision ;-)).
>>>>
>>>>Now we have a commercial access (username/password) to MS VirtaulEarth - has anyone integrated commercial VE access in OL yet? Is there sth. like that key for google where I have to send username/password?
>>>>   
>>>>
>>>>        
>>>>
>>>No clue. If you find VirtualEarth documentation for how to connect, then
>>>share a link to that, someone might be able to advise how to implement
>>>it in OpenLayers. I'm not aware of any comercial VE usage inside OL at
>>>this time. 
>>>
>>>Regards,
>>> 
>>>
>>>      
>>>
>>Chris, List,
>>
>>thanks for your reply. Our reseller found out, the access is nearly the 
>>same, they pointed us to
>>this:
>>
>>http://dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6&mkt=somekey
>>
>>
>>Which is exactly the same, the in OL included "mapcontrol.js" does. As 
>>long as I use "URL?v=3" or "URL?v=4" which
>>means older versions of VE, OL works. When I try v=5 or v=6 I get an 
>>error pointing to "Msn.VE.Pixel".
>>I guess they result from a changing in the objectmodel of MS VE.
>>
>>Does anyone ever used the newer versions of VE OR has anybody a clue 
>>about how much adapting is needed,
>>to re-write the VE-access for OL to newer versions of MS VE?
>>    
>>
>
>Some people have looked into it. I'm not one of them, and I don't
>remember hearing any specific information back on what the resolution
>was. I doubt that there would be much in the way of changes: the VE
>Layer is most likely easily adapted, and the change is likely just a
>change in names, not in functionality, but I'm not sure.
>
>The code to look at is OpenLayers.Layer.VirtualEarth.
>
>Regards,
>  
>
Chris,

thanx, indeed, it doesn't look like too much stuff.
We'll see - if we adapt it, I 'll report and track back.

Till

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