[QGIS Commit] r9601 - in trunk/code_examples/3_basic_labelling: . cmake_find_rules

svn_qgis at osgeo.org svn_qgis at osgeo.org
Sat Nov 8 14:59:16 EST 2008


Author: timlinux
Date: 2008-11-08 14:59:16 -0500 (Sat, 08 Nov 2008)
New Revision: 9601

Added:
   trunk/code_examples/3_basic_labelling/CMakeLists.txt
   trunk/code_examples/3_basic_labelling/COPYING
   trunk/code_examples/3_basic_labelling/README
   trunk/code_examples/3_basic_labelling/cmake_find_rules/
   trunk/code_examples/3_basic_labelling/cmake_find_rules/FindGDAL.cmake
   trunk/code_examples/3_basic_labelling/cmake_find_rules/FindGEOS.cmake
   trunk/code_examples/3_basic_labelling/cmake_find_rules/FindQGIS.cmake
Removed:
   trunk/code_examples/3_basic_labelling/3_basic_labelling.pro
Modified:
   trunk/code_examples/3_basic_labelling/mainwindow.cpp
   trunk/code_examples/3_basic_labelling/tutorial3.html
Log:
Updates for labelling tutorial to QGIS 1.0 API

Deleted: trunk/code_examples/3_basic_labelling/3_basic_labelling.pro
===================================================================
--- trunk/code_examples/3_basic_labelling/3_basic_labelling.pro	2008-11-08 19:06:55 UTC (rev 9600)
+++ trunk/code_examples/3_basic_labelling/3_basic_labelling.pro	2008-11-08 19:59:16 UTC (rev 9601)
@@ -1,42 +0,0 @@
-TEMPLATE = app
-TARGET = qgis_example3
-QT = qt3support sql opengl network svg gui core xml
-LANGUAGE= C++
-linux-g++{
-  QGISDIR=[path to installed qgis]
-  QGISLIBDIR=$${QGISDIR}/lib
-  QGISSRCDIR=[path to qgis src directory]
-  QGISPLUGINDIR=$${QGISLIBDIR}/qgis
-  DEFINES += QGISPLUGINDIR=$${QGISPLUGINDIR}
-  LIBS = -L$${QGISLIBDIR} -lqgis_core -lproj -lqgis_gui
-}
-macx{
-  QGISDIR=/Users/timsutton/apps/qgis.app/Contents/MacOS/
-  QGISLIBDIR=$${QGISDIR}/lib
-  QGISSRCDIR=/Users/timsutton/dev/cpp/qgis/src/
-  QGISPLUGINDIR=$${QGISLIBDIR}/qgis
-  DEFINES += QGISPLUGINDIR=$${QGISPLUGINDIR}
-  LIBS = -L$${QGISLIBDIR} -lqgis_core -lqgis_gui
-  system(mkdir -p qgis_example3.app/Contents/MacOS/share/qgis/resources/)
-  system(cp $${QGISDIR}/share/qgis/resources/srs.db qgis_example3.app/Contents/MacOS/share/qgis/resources/)
-}
-
-INCLUDEPATH = $${QGISDIR}/include/qgis \
-              $${QGISSRCDIR}/core \
-              $${QGISSRCDIR}/gui \
-              $${QGISSRCDIR}/plugins \
-              $${QGISSRCDIR}/providers \
-              $${QGISSRCDIR}/raster \
-              $${QGISSRCDIR}/ui 
-
-CONFIG += qt gui exceptions stl warn_on debug thread
-
-RESOURCES += resources.qrc
-
-FORMS += mainwindowbase.ui
-
-HEADERS = mainwindow.h
-
-SOURCES = main.cpp \
-          mainwindow.cpp
-

