[OSGeoLive] Adding PerfectTIN to OSGeoLive
Astrid Emde (OSGeo)
astrid_emde at osgeo.org
Tue Aug 18 12:57:00 PDT 2020
thanks for your application.
Could you please also provide an installer for your software in a branch
and make a pull request so we can test it.
* see also
Looks like we do not have point clouds on OSGeoLive yet. Do you have a
suggestion for good example data?
After we had a look at the installer and decide whether PerfectTIN fits
you could write the documentation files.
For the documentation youu find information at
Am 08.06.2020 12:27 schrieb Pierre Abbat:
> On Monday, June 8, 2020 4:54:02 AM EDT Angelos Tzotsos wrote:
>> Hi Pierre,
>> Thank you for reaching out.
>> There is a process to submit a new project to OSGeoLive, please see
> Name: PerfectTIN
> Home page: none yet.
> License: LGPL v3
> Do: It converts a point cloud of terrain into a TIN, which can then be
> into a contour map.
> Language: C++
> Version: 0.4.1, which should be out in a few days.
> Deployed: none yet. A friend of mine at eGPS is preparing a comparison
> PerfectTIN and a previously existing program, in hopes that eGPS will
> OpenHUB: this is new to me.
> User community: 1 that I know of.
> Developer community: 1
> Stable release: 0.4.0 may have a bug when run on Windows.
> User interface: PerfectTIN has both a GUI and a CLI.
> Install: Presumably from .deb packages, but I don't know how to make
> RAM: An empty PerfectTIN process takes 34.6 MiB of unshared RAM and
> 82.2 MiB
> of shared (which is largely Qt libraries for the GUI). The initial
> steps ("Making octagon" and "6 triangles") take 168 bytes per dot of
> the point
> cloud, so a cloud of 3.2 million dots would just overflow 512 MiB of
> RAM on top
> of the empty process.
> Disk space: 4.8 MiB for the application, not including Qt or Boost.
> Dataset: The datasets you have appear to be all shapefiles. PerfectTIN
> needs a
> point cloud. Do you have any point clouds?
> Project overview: not sure what this should look like.
> Windows and Mac: I prepare a Windows installer with each release. I
> don't have
> a Mac.
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