[postgis-users] ST_MakeBox2D losing precision ?
postgis.domain.thewild at spamgourmet.com
postgis.domain.thewild at spamgourmet.com
Sun Oct 14 23:25:11 PDT 2007
Indeed, I checked the docs before posting and this was not clearly stated (if stated at all).
Kevin Neufeld - kneufeld at refractions.net a écrit :
> We should probably clarify the docs for these types of methods involving
> BOX2D.
>
> -------------
> Kevin Neufeld
> Software Developer
> Refractions Research Inc.
> 300-1207 Douglas St.
> Victoria, B.C., V8W 2E7
>
> Phone: (250) 383-3022
> Email: kneufeld at refractions.net
>
>
>
> Mark Cave-Ayland wrote:
>> On Fri, 2007-10-12 at 12:56 +0200,
>> postgis.domain.thewild at spamgourmet.com wrote:
>>
>>> Hi list !
>>>
>>> First of all, the versions :
>>> PostgreSQL : "PostgreSQL 8.2.0 on i686-pc-mingw32, compiled by GCC gcc.exe (GCC) 3.4.2 (mingw-special)"
>>> PostGIS : "POSTGIS="1.3.1" GEOS="3.0.0rc4-CAPI-1.3.3" PROJ="Rel. 4.5.0, 22 Oct 2006" USE_STATS"
>>>
>>> I am trying to modify geometries stored in a table.
>>> They all should be squares with 158.75 meters sides, but some are bigger (vertically). I wrote a query to update them, but I realized that after the update, some geometries where 159 meters high.
>>>
>>> Here is the test that shows this behaviour :
>>>
>>> SELECT
>>> ymax(makebox2d(st_makepoint(xmin(bbox),ymax(bbox)-158.75), st_makepoint(xmax(bbox),ymax(bbox)))) -
>>> ymin(makebox2d(st_makepoint(xmin(bbox),ymax(bbox)-158.75), st_makepoint(xmax(bbox),ymax(bbox))))
>>> FROM
>>> my_table
>>> WHERE
>>> (st_ymax(bbox)-st_ymin(bbox)) > 158.75;
>>>
>>> Results are 158.5 or 159, so it appears that ST_MakeBox2D is losing part of the precision of my points.
>>> I checked the points coordinates returned by ST_MakePoint, and those are OK !
>>>
>>> Have I overlooked something ?
>>> I will rewrite this to create a polygon WKT, but I wanted to point this out.
>>>
>>>
>>> Regards
>>> --
>>> Arnaud
>>>
>>
>>
>> Hi Arnaud,
>>
>> The BOX2D datatype is "lossy" since it is intended only to be used
>> within the GiST indices where doubles are "rounded up" to the nearest
>> float. Probably the easiest thing to try is working with native
>> geometries rather than the BOXXD types - you may find that
>> ST_Translate() helps for what you are trying to do.
>>
>>
>> HTH,
>>
>> Mark.
>>
>>
>
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