Added: trunk/code_examples/3_basic_labelling/CMakeLists.txt
===================================================================
--- trunk/code_examples/3_basic_labelling/CMakeLists.txt	                        (rev 0)
+++ trunk/code_examples/3_basic_labelling/CMakeLists.txt	2008-11-08 19:59:16 UTC (rev 9601)
@@ -0,0 +1,116 @@
+PROJECT(timtut3)
+SET(CMAKE_COLOR_MAKEFILE ON)
+# set path to additional CMake modules
+SET(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_find_rules ${CMAKE_MODULE_PATH})
+FIND_PACKAGE(QGIS REQUIRED)
+IF (NOT QGIS_FOUND)
+  MESSAGE (SEND_ERROR "QGIS dependency was not found!")
+ENDIF (NOT QGIS_FOUND)
+IF (WIN32)
+  # expect that classes are being imported by default
+  # Note: MSVC doesn't like when the macros are quotes
+  # and MSYS doesn't like them unqouted (bacause of braces)
+  # import qgis classes
+  IF (MSVC)
+    ADD_DEFINITIONS("-DGUI_EXPORT=__declspec(dllimport)")
+    ADD_DEFINITIONS("-DCORE_EXPORT=__declspec(dllimport)")
+  ELSE (MSVC)
+    ADD_DEFINITIONS("\"-DGUI_EXPORT=__declspec(dllimport)\"")
+    ADD_DEFINITIONS("\"-DCORE_EXPORT=__declspec(dllimport)\"")
+  ENDIF (MSVC)
+ELSE (WIN32)
+  ADD_DEFINITIONS(-DGUI_EXPORT=)
+  ADD_DEFINITIONS(-DCORE_EXPORT=)
+ENDIF (WIN32)
+
+FIND_PACKAGE(GDAL REQUIRED)
+IF (NOT GDAL_FOUND)
+  MESSAGE (SEND_ERROR "GDAL dependency was not found!")
+ENDIF (NOT GDAL_FOUND)
+
+FIND_PACKAGE(GEOS REQUIRED)
+IF (NOT GEOS_FOUND)
+  MESSAGE (SEND_ERROR "GEOS dependency was not found!")
+ENDIF (NOT GEOS_FOUND)
+
+IF (CMAKE_BUILD_TYPE MATCHES Debug)
+  ADD_DEFINITIONS(-Dtimtut3DEBUG=1)
+ENDIF (CMAKE_BUILD_TYPE MATCHES Debug)
+########################################################
+# Files
+
+SET (timtut3_SRCS
+     main.cpp
+     mainwindow.cpp
+)
+
+# This tut uses no UIs
+SET (timtut3_UIS 
+  mainwindowbase.ui
+)
+
+# This tut needs no MOC
+SET (timtut3_MOC_HDRS
+  mainwindow.h
+)
+
+
+SET (timtut3_RCCS
+ resources.qrc 
+)
+
+SET (QT_USE_QT3SUPPORT FALSE)
+SET (QT_USE_QTGUI TRUE)
+SET (QT_USE_QTSQL TRUE)
+SET (QT_USE_QTSVG TRUE)
+SET (QT_USE_QTXML TRUE)
+SET (QT_USE_QTNETWORK TRUE)
+FIND_PACKAGE(Qt4 REQUIRED)
+INCLUDE( ${QT_USE_FILE} )
+########################################################
+# Build
+
+QT4_WRAP_UI (timtut3_UIS_H  ${timtut3_UIS})
+
+QT4_WRAP_CPP (timtut3_MOC_SRCS  ${timtut3_MOC_HDRS})
+
+QT4_ADD_RESOURCES(timtut3_RCC_SRCS ${timtut3_RCCS})
+
+ADD_EXECUTABLE (timtut3 MODULE ${timtut3_SRCS} ${timtut3_MOC_SRCS} ${timtut3_RCC_SRCS} ${timtut3_UIS_H})
+
+INCLUDE_DIRECTORIES(
+     ${GDAL_INCLUDE_DIR}
+     ${GEOS_INCLUDE_DIR}
+     ${CMAKE_CURRENT_BINARY_DIR}
+     ${QT_INCLUDE_DIR}
+     ${QGIS_INCLUDE_DIR}
+     .
+)
+
+#This is probably no longer needed, but I will leave it in for Win machines for the moment
+IF(QT_QTSQL_FOUND)
+ FIND_LIBRARY(QT_QTSQL_LIBRARY NAMES QtSql QtSql4 PATHS ${QT_LIBRARY_DIR} NO_DEFAULT_PATH)
+ SET(QT_LIBRARIES ${QT_LIBRARIES} ${QT_QTSQL_LIBRARY})
+ENDIF(QT_QTSQL_FOUND)
+
+TARGET_LINK_LIBRARIES(timtut3
+  ${QT_LIBRARIES}
+  ${QGIS_CORE_LIBRARY} 
+  ${QGIS_GUI_LIBRARY}
+  ${GEOS_LIBRARY}
+
+  ${GDAL_LIBRARY}
+)
+
+IF (MSVC)
+  # Very important or you get all kinds of odd side
+  #effects like app crash on start up saying qtgui.dll
+  TARGET_LINK_LIBRARIES( timtut3
+                         qtmain
+                       )
+ENDIF (MSVC)
+
+########################################################
+# Install
+
+

