[postgis-devel] new constrained delauney triangulation
Brian M Hamlin
maplabs at light42.com
Mon Mar 11 13:06:01 PDT 2019
Hi All - I want to make sure people are aware of this... I am making
no claims about the execution times, but nicely crafted AFAIK --Brian
A triangulation-based approach to automatically repair GIS polygons.
Hugo Ledoux, Ken Arroyo Ohori and Martijn Meijers.
Computers & Geosciences 66, May 2014, pp. 121–131. ISSN: 0098-3004.
doi: 10.1016/j.cageo.2014.01.009
Related source code is available at https://github.com/tudelft3d/prepair
On Mon, 11 Mar 2019 12:29:49 -0700, Martin Davis wrote:
This looks impressive.
I was going to suggest if all that was really needed was polygon
triangulation then perhaps ear-clipping would be faster. But if this
is already faster...
And yes, ear-clipping can produce very ugly triangulations. For an
approach to solving that see my blog post from a long time
back: http://lin-ear-th-inking.blogspot.com/2011/04/polygon-triangulation-via-ear-clipping.html
The risk of crashing hard is a bit of a worry though. Any idea if that
can be fixed?
On Mon, Mar 11, 2019 at 11:44 AM Nicklas Avén wrote:
I hope Martin also gets the chance to take a look. He managed to
review my homemade faster distance algorithm almost a decade ago. Still
glad for that review :-)
I'll look forward to reviewing this, and reading through the paper.
To understand what is happening here I think it is crucial to
follow the paper I linked. It is a very nice algorithm S.W. Sloan
designed back then. All credit to him.
Thanks
Nicklas
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Brian M Hamlin
OSGeo California
blog.light42.com
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