Added: trunk/code_examples/3_basic_labelling/COPYING
===================================================================
--- trunk/code_examples/3_basic_labelling/COPYING	                        (rev 0)
+++ trunk/code_examples/3_basic_labelling/COPYING	2008-11-08 19:59:16 UTC (rev 9601)
@@ -0,0 +1,353 @@
+		    GNU GENERAL PUBLIC LICENSE
+		       Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+     59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+			    Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users.  This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it.  (Some other Free Software Foundation software is covered by
+the GNU Library General Public License instead.)  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+  To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
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+
+  For example, if you distribute copies of such a program, whether
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+rights.
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+  We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
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+
+  Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software.  If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
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+  Finally, any free program is threatened constantly by software
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+  The precise terms and conditions for copying, distribution and
+modification follow.
+
+		    GNU GENERAL PUBLIC LICENSE
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+  0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License.  The "Program", below,
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+
+  <signature of Ty Coon>, 1 April 1989
+  Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
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Added: trunk/code_examples/3_basic_labelling/README
===================================================================
--- trunk/code_examples/3_basic_labelling/README	                        (rev 0)
+++ trunk/code_examples/3_basic_labelling/README	2008-11-08 19:59:16 UTC (rev 9601)
@@ -0,0 +1,3 @@
+This tutorial is copyright Tim Sutton, 2006, 2008.
+
+This work is licensed under the GPL version 2 - see COPYING file for more details.

Added: trunk/code_examples/3_basic_labelling/cmake_find_rules/FindGDAL.cmake
===================================================================
--- trunk/code_examples/3_basic_labelling/cmake_find_rules/FindGDAL.cmake	                        (rev 0)
+++ trunk/code_examples/3_basic_labelling/cmake_find_rules/FindGDAL.cmake	2008-11-08 19:59:16 UTC (rev 9601)
@@ -0,0 +1,129 @@
+## Once run this will define: 
+## 
+## GDAL_FOUND       = system has GDAL lib
+##
+## GDAL_LIBRARY     = full path to the library
+##
+## GDAL_INCLUDE_DIR      = where to find headers 
+##
+## Magnus Homann
+
+
+IF(WIN32)
+
+  IF (MINGW)
+    FIND_PATH(GDAL_INCLUDE_DIR gdal.h /usr/local/include /usr/include c:/msys/local/include)
+    FIND_LIBRARY(GDAL_LIBRARY NAMES gdal PATHS /usr/local/lib /usr/lib c:/msys/local/lib)
+  ENDIF (MINGW)
+
+  IF (MSVC)
+    FIND_PATH(GDAL_INCLUDE_DIR gdal.h 
+       "$ENV{LIB_DIR}/include/gdal"
+       )
+    FIND_LIBRARY(GDAL_LIBRARY NAMES gdal PATHS 
+       "$ENV{LIB_DIR}/lib/"
+       )
+
+    # NOTE: under msvc you should add the following to your target link libraries
+    # list as they are required by gdal
+    #odbc32 odbccp32
+
+  ENDIF (MSVC)
+  
+  
+ELSE(WIN32)
+  IF(UNIX) 
+
+    # try to use framework on mac
+    IF (APPLE)
+      SET (GDAL_MAC_PATH /Library/Frameworks/GDAL.framework/unix/bin)
+    ENDIF (APPLE)
+
+    SET(GDAL_CONFIG_PREFER_PATH "$ENV{GDAL_HOME}/bin" CACHE STRING "preferred path to GDAL (gdal-config)")
+    FIND_PROGRAM(GDAL_CONFIG gdal-config
+      ${GDAL_CONFIG_PREFER_PATH}
+      ${GDAL_MAC_PATH}
+      /usr/local/bin/
+      /usr/bin/
+      )
+    # MESSAGE("DBG GDAL_CONFIG ${GDAL_CONFIG}")
+    
+    IF (GDAL_CONFIG) 
+      # set INCLUDE_DIR to prefix+include
+      EXEC_PROGRAM(${GDAL_CONFIG}
+        ARGS --prefix
+        OUTPUT_VARIABLE GDAL_PREFIX)
+      #SET(GDAL_INCLUDE_DIR ${GDAL_PREFIX}/include CACHE STRING INTERNAL)
+      FIND_PATH(GDAL_INCLUDE_DIR 
+        gdal.h 
+        ${GDAL_PREFIX}/include/gdal
+        ${GDAL_PREFIX}/include
+        /usr/local/include 
+        /usr/include 
+        )
+
+      ## extract link dirs for rpath  
+      EXEC_PROGRAM(${GDAL_CONFIG}
+        ARGS --libs
+        OUTPUT_VARIABLE GDAL_CONFIG_LIBS )
+
+      ## split off the link dirs (for rpath)
+      ## use regular expression to match wildcard equivalent "-L*<endchar>"
+      ## with <endchar> is a space or a semicolon
+      STRING(REGEX MATCHALL "[-][L]([^ ;])+" 
+        GDAL_LINK_DIRECTORIES_WITH_PREFIX 
+        "${GDAL_CONFIG_LIBS}" )
+        #      MESSAGE("DBG  GDAL_LINK_DIRECTORIES_WITH_PREFIX=${GDAL_LINK_DIRECTORIES_WITH_PREFIX}")
+
+      ## remove prefix -L because we need the pure directory for LINK_DIRECTORIES
+      
+      IF (GDAL_LINK_DIRECTORIES_WITH_PREFIX)
+        STRING(REGEX REPLACE "[-][L]" "" GDAL_LINK_DIRECTORIES ${GDAL_LINK_DIRECTORIES_WITH_PREFIX} )
+      ENDIF (GDAL_LINK_DIRECTORIES_WITH_PREFIX)
+
+      ## split off the name
+      ## use regular expression to match wildcard equivalent "-l*<endchar>"
+      ## with <endchar> is a space or a semicolon
+      STRING(REGEX MATCHALL "[-][l]([^ ;])+" 
+        GDAL_LIB_NAME_WITH_PREFIX 
+        "${GDAL_CONFIG_LIBS}" )
+        #      MESSAGE("DBG  GDAL_LIB_NAME_WITH_PREFIX=${GDAL_LIB_NAME_WITH_PREFIX}")
+
+
+      ## remove prefix -l because we need the pure name
+      
+      IF (GDAL_LIB_NAME_WITH_PREFIX)
+        STRING(REGEX REPLACE "[-][l]" "" GDAL_LIB_NAME ${GDAL_LIB_NAME_WITH_PREFIX} )
+      ENDIF (GDAL_LIB_NAME_WITH_PREFIX)
+
+      IF (APPLE)
+        SET(GDAL_LIBRARY ${GDAL_LINK_DIRECTORIES}/lib${GDAL_LIB_NAME}.dylib CACHE STRING INTERNAL)
+      ELSE (APPLE)
+       SET(GDAL_LIBRARY ${GDAL_LINK_DIRECTORIES}/lib${GDAL_LIB_NAME}.so CACHE STRING INTERNAL)
+      ENDIF (APPLE)
+      
+    ELSE(GDAL_CONFIG)
+      MESSAGE("FindGDAL.cmake: gdal-config not found. Please set it manually. GDAL_CONFIG=${GDAL_CONFIG}")
+    ENDIF(GDAL_CONFIG)
+
+  ENDIF(UNIX)
+ENDIF(WIN32)
+
+
+IF (GDAL_INCLUDE_DIR AND GDAL_LIBRARY)
+   SET(GDAL_FOUND TRUE)
+ENDIF (GDAL_INCLUDE_DIR AND GDAL_LIBRARY)
+
+IF (GDAL_FOUND)
+
+   IF (NOT GDAL_FIND_QUIETLY)
+      MESSAGE(STATUS "Found GDAL: ${GDAL_LIBRARY}")
+   ENDIF (NOT GDAL_FIND_QUIETLY)
+
+ELSE (GDAL_FOUND)
+
+   MESSAGE(GDAL_INCLUDE_DIR=${GDAL_INCLUDE_DIR})
+   MESSAGE(GDAL_LIBRARY=${GDAL_LIBRARY})
+   MESSAGE(FATAL_ERROR "Could not find GDAL")
+
+ENDIF (GDAL_FOUND)

Added: trunk/code_examples/3_basic_labelling/cmake_find_rules/FindGEOS.cmake
===================================================================
--- trunk/code_examples/3_basic_labelling/cmake_find_rules/FindGEOS.cmake	                        (rev 0)
+++ trunk/code_examples/3_basic_labelling/cmake_find_rules/FindGEOS.cmake	2008-11-08 19:59:16 UTC (rev 9601)
@@ -0,0 +1,45 @@
+
+# CMake module to search for GEOS library
+#
+# If it's found it sets GEOS_FOUND to TRUE
+# and following variables are set:
+#    GEOS_INCLUDE_DIR
+#    GEOS_LIBRARY
+
+
+FIND_PATH(GEOS_INCLUDE_DIR geos.h 
+  /usr/local/include 
+  /usr/include 
+  #MSVC
+  "$ENV{LIB_DIR}/include"
+  #mingw
+  c:/msys/local/include
+  )
+
+FIND_LIBRARY(GEOS_LIBRARY NAMES geos PATHS 
+  /usr/local/lib 
+  /usr/lib 
+  #MSVC
+  "$ENV{LIB_DIR}/lib"
+  #mingw
+  c:/msys/local/lib
+  )
+
+IF (GEOS_INCLUDE_DIR AND GEOS_LIBRARY)
+   SET(GEOS_FOUND TRUE)
+ENDIF (GEOS_INCLUDE_DIR AND GEOS_LIBRARY)
+
+
+IF (GEOS_FOUND)
+
+   IF (NOT GEOS_FIND_QUIETLY)
+      MESSAGE(STATUS "Found GEOS: ${GEOS_LIBRARY}")
+   ENDIF (NOT GEOS_FIND_QUIETLY)
+
+ELSE (GEOS_FOUND)
+
+   IF (GEOS_FIND_REQUIRED)
+      MESSAGE(FATAL_ERROR "Could not find GEOS")
+   ENDIF (GEOS_FIND_REQUIRED)
+
+ENDIF (GEOS_FOUND)

Added: trunk/code_examples/3_basic_labelling/cmake_find_rules/FindQGIS.cmake
===================================================================
--- trunk/code_examples/3_basic_labelling/cmake_find_rules/FindQGIS.cmake	                        (rev 0)
+++ trunk/code_examples/3_basic_labelling/cmake_find_rules/FindQGIS.cmake	2008-11-08 19:59:16 UTC (rev 9601)
@@ -0,0 +1,100 @@
+## Once run this will define: 
+## 
+## QGIS_FOUND       = system has QGIS lib
+##
+## QGIS_CORE_LIBRARY     = full path to the CORE library
+## QGIS_GUI_LIBRARY      = full path to the GUI library
+## QGIS_PLUGIN_DIR       = full path to where QGIS plugins are installed
+## QGIS_INCLUDE_DIR      = where to find headers 
+##
+## Tim Sutton
+
+#MESSAGE("Searching for QGIS")
+IF(WIN32)
+  #MESSAGE("Searching for QGIS in C:/program files/Quantum GIS")
+  IF (MINGW)
+  FIND_PATH(QGIS_PLUGIN_DIR libnortharrowplugin.dll 
+	  "C:/Program Files/Quantum GIS/plugins" 
+	  )
+  FIND_PATH(QGIS_INCLUDE_DIR qgsapplication.h 
+	  "C:/Program Files/Quantum GIS/include" 
+	  )
+  FIND_LIBRARY(QGIS_CORE_LIBRARY NAMES qgis_core PATHS 
+	  "C:/Program Files/Quantum GIS/" 
+	  )
+  FIND_LIBRARY(QGIS_GUI_LIBRARY NAMES qgis_gui PATHS 
+	  "C:/Program Files/Quantum GIS/" 
+	  )
+  ENDIF (MINGW)
+
+  IF (MSVC)
+  FIND_PATH(QGIS_PLUGIN_DIR libnortharrowplugin.dll 
+	  "C:/Program Files/Quantum GIS/lib/qgis" 
+	  )
+  FIND_PATH(QGIS_INCLUDE_DIR qgsapplication.h 
+	  "$ENV{LIB_DIR}/include/qgis" 
+	  )
+  FIND_LIBRARY(QGIS_CORE_LIBRARY NAMES qgis_core PATHS 
+	  "$ENV{LIB_DIR}/lib/" 
+	  )
+  FIND_LIBRARY(QGIS_GUI_LIBRARY NAMES qgis_gui PATHS 
+	  "$ENV{LIB_DIR}/lib/" 
+	  )
+  ENDIF (MSVC)
+
+ELSE(WIN32)
+  IF(UNIX) 
+
+    # try to use bundle on mac
+    IF (APPLE)
+      #MESSAGE("Searching for QGIS in /Applications/QGIS.app/Contents/MacOS")
+      SET (QGIS_MAC_PATH /Applications/QGIS1.0.0.app/Contents/MacOS)
+      SET (QGIS_LIB_DIR ${QGIS_MAC_PATH}/lib)
+      SET (QGIS_PLUGIN_DIR ${QGIS_MAC_PATH}/lib/qgis CACHE STRING INTERNAL)
+      # set INCLUDE_DIR to prefix+include
+      SET(QGIS_INCLUDE_DIR ${QGIS_MAC_PATH}/include/qgis CACHE STRING INTERNAL)
+      ## extract link dirs 
+      SET(QGIS_CORE_LIBRARY ${QGIS_LIB_DIR}/libqgis_core.dylib CACHE STRING INTERNAL)
+      SET(QGIS_GUI_LIBRARY ${QGIS_LIB_DIR}/libqgis_gui.dylib CACHE STRING INTERNAL)
+    ELSE (APPLE) # Unix / Linux
+      #MESSAGE("Searching for QGIS in /usr/bin; /usr/local/bin")
+      FIND_PATH(QGIS_PLUGIN_DIR libnortharrowplugin.so
+	      /usr/lib/qgis
+        /usr/local/lib/qgis
+	      "$ENV{LIB_DIR}/lib/qgis" 
+	      )
+      FIND_PATH(QGIS_INCLUDE_DIR qgis.h 
+       /usr/include/qgis
+       /usr/local/include/qgis
+	     "$ENV{LIB_DIR}/include/qgis" 
+       )
+      FIND_LIBRARY(QGIS_CORE_LIBRARY NAMES qgis_core PATHS 
+       /usr/lib
+       /usr/local/lib
+	     "$ENV{LIB_DIR}/lib" 
+       )
+       FIND_LIBRARY(QGIS_GUI_LIBRARY NAMES qgis_gui PATHS 
+       /usr/lib
+       /usr/local/lib
+	     "$ENV{LIB_DIR}/lib" 
+       )
+    ENDIF (APPLE)
+  ENDIF(UNIX)
+ENDIF(WIN32)
+
+
+IF (QGIS_INCLUDE_DIR AND QGIS_CORE_LIBRARY AND QGIS_GUI_LIBRARY)
+   SET(QGIS_FOUND TRUE)
+ENDIF (QGIS_INCLUDE_DIR AND QGIS_CORE_LIBRARY AND QGIS_GUI_LIBRARY)
+
+IF (QGIS_FOUND)
+   IF (NOT QGIS_FIND_QUIETLY)
+     MESSAGE(STATUS "Found QGIS Core: ${QGIS_CORE_LIBRARY}")
+     MESSAGE(STATUS "Found QGIS Gui: ${QGIS_GUI_LIBRARY}")
+     MESSAGE(STATUS "Found QGIS Plugins Dir: ${QGIS_PLUGIN_DIR}")
+   ENDIF (NOT QGIS_FIND_QUIETLY)
+ELSE (QGIS_FOUND)
+   IF (QGIS_FIND_REQUIRED)
+      MESSAGE(FATAL_ERROR "Could not find QGIS")
+   ENDIF (QGIS_FIND_REQUIRED)
+ENDIF (QGIS_FOUND)

Modified: trunk/code_examples/3_basic_labelling/mainwindow.cpp
===================================================================
--- trunk/code_examples/3_basic_labelling/mainwindow.cpp	2008-11-08 19:06:55 UTC (rev 9600)
+++ trunk/code_examples/3_basic_labelling/mainwindow.cpp	2008-11-08 19:59:16 UTC (rev 9601)
@@ -23,6 +23,7 @@
 //
 #include <qgsapplication.h>
 #include <qgsproviderregistry.h>
+#include <qgsvectordataprovider.h>
 #include <qgssinglesymbolrenderer.h>
 #include <qgsmaplayerregistry.h>
 #include <qgsvectorlayer.h>
@@ -48,10 +49,6 @@
 #include <qgslabelattributes.h>
 #include <qgsfield.h>
 
-// Std Includes
-//
-#include <deque.h>
-
 MainWindow::MainWindow(QWidget* parent, Qt::WFlags fl)
     : QMainWindow(parent,fl)
 {
@@ -69,9 +66,8 @@
 
   // Create the Map Canvas
   mpMapCanvas= new QgsMapCanvas(0, 0);
-  qDebug(mpMapCanvas->extent().stringRep(2));
   mpMapCanvas->enableAntiAliasing(true);
-  mpMapCanvas->useQImageToRender(false);
+  mpMapCanvas->useImageToRender(false);
   mpMapCanvas->setCanvasColor(QColor(255, 255, 255));
   mpMapCanvas->freeze(false);
   mpMapCanvas->setVisible(true);
@@ -129,7 +125,7 @@
 }
 void MainWindow::addLayer()
 {
-  QString myLayerPath         = "data";
+  QString myLayerPath         = "../data";
   QString myLayerBaseName     = "test";
   QString myProviderName      = "ogr";
   
@@ -146,8 +142,8 @@
   }
   
   //set up a renderer for the layer
-  QgsSingleSymbolRenderer *mypRenderer = new QgsSingleSymbolRenderer(mypLayer->vectorType());
-  std::deque<QString> myLayerSet;
+  QgsSingleSymbolRenderer *mypRenderer = new QgsSingleSymbolRenderer(mypLayer->geometryType());
+  QList<QgsMapCanvasLayer> myLayerSet;
   mypLayer->setRenderer(mypRenderer);
   
   //
@@ -163,14 +159,14 @@
 
   //get the field list associated with the layer
   //we'll print the names out to console for diagnostic purposes
-  std::vector<QgsField> myFields = mypLayer->fields();
+  QgsFieldMap myFields = mypLayer->dataProvider()->fields();
   for (unsigned int i = 0; i < myFields.size(); i++ )
   {
-    qDebug("Field Name: " +  myFields[i].name().toLocal8Bit() );
+    qDebug("Field Name: " +  QString(myFields[i].name()).toLocal8Bit() );
   }
   //just use the last field's name in the fields list as the label field! 
-  qDebug("set label field to " + myFields[myFields.size()-1].name());
-  mypLabel->setLabelField( QgsLabel::Text,  myFields[myFields.size()-1].name());
+  qDebug("set label field to " + QString(myFields[myFields.size()-1].name()).toLocal8Bit());
+  mypLabel->setLabelField( QgsLabel::Text,  myFields.size()-1);
   //set the colour of the label text
   mypLabelAttributes->setColor(Qt::black);
   //create a 'halo' effect around each label so it
@@ -199,14 +195,13 @@
   */
   
   //lastly we enable labelling!
-  mypLayer->setLabelOn(true);
+  mypLayer->enableLabels(true);
   
   // Add the Vector Layer to the Layer Registry
   QgsMapLayerRegistry::instance()->addMapLayer(mypLayer, TRUE);
 
   // Add the Layer to the Layer Set
-  myLayerSet.push_back(mypLayer->getLayerID());
-  mypLayer->setVisible(TRUE);
+  myLayerSet.append(QgsMapCanvasLayer( mypLayer ) );
   // set teh canvas to the extent of our layer
   mpMapCanvas->setExtent(mypLayer->extent());
   // Set the Map Canvas Layer Set

Modified: trunk/code_examples/3_basic_labelling/tutorial3.html
===================================================================
--- trunk/code_examples/3_basic_labelling/tutorial3.html	2008-11-08 19:06:55 UTC (rev 9600)
+++ trunk/code_examples/3_basic_labelling/tutorial3.html	2008-11-08 19:59:16 UTC (rev 9601)
@@ -1,8 +1,11 @@
 <img src="images/tim50x50.png" align="left">In my last tutorial I briefly ran through using map tools to facilitate user interaction with the map canvas. Today we will take a brief look at labelling features.
 
+<strong>Updated November 2008 to use cmake build system and the updated QGIS 1.0.0 API. Tim</strong>
+
+<!--break-->
 <img src="http://blog.qgis.org/files/tutorial3.jpg"/>
 
-<!--break-->
+
 Before I carry on too far, note that QGIS's automatic labelling algorithm is very primative. Martin Dobias is planning to implement a much more useful label placement routine - but its not going to be available in QGIS 0.8. For the best label placement results you should defined fields in your attribute table for position, rotation etc of the label. Since this is only intended to be a 'get you started' introduction, I won't be doing all that here...
 
 <p>The entire project can be checked out form the QGIS Subversion repository using the following command:</p>
@@ -50,26 +53,26 @@
 
 Great now we have a handle on the QgsLabel and QgsLabelAttributes we can start to manipulate how the label will be displayed. Note that the mypLabel->layerAttributes() method is poorly named and will likely be changed  (to labelAttributes()) before the final release of QGIS 1.0.
 
-Ok next lets ask the vector layer what attribute fields it has so that we can select one to be used for labelling:
+Ok next lets ask the vector layer's data provider what attribute fields it has so that we can select one to be used for labelling:
 
 <pre>
     //get the field list associated with the layer
     //we'll print the names out to console for diagnostic purposes
-    std::vector<QgsField> myFields = mypLayer->fields();
+    QgsFieldMap myFields = mypLayer->dataProvider()->fields();
     for (unsigned int i = 0; i &lt; myFields.size(); i++ )
     {
-      qDebug("Field Name: " +  myFields[i].name().toLocal8Bit() );
+      qDebug("Field Name: " +  QString(myFields[i].name()).toLocal8Bit() );
     }
 </pre>
 
-By the way - you can browse the code for field, label, lable attributes etc from <a href="https://svn.qgis.org/trac/browser/trunk/qgis/src/">the QGIS source browser</a>. Look in the 'core' and 'gui' subdirectories. Also for more implementation examples of how to set up labelling, it is worth taking a look at <a href="https://svn.qgis.org/trac/browser/trunk/qgis/src/gui/qgslabeldialog.cpp">qgslabeldialog.cpp</a>.
+By the way - you can browse the code for field, label, lable attributes etc from <a href="https://trac.osgeo.org/qgis/browser/trunk/qgis/src/">the QGIS source browser</a>. Look in the 'core' and 'gui' subdirectories. Also for more implementation examples of how to set up labelling, it is worth taking a look at <a href="https://trac.osgeo.org/qgis/browser/trunk/qgis/src/gui/qgslabeldialog.cpp">qgslabeldialog.cpp</a>.
 
 With access to the list of fields in your vector layer, you can then for example present the user with a combo box to select a label field. In this simple tutorial though I am simply going to use the last field in the attribute table. Its a bit of a no brainer because our attribute table only has one field! But at least this way its soft coded...
 
 <pre>
     //just use the last field's name in the fields list as the label field! 
     qDebug("set label field to " + myFields[myFields.size()-1].name());
-    mypLabel->setLabelField( QgsLabel::Text,  myFields[myFields.size()-1].name());
+    mypLabel->setLabelField( QgsLabel::Text,  myFields.size()-1);
 </pre>
 
 There are a bunch of other things we can do to manipulate the appearance of the label. Lets set the text colour to black and draw a yellow 1 point 'halo' buffer around it so the label won't get lost when there are black features behind it:
@@ -88,7 +91,7 @@
 Finally we need to tell the layer that rendering of labels should be enabled:
 
 <pre> 
-   mypLayer->setLabelOn(true);
+   mypLayer->enableLabels(true);
 </pre>
 
 For the absolute best labelling results, I advise you to store all the label properties you can inside your attribute table. Doing this will allow you to set rotation, placement etc on a per label basis. I left some comments in the tutorial source code that will get you started with this:
@@ -115,12 +118,28 @@
 
 Well that wraps up this tutorial. One thing I noticed is that the canvas is not refreshing properly sometimes on the mac unless you cover the application briefly with another window. Ill post an update here if I figure out what is causing this.
 
+You can check out and build this tutorial using SVN and CMake using the following steps:
+
+<pre>
+svn co https://svn.osgeo.org/qgis/trunk/code_examples/3_basic_labelling
+cd 3_basic_labelling
+mkdir build
+#optionally specify where your QGIS is installed (should work on all platforms)
+#if your QGIS is installed to /usr or /usr/local you can leave this next step out
+export LIB_DIR=/home/timlinux/apps
+cmake ..
+make
+./timtut3
+</pre>
+
+
 <h3>Mac Specific Notes</h3>
 
-After building the application bundle (qmake; make) you can copy the spatial reference system database into the bundle to avoid 'cant find resource' type errors:
+After building the application bundle (cmake; make) you can copy the spatial reference system database into the bundle to avoid 'cant find resource' type errors:
 
 <pre>
 mkdir -p qgis_example3.app/Contents/MacOS/share/qgis/resources/ 
 cp -r /Applications/qgis.app/Contents/MacOS/share/qgis/resources/* \ 
          qgis_example3.app/Contents/MacOS/share/qgis/resources/
 </pre>
+



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